Conflict resolve

This commit is contained in:
CharonInferar
2014-05-20 19:45:58 +02:00
713 changed files with 19834 additions and 3948 deletions
-14
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@@ -1,14 +0,0 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'constitution_modified', 80)
core.skillModService.addSkillMod(actor, 'expertise_dodge', 3)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'constitution_modified', 80)
core.skillModService.deductSkillMod(actor, 'expertise_dodge', 3)
return
@@ -0,0 +1,22 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
actor.setInStealth(True)
actor.setRadarVisible(False)
if actor.getSkillMod('expertise_sp_covert_mastery_1'):
core.skillModService.addSkillMod(actor, 'sp_covert_mastery')
return
def remove(core, actor, buff):
actor.setInStealth(False)
actor.setRadarVisible(True)
if actor.getSkillMod('expertise_sp_covert_mastery_1'):
core.skillModService.deductSkillMod(actor, 'sp_covert_mastery')
return
+2 -2
View File
@@ -5,10 +5,10 @@ def setup(core, actor, buff):
def add(core, actor, buff):
actor.playEffectObject('clienteffect/medic_stasis.cef', 'me_stasis_1')
actor.setSpeedMultiplierBase(0.2)
core.skillModService.deductSkillMod(actor, 'movement', 8)
return
def remove(core, actor, buff):
actor.setSpeedMultiplierBase(1)
core.skillModService.addSkillMod(actor, 'movement', 8)
return
@@ -1,12 +0,0 @@
import sys
def setup():
return
def run():
return
def addMasterBadge(core, actor):
if actor.getLevel() == 90:
core.collectionService.addCollection(actor, "new_prof_bountyhunter_master")
return
-12
View File
@@ -1,12 +0,0 @@
import sys
def setup():
return
def run():
return
def addMasterBadge(core, actor):
if actor.getLevel() == 90:
core.collectionService.addCollection(actor, "new_prof_commando_master")
return
@@ -1,12 +0,0 @@
import sys
def setup():
return
def run():
return
def addMasterBadge(core, actor):
if actor.getLevel() == 90:
core.collectionService.addCollection(actor, "new_prof_social_entertainer_master")
return
@@ -1,12 +0,0 @@
import sys
def setup():
return
def run():
return
def addMasterBadge(core, actor):
if actor.getLevel() == 90:
core.collectionService.addCollection(actor, "new_prof_jedi_master")
return
-12
View File
@@ -1,12 +0,0 @@
import sys
def setup():
return
def run():
return
def addMasterBadge(core, actor):
if actor.getLevel() == 90:
core.collectionService.addCollection(actor, "new_prof_medic_master")
return
-12
View File
@@ -1,12 +0,0 @@
import sys
def setup():
return
def run():
return
def addMasterBadge(core, actor):
if actor.getLevel() == 90:
core.collectionService.addCollection(actor, "new_prof_officer_master")
return
-12
View File
@@ -1,12 +0,0 @@
import sys
def setup():
return
def run():
return
def addMasterBadge(core, actor):
if actor.getLevel() == 90:
core.collectionService.addCollection(actor, "new_prof_smuggler_master")
return
-12
View File
@@ -1,12 +0,0 @@
import sys
def setup():
return
def run():
return
def addMasterBadge(core, actor):
if actor.getLevel() == 90:
core.collectionService.addCollection(actor, "new_prof_spy_master")
return
-15
View File
@@ -1,15 +0,0 @@
import sys
def setup():
return
def run():
return
def addMasterBadge(core, actor):
if actor.getLevel() == 90:
core.collectionService.addCollection(actor, "new_prof_crafting_merchant_master")
core.collectionService.addCollection(actor, "new_prof_crafting_artisan_master")
core.collectionService.addCollection(actor, "new_prof_crafting_chef_master")
core.collectionService.addCollection(actor, "new_prof_crafting_tailor_master")
return
-14
View File
@@ -1,14 +0,0 @@
import sys
def setup():
return
def run():
return
def addMasterBadge(core, actor):
if actor.getLevel() == 90:
core.collectionService.addCollection(actor, "new_prof_crafting_merchant_master")
core.collectionService.addCollection(actor, "new_prof_crafting_artisan_master")
core.collectionService.addCollection(actor, "new_prof_crafting_architect_master")
return
-15
View File
@@ -1,15 +0,0 @@
import sys
def setup():
return
def run():
return
def addMasterBadge(core, actor):
if actor.getLevel() == 90:
core.collectionService.addCollection(actor, "new_prof_crafting_merchant_master")
core.collectionService.addCollection(actor, "new_prof_crafting_artisan_master")
core.collectionService.addCollection(actor, "new_prof_crafting_armorsmith_master")
core.collectionService.addCollection(actor, "new_prof_crafting_weaponsmith_master")
return
-14
View File
@@ -1,14 +0,0 @@
import sys
def setup():
return
def run():
return
def addMasterBadge(core, actor):
if actor.getLevel() == 90:
core.collectionService.addCollection(actor, "new_prof_crafting_merchant_master")
core.collectionService.addCollection(actor, "new_prof_crafting_artisan_master")
core.collectionService.addCollection(actor, "new_prof_crafting_droidengineer_master")
return
+60
View File
@@ -0,0 +1,60 @@
import sys
def bounty_hunter_1a(core, actor):
core.collectionService.addCollection(actor, "new_prof_bountyhunter_master")
return
def commando_1a(core, actor):
