Added script for rori static spawns

This commit is contained in:
Waverunner
2013-08-17 16:35:14 -04:00
parent 05483cc8ed
commit 473d5ac87e
3 changed files with 402 additions and 1 deletions
+7
View File
@@ -30,6 +30,7 @@ import java.util.Vector;
import java.util.concurrent.ConcurrentHashMap;
import resources.common.RadialOptions;
import resources.objects.creature.CreatureObject;
import services.AttributeService;
@@ -40,6 +41,7 @@ import services.LoginService;
import services.PlayerService;
import services.ScriptService;
import services.SimulationService;
import services.StaticService;
import services.TerrainService;
import services.chat.ChatService;
import services.combat.CombatService;
@@ -110,6 +112,7 @@ public class NGECore {
public CombatService combatService;
public PlayerService playerService;
public BuffService buffService;
public StaticService staticService;
// Login Server
public NetworkDispatch loginDispatch;
@@ -159,6 +162,7 @@ public class NGECore {
combatService = new CombatService(this);
playerService = new PlayerService(this);
buffService = new BuffService(this);
staticService = new StaticService(this);
// Ping Server
try {
PingServer pingServer = new PingServer(config.getInt("PING.PORT"));
@@ -201,6 +205,9 @@ public class NGECore {
terrainService.addPlanet(10, "dathomir", "terrain/dathomir.trn", true);
terrainService.loadSnapShotObjects();
// Static Spawns
staticService.spawnPlanetStaticObjs("rori");
// Zone services that need to be loaded after the above
simulationService = new SimulationService(this);
zoneDispatch.addService(simulationService);