Added collidable areas which can trigger a script, started work on AI, fixed position secured, updated engine

This commit is contained in:
Light2
2013-12-02 23:58:22 +01:00
parent 6857bd562b
commit 30e1e1c8ec
19 changed files with 574 additions and 26 deletions
+2 -2
View File
@@ -43,8 +43,8 @@ def removeBuff(core, actor, buff):
if actor.getGroupId() != 0 and core.objectService.getObject(actor.getGroupId()):
group = core.objectService.getObject(actor.getGroupId())
for member in group.getMemberList():
core.buffService.removeBuffToCreature(member, 'co_base_of_operations')
core.buffService.removeBuffFromCreature(member, member.getBuffByName('co_base_of_operations'))
else:
core.buffService.removeBuffToCreature(actor, 'co_base_of_operations')
core.buffService.removeBuffFromCreature(actor, actor.getBuffByName('co_base_of_operations'))
return
+1 -1
View File
@@ -6,7 +6,7 @@ def setup():
def run(core, actor, target, commandString):
if actor.hasBuff('co_position_secured'):
core.buffService.removeBuffFromCreature(actor, actor.getBuff('co_position_secured'))
core.buffService.removeBuffFromCreature(actor, actor.getBuffByName('co_position_secured'))
else:
core.buffService.addBuffToCreature(actor, 'co_position_secured')
+2 -5
View File
@@ -2,13 +2,10 @@ import sys
def add(core, actor, name, base):
actor.addSkillMod(name, base)
actor.getSkillMod(name).setModifier(10)
modifier = actor.getSkillMod(name).getModifier()
actor.setSpeedMultiplierBase(actor.getSpeedMultiplierBase() + float(float(base) / float(modifier)))
actor.setSpeedMultiplierBase(actor.getSpeedMultiplierBase() + base / 100)
return
def deduct(core, actor, name, base):
modifier = actor.getSkillMod(name).getModifier()
actor.setSpeedMultiplierBase(actor.getSpeedMultiplierBase() - float(float(base) / float(modifier)))
actor.setSpeedMultiplierBase(actor.getSpeedMultiplierBase() - base / 100)
actor.deductSkillMod(name, base)
return