core.collectionService.addCollection(actor, "new_prof_commando_master")
return
def entertainer_1a(core, actor):
core.collectionService.addCollection(actor, "new_prof_social_entertainer_master")
return
def force_sensitive_1a(core, actor):
core.collectionService.addCollection(actor, "new_prof_jedi_master")
return
def medic_1a(core, actor):
core.collectionService.addCollection(actor, "new_prof_medic_master")
return
def officer_1a(core, actor):
core.collectionService.addCollection(actor, "new_prof_officer_master")
return
def smuggler_1a(core, actor):
core.collectionService.addCollection(actor, "new_prof_officer_master")
return
def spy_1a(core, actor):
core.collectionService.addCollection(actor, "new_prof_spy_master")
return
def trader_0a(core, actor):
core.collectionService.addCollection(actor, "new_prof_crafting_merchant_master")
core.collectionService.addCollection(actor, "new_prof_crafting_artisan_master")
core.collectionService.addCollection(actor, "new_prof_crafting_chef_master")
core.collectionService.addCollection(actor, "new_prof_crafting_tailor_master")
return
def trader_0b(core, actor):
core.collectionService.addCollection(actor, "new_prof_crafting_merchant_master")
core.collectionService.addCollection(actor, "new_prof_crafting_artisan_master")
core.collectionService.addCollection(actor, "new_prof_crafting_architect_master")
return
def trader_0c(core, actor):
core.collectionService.addCollection(actor, "new_prof_crafting_merchant_master")
core.collectionService.addCollection(actor, "new_prof_crafting_artisan_master")
core.collectionService.addCollection(actor, "new_prof_crafting_armorsmith_master")
core.collectionService.addCollection(actor, "new_prof_crafting_weaponsmith_master")
return
def trader_0d(core, actor):
core.collectionService.addCollection(actor, "new_prof_crafting_merchant_master")
core.collectionService.addCollection(actor, "new_prof_crafting_artisan_master")
core.collectionService.addCollection(actor, "new_prof_crafting_droidengineer_master")
return
+1 -1
View File
@@ -1,7 +1,7 @@
import sys
def setup(core, actor, buff):
core.buffService.addBuffToCreature(actor, 'bh_power_sprint_1')
core.buffService.addBuffToCreature(actor, 'bh_power_sprint_1', actor)
return
def run(core, actor, target, commandString):
+1 -1
View File
@@ -4,5 +4,5 @@ def setup(core, actor, buff):
return
def run(core, actor, target, commandString):
core.buffService.addBuffToCreature(actor, 'bh_cover_1')
core.buffService.addBuffToCreature(actor, 'bh_cover_1', actor)
return
+3 -3
View File
@@ -4,7 +4,7 @@ def setup(core, actor, target, command):
return
def run(core, actor, target, commandString):
core.buffService.addBuffToCreature(actor, 'bh_shields')
core.buffService.addBuffToCreature(actor, 'bh_shields_charged')
core.buffService.addBuffToCreature(actor, 'bh_shields_handler')
core.buffService.addBuffToCreature(actor, 'bh_shields', actor)
core.buffService.addBuffToCreature(actor, 'bh_shields_charged', actor)
core.buffService.addBuffToCreature(actor, 'bh_shields_handler', actor)
return
+1 -1
View File
@@ -4,5 +4,5 @@ def setup():
return
def run(core, actor, target, commandString):
core.buffService.addBuffToCreature(actor, 'co_first_aid_training')
core.buffService.addBuffToCreature(actor, 'co_first_aid_training', actor)
return
@@ -6,6 +6,6 @@ def setup(core, actor, target, command):
return
def run(core, actor, target, commandString):
core.buffService.addBuffToCreature(actor, 'bh_return_fire_1')
core.buffService.addBuffToCreature(actor, 'bh_return_fire_1', actor)
return
+1 -1
View File
@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'en_spiral_kick_snare')
core.buffService.addBuffToCreature(target, 'en_spiral_kick_snare', actor)
return
def preRun(core, actor, target, command):
+1 -1
View File
@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'en_spiral_kick_snare')
core.buffService.addBuffToCreature(target, 'en_spiral_kick_snare', actor)
return
def preRun(core, actor, target, command):
+1 -1
View File
@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'en_spiral_kick_snare')
core.buffService.addBuffToCreature(target, 'en_spiral_kick_snare', actor)
return
def preRun(core, actor, target, command):
+1 -1
View File
@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'en_spiral_kick_snare')
core.buffService.addBuffToCreature(target, 'en_spiral_kick_snare', actor)
return
def preRun(core, actor, target, command):
+1 -1
View File
@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'en_spiral_kick_snare')
core.buffService.addBuffToCreature(target, 'en_spiral_kick_snare', actor)
return
def preRun(core, actor, target, command):
+1 -1
View File
@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'en_debuff_thrill')
core.buffService.addBuffToCreature(target, 'en_debuff_thrill', actor)
return
def preRun(core, actor, target, command):
+1 -1
View File
@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'en_debuff_thrill_1')
core.buffService.addBuffToCreature(target, 'en_debuff_thrill_1', actor)
return
