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More Jedi Expertise Work
Lots of fixes and updates to Jedi expertise. Everything included in this update should now work properly, changing the characters stats correctly based off of expertise choices. Added a line in CombatService that factors in melee damage increases from expertise when determining raw damage.
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@@ -101,7 +101,7 @@ public class CreatureObject extends TangibleObject implements IPersistent {
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// CREO6
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private byte combatFlag = 0;
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private short level = 1;
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private short level = 90;
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private int grantedHealth = 0;
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private String currentAnimation;
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private String moodAnimation;
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