Added collidable areas which can trigger a script, started work on AI, fixed position secured, updated engine

This commit is contained in:
Light2
2013-12-02 23:58:22 +01:00
parent 6857bd562b
commit 30e1e1c8ec
19 changed files with 574 additions and 26 deletions
+2 -5
View File
@@ -2,13 +2,10 @@ import sys
def add(core, actor, name, base):
actor.addSkillMod(name, base)
actor.getSkillMod(name).setModifier(10)
modifier = actor.getSkillMod(name).getModifier()
actor.setSpeedMultiplierBase(actor.getSpeedMultiplierBase() + float(float(base) / float(modifier)))
actor.setSpeedMultiplierBase(actor.getSpeedMultiplierBase() + base / 100)
return
def deduct(core, actor, name, base):
modifier = actor.getSkillMod(name).getModifier()
actor.setSpeedMultiplierBase(actor.getSpeedMultiplierBase() - float(float(base) / float(modifier)))
actor.setSpeedMultiplierBase(actor.getSpeedMultiplierBase() - base / 100)
actor.deductSkillMod(name, base)
return