def preRun(core, actor, target, command):
+1 -1
View File
@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'en_debuff_thrill_1')
core.buffService.addBuffToCreature(target, 'en_debuff_thrill_1', actor)
return
def preRun(core, actor, target, command):
+1 -1
View File
@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'en_debuff_thrill_2')
core.buffService.addBuffToCreature(target, 'en_debuff_thrill_2', actor)
return
def preRun(core, actor, target, command):
+1 -1
View File
@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'en_void_dance_buff_1')
core.buffService.addBuffToCreature(target, 'en_void_dance_buff_1', actor)
return
def preRun(core, actor, target, command):
+1 -1
View File
@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'en_void_dance_buff_2')
core.buffService.addBuffToCreature(target, 'en_void_dance_buff_2', actor)
return
def preRun(core, actor, target, command):
+1 -1
View File
@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'en_void_dance_buff_3')
core.buffService.addBuffToCreature(target, 'en_void_dance_buff_3', actor)
return
def preRun(core, actor, target, command):
+1 -1
View File
@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'me_burst_1')
core.buffService.addBuffToCreature(target, 'me_burst_1', actor)
return
def preRun(core, actor, target, command):
@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'me_cranial_smash_1')
core.buffService.addBuffToCreature(target, 'me_cranial_smash_1', actor)
return
def preRun(core, actor, target, command):
+1 -1
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@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'me_doom')
core.buffService.addBuffToCreature(target, 'me_doom', actor)
return
def preRun(core, actor, target, command):
@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'me_electrolyte_drain_1')
core.buffService.addBuffToCreature(target, 'me_electrolyte_drain_1', actor)
return
def preRun(core, actor, target, command):
@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'me_induce_insanity_1')
core.buffService.addBuffToCreature(target, 'me_induce_insanity_1', actor)
return
def preRun(core, actor, target, command):
@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'me_serotonin_purge_1')
core.buffService.addBuffToCreature(target, 'me_serotonin_purge_1', actor)
return
def preRun(core, actor, target, command):
+1 -1
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@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
command.setBuffNameTarget('me_stasis_1')
core.buffService.addBuffToCreature(target, 'me_stasis_1', actor)
return
def preRun(core, actor, target, command):
+1 -1
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@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'of_ae_dm_cc_1')
core.buffService.addBuffToCreature(target, 'of_ae_dm_cc_1', actor)
return
def preRun(core, actor, target, command):
+1 -1
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@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'of_ae_dm_cc_2')
core.buffService.addBuffToCreature(target, 'of_ae_dm_cc_2', actor)
return
def preRun(core, actor, target, command):
+1 -1
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@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'of_ae_dm_cc_3')
core.buffService.addBuffToCreature(target, 'of_ae_dm_cc_3', actor)
return
def preRun(core, actor, target, command):
+1 -1
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@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'of_cc_melee_1')
core.buffService.addBuffToCreature(target, 'of_cc_melee_1', actor)
return
def preRun(core, actor, target, command):
+1 -1
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@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'of_cc_melee_2')
core.buffService.addBuffToCreature(target, 'of_cc_melee_2', actor)
return
def preRun(core, actor, target, command):
+1 -1
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@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'of_cc_melee_3')
core.buffService.addBuffToCreature(target, 'of_cc_melee_3', actor)
return
def preRun(core, actor, target, command):
+1 -1
View File
@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'of_cc_melee_4')
core.buffService.addBuffToCreature(target, 'of_cc_melee_4', actor)
return
def preRun(core, actor, target, command):
+1 -1
View File
@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'of_cc_melee_5')
core.buffService.addBuffToCreature(target, 'of_cc_melee_5', actor)
return
def preRun(core, actor, target, command):
+1 -1
View File
@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'of_cc_melee_6')
core.buffService.addBuffToCreature(target, 'of_cc_melee_6', actor)
return
def preRun(core, actor, target, command):
+1 -1
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@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'of_cc_melee_7')
core.buffService.addBuffToCreature(target, 'of_cc_melee_7', actor)
return
def preRun(core, actor, target, command):
+1 -1
