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Added collidable areas which can trigger a script, started work on AI, fixed position secured, updated engine
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@@ -199,7 +199,7 @@ public class GroupService implements INetworkDispatch {
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}
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public void removeGroupBuffs(CreatureObject member) {
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for(Buff buff : member.getBuffList().get()) {
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for(Buff buff : new ArrayList<Buff>(member.getBuffList().get())) {
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if(buff.isGroupBuff() && buff.getGroupBufferId() != member.getObjectID()) {
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core.buffService.removeBuffFromCreature(member, buff);
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}
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