Fixed animation & buff window shows for recipient

This commit is contained in:
Waverunner
2013-11-11 18:46:59 -05:00
parent cc24adeea6
commit 330c06c93c
7 changed files with 212 additions and 87 deletions
+62
View File
@@ -0,0 +1,62 @@
/*******************************************************************************
* Copyright (c) 2013 <Project SWG>
*
* This File is part of NGECore2.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
******************************************************************************/
package resources.objects;
public class BuffItem {
private String skillName;
private int unknown;
private int amount;
public BuffItem() {
}
public BuffItem(String skillName, int unknown, int amount) {
this.skillName = skillName;
this.unknown = unknown;
this.amount = amount;
}
public String getSkillName() {
return skillName;
}
public void setSkillName(String skillName) {
this.skillName = skillName;
}
public int getUnknown() {
return unknown;
}
public void setUnknown(int unknown) {
this.unknown = unknown;
}
public int getAmount() {
return amount;
}
public void setAmount(int amount) {
this.amount = amount;
}
}