diff --git a/src/resources/datatables/LightsaberColors.java b/src/resources/datatables/LightsaberColors.java index 7a8704f2..457403a9 100644 --- a/src/resources/datatables/LightsaberColors.java +++ b/src/resources/datatables/LightsaberColors.java @@ -39,20 +39,29 @@ public final class LightsaberColors { map.put("Dark Blue", 5); map.put("Yellow", 6); map.put("Dark Yellow", 7); - map.put("Purple", 8); - map.put("Dark Purple", 9); - - map.put("Brown", 10); - map.put("Dark Brown", 11); - - map.put("color 12", 12); - map.put("color 13", 13); - map.put("color 14", 14); - map.put("color 15", 15); - map.put("color 16", 16); - - map.put("Bane's Heart", 17); - map.put("Sunrider's Destiny", 25); + map.put("Light Purple", 8); + map.put("Purple", 9); + map.put("Orange", 0x0A); + map.put("Browns", 0x0B); + map.put("Maul's Vengeance", 0x0C); + map.put("Kun's Blood", 0x0D); + map.put("Bondara's Folly", 0x0E); + map.put("Ulic's Redemption", 0x0F); + map.put("Bane's Heart", 10); + map.put("Gallia's Intuition", 11); + map.put("Prowess of Plo Koon", 12); + map.put("B'Nar's Sacrifice", 13); + map.put("Windu's Guile", 14); + map.put("Mundi's Response", 15); + map.put("Strength of Luminaria", 16); + map.put("Baaa's Wisdom", 17); + map.put("Quintessence of Force", 18); + map.put("Dawn of Dagobah", 19); + map.put("Horn's Future", 0x1A); + map.put("Qui-Gon's Devotion", 0x1B); + map.put("Kenobi's Legacy", 0x1C); + map.put("Sunrider's Destiny", 0x1D); + map.put("Kit's Ferocity", 0x1E); // Special crystals that have seperate shaders - the 256 is for a hacky way to set blade type and color without more code map.put("Lava", 256 + 1);