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@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'of_deadeye_debuff')
core.buffService.addBuffToCreature(target, 'of_deadeye_debuff', actor)
return
def preRun(core, actor, target, command):
+5 -5
View File
@@ -1,11 +1,11 @@
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'of_deb_def_1')
core.buffService.addBuffToCreature(target, 'of_deb_def_1', actor)
if actor.getSkillMod('expertise_of_adv_paint_debuff'):
core.buffService.addBuffToCreature(target, 'of_deb_def_1')
core.buffService.addBuffToCreature(target, 'of_adv_paint_debuff_1')
core.buffService.addBuffToCreature(target, 'of_deb_def_1', actor)
core.buffService.addBuffToCreature(target, 'of_adv_paint_debuff_1', actor)
if actor.getSkillMod('expertise_of_adv_paint_expose'):
core.buffService.addBuffToCreature(target, 'of_deb_def_1')
core.buffService.addBuffToCreature(target, 'of_adv_paint_expose_1')
core.buffService.addBuffToCreature(target, 'of_deb_def_1', actor)
core.buffService.addBuffToCreature(target, 'of_adv_paint_expose_1', actor)
return
def preRun(core, actor, target, command):
+5 -5
View File
@@ -1,11 +1,11 @@
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'of_deb_def_2')
core.buffService.addBuffToCreature(target, 'of_deb_def_2', actor)
if actor.getSkillMod('expertise_of_adv_paint_debuff'):
core.buffService.addBuffToCreature(target, 'of_deb_def_2')
core.buffService.addBuffToCreature(target, 'of_adv_paint_debuff_2')
core.buffService.addBuffToCreature(target, 'of_deb_def_2', actor)
core.buffService.addBuffToCreature(target, 'of_adv_paint_debuff_2', actor)
if actor.getSkillMod('expertise_of_adv_paint_expose'):
core.buffService.addBuffToCreature(target, 'of_deb_def_2')
core.buffService.addBuffToCreature(target, 'of_adv_paint_expose_2')
core.buffService.addBuffToCreature(target, 'of_deb_def_2', actor)
core.buffService.addBuffToCreature(target, 'of_adv_paint_expose_2', actor)
return
def preRun(core, actor, target, command):
+5 -5
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@@ -1,11 +1,11 @@
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'of_deb_def_3')
core.buffService.addBuffToCreature(target, 'of_deb_def_3', actor)
if actor.getSkillMod('expertise_of_adv_paint_debuff'):
core.buffService.addBuffToCreature(target, 'of_deb_def_3')
core.buffService.addBuffToCreature(target, 'of_adv_paint_debuff_3')
core.buffService.addBuffToCreature(target, 'of_deb_def_3', actor)
core.buffService.addBuffToCreature(target, 'of_adv_paint_debuff_3', actor)
if actor.getSkillMod('expertise_of_adv_paint_expose'):
core.buffService.addBuffToCreature(target, 'of_deb_def_3')
core.buffService.addBuffToCreature(target, 'of_adv_paint_expose_3')
core.buffService.addBuffToCreature(target, 'of_deb_def_3', actor)
core.buffService.addBuffToCreature(target, 'of_adv_paint_expose_3', actor)
return
def preRun(core, actor, target, command):
+5 -5
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@@ -1,11 +1,11 @@
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'of_deb_def_4')
core.buffService.addBuffToCreature(target, 'of_deb_def_4', actor)
if actor.getSkillMod('expertise_of_adv_paint_debuff'):
core.buffService.addBuffToCreature(target, 'of_deb_def_4')
core.buffService.addBuffToCreature(target, 'of_adv_paint_debuff_4')
core.buffService.addBuffToCreature(target, 'of_deb_def_4', actor)
core.buffService.addBuffToCreature(target, 'of_adv_paint_debuff_4', actor)
if actor.getSkillMod('expertise_of_adv_paint_expose'):
core.buffService.addBuffToCreature(target, 'of_deb_def_4')
core.buffService.addBuffToCreature(target, 'of_adv_paint_expose_4')
core.buffService.addBuffToCreature(target, 'of_deb_def_4', actor)
core.buffService.addBuffToCreature(target, 'of_adv_paint_expose_4', actor)
return
def preRun(core, actor, target, command):
+5 -5
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@@ -1,11 +1,11 @@
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'of_deb_def_5')
core.buffService.addBuffToCreature(target, 'of_deb_def_5', actor)
if actor.getSkillMod('expertise_of_adv_paint_debuff'):
core.buffService.addBuffToCreature(target, 'of_deb_def_5')
core.buffService.addBuffToCreature(target, 'of_adv_paint_debuff_5')
core.buffService.addBuffToCreature(target, 'of_deb_def_5', actor)
core.buffService.addBuffToCreature(target, 'of_adv_paint_debuff_5', actor)
if actor.getSkillMod('expertise_of_adv_paint_expose'):
core.buffService.addBuffToCreature(target, 'of_deb_def_5')
core.buffService.addBuffToCreature(target, 'of_adv_paint_expose_5')
core.buffService.addBuffToCreature(target, 'of_deb_def_5', actor)
core.buffService.addBuffToCreature(target, 'of_adv_paint_expose_5', actor)
return
def preRun(core, actor, target, command):
+5 -5
View File
@@ -1,11 +1,11 @@
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'of_deb_def_6')
core.buffService.addBuffToCreature(target, 'of_deb_def_6', actor)
if actor.getSkillMod('expertise_of_adv_paint_debuff'):
core.buffService.addBuffToCreature(target, 'of_deb_def_6')
