mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-10-18 08:02:53 -04:00
Added collidable areas which can trigger a script, started work on AI, fixed position secured, updated engine
This commit is contained in:
@@ -0,0 +1,83 @@
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/*******************************************************************************
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* Copyright (c) 2013 <Project SWG>
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*
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* This File is part of NGECore2.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
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* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
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******************************************************************************/
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package resources.common.collidables;
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import java.util.Vector;
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import main.NGECore;
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import org.python.core.Py;
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import org.python.core.PyObject;
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import engine.resources.objects.SWGObject;
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import engine.resources.scene.Planet;
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public abstract class AbstractCollidable {
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private PyObject callback;
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public Vector<SWGObject> collidedObjects = new Vector<SWGObject>();
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private Planet planet;
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public abstract boolean doesCollide(SWGObject obj);
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public PyObject getCallback() {
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return callback;
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}
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public void setCallback(PyObject callback) {
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this.callback = callback;
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}
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public void addCollidedObject(SWGObject obj) {
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collidedObjects.add(obj);
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}
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public void removeCollidedObject(SWGObject obj) {
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collidedObjects.remove(obj);
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}
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public boolean isInCollisionList(SWGObject obj) {
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return collidedObjects.contains(obj);
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}
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public void doCollisionCheck(SWGObject obj) {
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// check if already collided
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if(isInCollisionList(obj) && doesCollide(obj)) {
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return;
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} else if(isInCollisionList(obj) && !doesCollide(obj)) {
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removeCollidedObject(obj);
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} else if(doesCollide(obj) && !isInCollisionList(obj)) {
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addCollidedObject(obj);
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if(getCallback() != null)
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getCallback().__call__(Py.java2py(NGECore.getInstance()), Py.java2py(obj), Py.java2py(this));
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}
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}
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public Planet getPlanet() {
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return planet;
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}
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public void setPlanet(Planet planet) {
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this.planet = planet;
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}
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}
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@@ -0,0 +1,28 @@
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/*******************************************************************************
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* Copyright (c) 2013 <Project SWG>
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*
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* This File is part of NGECore2.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
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* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
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******************************************************************************/
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package resources.common.collidables;
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public class CollidableBox {
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}
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@@ -0,0 +1,74 @@
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/*******************************************************************************
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* Copyright (c) 2013 <Project SWG>
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*
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* This File is part of NGECore2.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
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* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
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******************************************************************************/
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package resources.common.collidables;
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import engine.resources.objects.SWGObject;
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import engine.resources.scene.Planet;
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import engine.resources.scene.Point3D;
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public class CollidableCircle extends AbstractCollidable {
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private Point3D center;
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private float radius;
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// for bh traps
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private boolean useYAxis = false;
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public CollidableCircle(Point3D center, float radius, Planet planet) {
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this.setCenter(center);
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this.setRadius(radius);
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this.setPlanet(planet);
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}
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public Point3D getCenter() {
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return center;
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}
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public void setCenter(Point3D center) {
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this.center = center;
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}
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public float getRadius() {
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return radius;
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}
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public void setRadius(float radius) {
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this.radius = radius;
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}
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public boolean isUseYAxis() {
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return useYAxis;
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}
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public void setUseYAxis(boolean useYAxis) {
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this.useYAxis = useYAxis;
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}
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@Override
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public boolean doesCollide(SWGObject obj) {
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Point3D objectPos = obj.getWorldPosition();
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if(useYAxis) {
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return center.getDistance(objectPos) <= radius && objectPos.y == center.y;
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} else {
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return center.getDistance(objectPos) <= radius;
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}
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}
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}
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@@ -541,7 +541,7 @@ public class CreatureMessageBuilder extends ObjectMessageBuilder {
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}
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public IoBuffer buildSpeedModDelta(float speed) {
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public IoBuffer buildSpeedModBaseDelta(float speed) {
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IoBuffer buffer = bufferPool.allocate(4, false).order(ByteOrder.LITTLE_ENDIAN);
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buffer.putFloat(speed);
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@@ -552,6 +552,19 @@ public class CreatureMessageBuilder extends ObjectMessageBuilder {
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return buffer;
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}
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public IoBuffer buildSpeedModDelta(float speedModifier) {
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IoBuffer buffer = bufferPool.allocate(4, false).order(ByteOrder.LITTLE_ENDIAN);
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buffer.putFloat(speedModifier);
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int size = buffer.position();
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buffer.flip();
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buffer = createDelta("CREO", (byte) 4, (short) 1, (short) 5, buffer, size + 4);
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return buffer;
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}
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public IoBuffer buildTurnRadiusDelta(float turnRadius) {
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@@ -492,7 +492,7 @@ public class CreatureObject extends TangibleObject implements IPersistent {
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synchronized(objectMutex) {
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this.speedMultiplierBase = speedMultiplierBase;
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}
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IoBuffer speedDelta = messageBuilder.buildSpeedModDelta(speedMultiplierBase);
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IoBuffer speedDelta = messageBuilder.buildSpeedModBaseDelta(speedMultiplierBase);
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notifyObservers(speedDelta, true);
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@@ -508,6 +508,9 @@ public class CreatureObject extends TangibleObject implements IPersistent {
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synchronized(objectMutex) {
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this.speedMultiplierMod = speedMultiplierMod;
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}
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IoBuffer speedDelta = messageBuilder.buildSpeedModDelta(speedMultiplierMod);
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notifyObservers(speedDelta, true);
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}
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public long getListenToId() {
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