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Static objects now use doids
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@@ -54,7 +54,7 @@ import engine.resources.scene.Planet;
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import engine.resources.scene.Point3D;
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import engine.resources.scene.Quaternion;
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@Persistent(version=12)
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@Persistent(version=13)
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public class TangibleObject extends SWGObject {
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// TODO: Thread safety
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