core.buffService.addBuffToCreature(target, 'of_adv_paint_debuff_6')
core.buffService.addBuffToCreature(target, 'of_deb_def_6', actor)
core.buffService.addBuffToCreature(target, 'of_adv_paint_debuff_6', actor)
if actor.getSkillMod('expertise_of_adv_paint_expose'):
core.buffService.addBuffToCreature(target, 'of_deb_def_6')
core.buffService.addBuffToCreature(target, 'of_adv_paint_expose_6')
core.buffService.addBuffToCreature(target, 'of_deb_def_6', actor)
core.buffService.addBuffToCreature(target, 'of_adv_paint_expose_6', actor)
return
def preRun(core, actor, target, command):
+5 -5
View File
@@ -1,11 +1,11 @@
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'of_deb_def_7')
core.buffService.addBuffToCreature(target, 'of_deb_def_7', actor)
if actor.getSkillMod('expertise_of_adv_paint_debuff'):
core.buffService.addBuffToCreature(target, 'of_deb_def_7')
core.buffService.addBuffToCreature(target, 'of_adv_paint_debuff_7')
core.buffService.addBuffToCreature(target, 'of_deb_def_7', actor)
core.buffService.addBuffToCreature(target, 'of_adv_paint_debuff_7', actor)
if actor.getSkillMod('expertise_of_adv_paint_expose'):
core.buffService.addBuffToCreature(target, 'of_deb_def_7')
core.buffService.addBuffToCreature(target, 'of_adv_paint_expose_7')
core.buffService.addBuffToCreature(target, 'of_deb_def_7', actor)
core.buffService.addBuffToCreature(target, 'of_adv_paint_expose_7', actor)
return
def preRun(core, actor, target, command):
+5 -5
View File
@@ -1,11 +1,11 @@
def setup(core, actor, target, command):
core.buffService.addBuffToCreature(target, 'of_deb_def_8;)
core.buffService.addBuffToCreature(target, 'of_deb_def_8', actor)
if actor.getSkillMod('expertise_of_adv_paint_debuff'):
core.buffService.addBuffToCreature(target, 'of_deb_def_8')
core.buffService.addBuffToCreature(target, 'of_adv_paint_debuff_8')
core.buffService.addBuffToCreature(target, 'of_deb_def_8', actor)
core.buffService.addBuffToCreature(target, 'of_adv_paint_debuff_8', actor)
if actor.getSkillMod('expertise_of_adv_paint_expose'):
core.buffService.addBuffToCreature(target, 'of_deb_def_8')
core.buffService.addBuffToCreature(target, 'of_adv_paint_expose_8')
core.buffService.addBuffToCreature(target, 'of_deb_def_8', actor)
core.buffService.addBuffToCreature(target, 'of_adv_paint_expose_8', actor)
return
def preRun(core, actor, target, command):
+1 -1
View File
@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
command.setBuffNameTarget('of_decap_bleed_1')
core.buffService.addBuffToCreature(target, 'of_decap_bleed_1', actor)
return
def preRun(core, actor, target, command):
+1 -1
View File
@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
command.setBuffNameTarget('of_decap_bleed_2')
core.buffService.addBuffToCreature(target, 'of_decap_bleed_2', actor)
return
def preRun(core, actor, target, command):
+1 -1
View File
@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
command.setBuffNameTarget('of_decap_bleed_3')
core.buffService.addBuffToCreature(target, 'of_decap_bleed_3', actor)
return
def preRun(core, actor, target, command):
+1 -1
View File
@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
command.setBuffNameTarget('of_decap_bleed_4')
core.buffService.addBuffToCreature(target, 'of_decap_bleed_4', actor)
return
def preRun(core, actor, target, command):
+1 -1
View File
@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
command.setBuffNameTarget('of_decap_bleed_5')
core.buffService.addBuffToCreature(target, 'of_decap_bleed_5', actor)
return
def preRun(core, actor, target, command):
+1 -1
View File
@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
command.setBuffNameTarget('of_decap_bleed_6')
core.buffService.addBuffToCreature(target, 'of_decap_bleed_6', actor)
return
def preRun(core, actor, target, command):
@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
command.setBuffNameTarget('of_dot_bomb_1')
core.buffService.addBuffToCreature(target, 'of_dot_bomb_1', actor)
return
def preRun(core, actor, target, command):
@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
command.setBuffNameTarget('of_dot_bomb_1')
core.buffService.addBuffToCreature(target, 'of_dot_bomb_1', actor)
return
def preRun(core, actor, target, command):
@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
command.setBuffNameTarget('of_dot_bomb_1')
core.buffService.addBuffToCreature(target, 'of_dot_bomb_1', actor)
return
def preRun(core, actor, target, command):
+1 -1
View File
@@ -1,7 +1,7 @@
import sys
def setup(core, actor, target, command):
command.setBuffNameTarget('of_pistol_bleed')
core.buffService.addBuffToCreature(target, 'of_pistol_bleed', actor)
return
def preRun(core, actor, target, command):
+2 -2
View File
@@ -1,8 +1,8 @@
import sys
def setup(core, actor, target, command):
command.setBuffNameTarget('of_vortex_bleed_1')
command.setBuffNameTarget('of_vortex_root')
core.buffService.addBuffToCreature(target, 'of_vortex_bleed_1', actor)
core.buffService.addBuffToCreature(target, 'of_vortex_root', actor)
return
def preRun(core, actor, target, command):
