Static objects now use doids

This commit is contained in:
Treeku
2014-04-29 08:36:44 +01:00
parent 29e78e1d0d
commit 3368682443
5 changed files with 61 additions and 29 deletions
@@ -54,7 +54,7 @@ import engine.resources.scene.Planet;
import engine.resources.scene.Point3D;
import engine.resources.scene.Quaternion;
@Persistent(version=12)
@Persistent(version=13)
public class TangibleObject extends SWGObject {
// TODO: Thread safety