+2 -2
View File
@@ -1,8 +1,8 @@
import sys
def setup(core, actor, target, command):
command.setBuffNameTarget('of_vortex_bleed_2')
command.setBuffNameTarget('of_vortex_root')
core.buffService.addBuffToCreature(target, 'of_vortex_bleed_2', actor)
core.buffService.addBuffToCreature(target, 'of_vortex_root', actor)
return
def preRun(core, actor, target, command):
+2 -2
View File
@@ -1,8 +1,8 @@
import sys
def setup(core, actor, target, command):
command.setBuffNameTarget('of_vortex_bleed_3')
command.setBuffNameTarget('of_vortex_root')
core.buffService.addBuffToCreature(target, 'of_vortex_bleed_3', actor)
core.buffService.addBuffToCreature(target, 'of_vortex_root', actor)
return
def preRun(core, actor, target, command):
+2 -2
View File
@@ -1,8 +1,8 @@
import sys
def setup(core, actor, target, command):
command.setBuffNameTarget('of_vortex_bleed_4')
command.setBuffNameTarget('of_vortex_root')
core.buffService.addBuffToCreature(target, 'of_vortex_bleed_4', actor)
core.buffService.addBuffToCreature(target, 'of_vortex_root', actor)
return
def preRun(core, actor, target, command):
+2 -2
View File
@@ -1,8 +1,8 @@
import sys
def setup(core, actor, target, command):
command.setBuffNameTarget('of_vortex_bleed_5')
command.setBuffNameTarget('of_vortex_root')
core.buffService.addBuffToCreature(target, 'of_vortex_bleed_5', actor)
core.buffService.addBuffToCreature(target, 'of_vortex_root', actor)
return
def preRun(core, actor, target, command):
+10
View File
@@ -0,0 +1,10 @@
import sys
def setup():
return
def run(core, actor, target, commandString):
if actor and target:
core.groupService.handleGroupKick(actor, target)
return
+1 -1
View File
@@ -4,5 +4,5 @@ def setup():
return
def run(core, actor, target, commandString):
core.buffService.addBuffToCreature(actor, 'en_action_regen')
core.buffService.addBuffToCreature(actor, 'en_action_regen', actor)
return
+1 -1
View File
@@ -4,6 +4,6 @@ def setup(core, actor, buff):
return
def run(core, actor, target, commandString):
core.buffService.addBuffToCreature(actor, 'fs_force_run', actor)
core.buffService.addBuffToCreature(target, 'fs_force_run', actor)
return
+1 -1
View File
@@ -4,5 +4,5 @@ def setup(core, actor, buff):
return
def run(core, actor, target, commandString):
core.buffService.addBuffToCreature(actor, 'me_cure_affliction_1', target)
core.buffService.addBuffToCreature(actor, 'me_cure_affliction_1', actor)
return
+7
View File
@@ -14,6 +14,9 @@ def run(core, actor, target, commandString):
if actor.getPvpStatus(PvpStatus.GoingOvert) or actor.getPvpStatus(PvpStatus.GoingCovert):
actor.sendSystemMessage('@faction_recruiter:pvp_status_changing', 0)
return
if core.gcwService.isInPvpZone(actor):
actor.sendSystemMessage('@gcw:pvp_advanced_region_cannot_go_covert', 0)
return
if commandString != '' and commandString != faction:
if commandString == 'rebel' or commandString == 'imperial' or commandString == 'neutral':
@@ -60,6 +63,8 @@ def run(core, actor, target, commandString):
actor.sendSystemMessage('@faction_recruiter:covert_to_overt', 0)
actor.setPvpStatus(PvpStatus.GoingOvert, True)
time.sleep(30)
if core.gcwService.isInPvpZone(actor):
return
actor.setFactionStatus(FactionStatus.SpecialForces)
actor.setPvpStatus(PvpStatus.GoingOvert, False)
actor.sendSystemMessage('@faction_recruiter:overt_complete', 0)
@@ -70,6 +75,8 @@ def run(core, actor, target, commandString):
actor.sendSystemMessage('@faction_recruiter:overt_to_covert', 0)
actor.setPvpStatus(PvpStatus.GoingCovert, True)
time.sleep(300)
if core.gcwService.isInPvpZone(actor):
return
actor.setFactionStatus(FactionStatus.Combatant)
actor.setPvpStatus(PvpStatus.GoingCovert, False)
actor.sendSystemMessage('@faction_recruiter:covert_complete', 0)
+2 -2
View File
@@ -28,7 +28,7 @@ def run(core, actor, target, commandString):
if target.isLootItem():
target.setLootItem(0)
actor.sendSystemMessage('You looted ' + target.getTrueName() + ' from corpse.', 0)
actor.sendSystemMessage('You looted ' + target.getObjectName().getStfValue() + ' from corpse.', 0)
if actorContainer != None and (container.getTemplate() == "object/cell/shared_cell.iff") & core.housingService.getPermissions(actor, actorContainer):
target.getContainer().transferTo(actor, container, target)
@@ -95,4 +95,4 @@ def run(core, actor, target, commandString):
#core.scriptService.callScript(path, 'unequip', module, core, actor, target)
core.equipmentService.unequip(actor, target)
return
return
+34 -70
View File
@@ -6,91 +6,55 @@ import sys
def startConversation(core, actor, npc):
convSvc = core.conversationService
prose = ProsePackage('conversation/respecseller', 's_31')
outOfBand = OutOfBand()
outOfBand.addProsePackage(prose)
convSvc.sendConversationMessage(actor, npc, outOfBand)
prose2 = ProsePackage('conversation/respecseller', 's_32')
outOfBand2 = OutOfBand()
outOfBand2.addProsePackage(prose2)
prose3 = ProsePackage('conversation/respecseller', 's_33')
outOfBand3 = OutOfBand()
outOfBand3.addProsePackage(prose3)
option1 = ConversationOption(outOfBand2, 0)
option2 = ConversationOption(outOfBand3, 1)
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/respecseller:s_31'))
options = Vector()
options.add(option1)
options.add(option2)
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/respecseller:s_32'), 0))
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/respecseller:s_33'), 1))
convSvc.sendConversationOptions(actor, npc, options, handleFirstScreen)
return
return
def handleFirstScreen(core, actor, npc, selection):
if selection == 0:
# respec
# TODO: check for prices
convSvc = core.conversationService
prose = ProsePackage('conversation/respecseller', 's_58')
outOfBand = OutOfBand()
outOfBand.addProsePackage(prose)
convSvc.sendConversationMessage(actor, npc, outOfBand)
prose2 = ProsePackage('conversation/respecseller', 's_60')
outOfBand2 = OutOfBand()
outOfBand2.addProsePackage(prose2)
prose3 = ProsePackage('conversation/respecseller', 's_64')
outOfBand3 = OutOfBand()
outOfBand3.addProsePackage(prose3)
option1 = ConversationOption(outOfBand2, 0)
option2 = ConversationOption(outOfBand3, 1)
options = Vector()
options.add(option1)
options.add(option2)
convSvc.sendConversationOptions(actor, npc, options, handleRespecScreen)
return
if selection == 1:
# expertise reset
# TODO: check for prices
convSvc = core.conversationService
prose = ProsePackage('conversation/respecseller', 's_35')
outOfBand = OutOfBand()
outOfBand.addProsePackage(prose)
convSvc.sendConversationMessage(actor, npc, outOfBand)
prose2 = ProsePackage('conversation/respecseller', 's_71')
outOfBand2 = OutOfBand()
outOfBand2.addProsePackage(prose2)
prose3 = ProsePackage('conversation/respecseller', 's_72')
outOfBand3 = OutOfBand()
outOfBand3.addProsePackage(prose3)
option1 = ConversationOption(outOfBand2, 0)
option2 = ConversationOption(outOfBand3, 1)
options = Vector()
options.add(option1)
options.add(option2)
convSvc.sendConversationOptions(actor, npc, options, handleResetScreen)
return
convSvc = core.conversationService
def handleRespecScreen(core, actor, npc, selection):
# TODO: check for prices
if selection == 0: # respec
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/respecseller:s_58'))
options = Vector()
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/respecseller:s_60'), 0))
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/respecseller:s_64'), 1))
convSvc.sendConversationOptions(actor, npc, options, handleRespecScreen)
if selection == 1: # expertise reset
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/respecseller:s_35'))
options = Vector()
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/respecseller:s_71'), 0))
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/respecseller:s_72'), 1))
convSvc.sendConversationOptions(actor, npc, options, handleResetScreen)
return
def handleRespecScreen(core, actor, npc, selection):
if selection == 0:
core.skillService.sendRespecWindow(actor)
core.conversationService.handleEndConversation(actor, npc)
return
def handleResetScreen(core, actor, npc, selection):
if selection == 0:
core.skillService.resetExpertise(actor)
core.conversationService.handleEndConversation(actor, npc)
return
core.conversationService.handleEndConversation(actor, npc)
return
def endConversation(core, actor, npc):
core.conversationService.sendStopConversation(actor, npc, 'conversation/respecseller', 's_38')
return
@@ -0,0 +1,15 @@
def itemTemplate():
return ['object/weapon/melee/knife/shared_knife_janta.iff']
def itemStats():
stats = ['mindamage','12','27']
stats += ['maxdamage','48','95']
stats += ['attackspeed','1.0','1.0']
stats += ['maxrange','0','4']
stats += ['damagetype','kinetic','kinetic']
stats += ['weapontype','4','4']
return stats
@@ -0,0 +1,8 @@
def itemNames():
return ['janta_knife']
def itemChances():
return [100]
@@ -0,0 +1,39 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('abandoned_rebel_private')
mobileTemplate.setLevel(61)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(0)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('rebel')
mobileTemplate.setAssistRange(1)
templates = Vector()
templates.add('object/mobile/shared_dressed_dark_jedi_male_human_01.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_dh17.iff', 0, 1.0)
weaponTemplates.add(weapontemplate)
weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_rebel.iff', 0, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('rangedShot')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('abandoned_rebel_private', mobileTemplate)
@@ -0,0 +1,43 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('ancient_graul')
mobileTemplate.setLevel(74)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(950)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(875)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(775)
mobileTemplate.setSocialGroup("graul")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(192)
templates = Vector()
templates.add('object/mobile/shared_slinking_voritor_hunter.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('ancient_graul', mobileTemplate)
return
@@ -0,0 +1,43 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('bile_drenched_quenker')
mobileTemplate.setLevel(63)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Herbivore Meat")
mobileTemplate.setMeatAmount(0)
mobileTemplate.setHideType("Wooly Hide")
mobileTemplate.setBoneAmount(0)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(0)
mobileTemplate.setSocialGroup("quenker")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(192)
templates = Vector()
templates.add('object/mobile/shared_quenker_relic_reaper.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('bile_drenched_quenker', mobileTemplate)
return
+42
View File
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('bol')
mobileTemplate.setLevel(60)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Wild Meat")
mobileTemplate.setMeatAmount(0)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(300)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(180)
mobileTemplate.setSocialGroup("bol")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_bol_hue.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('bol', mobileTemplate)
return
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('bol_pack_runner')
mobileTemplate.setLevel(60)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Wild Meat")
mobileTemplate.setMeatAmount(0)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(300)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(180)
mobileTemplate.setSocialGroup("bol")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_bol_hue.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('bol_pack_runner', mobileTemplate)
return
@@ -0,0 +1,37 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('dantari_chief')
mobileTemplate.setLevel(64)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(0)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('dantari raiders')
mobileTemplate.setAssistRange(1)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('dantari_chief', mobileTemplate)
@@ -0,0 +1,37 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('dantari_raider')
mobileTemplate.setLevel(61)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(0)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(True)
mobileTemplate.setSocialGroup('dantari raiders')
mobileTemplate.setAssistRange(12)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('dantari_raider', mobileTemplate)
@@ -0,0 +1,37 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('dantari_strategist')
mobileTemplate.setLevel(62)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(24)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(0)
mobileTemplate.setMinSpawnDistance(3)
mobileTemplate.setMaxSpawnDistance(5)
mobileTemplate.setDeathblow(False)
mobileTemplate.setSocialGroup('dantari raiders')
mobileTemplate.setAssistRange(1)
templates = Vector()
templates.add('object/mobile/shared_dantari_male.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('dantari_strategist', mobileTemplate)
+4
View File
@@ -20,6 +20,10 @@ def addTemplate(core):
mobileTemplate.setSocialGroup('dark jedi')
mobileTemplate.setAssistRange(12)
mobileTemplate.setRespawnTime(300)
<<<<<<< HEAD
=======
mobileTemplate.setOptionsBitmask(192)
>>>>>>> origin/master
templates = Vector()
@@ -20,6 +20,10 @@ def addTemplate(core):
mobileTemplate.setSocialGroup('dark jedi')
mobileTemplate.setAssistRange(12)
mobileTemplate.setRespawnTime(300)
<<<<<<< HEAD
=======
mobileTemplate.setOptionsBitmask(192)
>>>>>>> origin/master
templates = Vector()
templates.add('object/mobile/shared_dressed_dark_jedi_male_human_01.iff')
@@ -18,6 +18,10 @@ def addTemplate(core):
mobileTemplate.setSocialGroup('dark jedi')
mobileTemplate.setAssistRange(12)
mobileTemplate.setRespawnTime(300)
<<<<<<< HEAD
=======
mobileTemplate.setOptionsBitmask(192)
>>>>>>> origin/master
templates = Vector()
templates.add('object/mobile/shared_dressed_dark_jedi_master_female_twk_01.iff')
@@ -42,6 +46,32 @@ def addTemplate(core):
attacks = Vector()
mobileTemplate.setDefaultAttack('saberHit')
mobileTemplate.setAttacks(attacks)
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['jedi_relic_1']
lootPoolChances_2 = [100]
lootGroupChance_2 = 85
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['powercrystals_hiq']
lootPoolChances_3 = [100]
lootGroupChance_3 = 12
mobileTemplate.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
lootPoolNames_4 = ['random_stat_jewelry']
lootPoolChances_4 = [100]
lootGroupChance_4 = 8
mobileTemplate.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
lootPoolNames_5 = ['sithholocrons']
lootPoolChances_5 = [100]
lootGroupChance_5 = 3
mobileTemplate.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
core.spawnService.addMobileTemplate('dark_jedi_master', mobileTemplate)
@@ -0,0 +1,42 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('fierce_piket_protector')
mobileTemplate.setLevel(68)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Herbivore Meat")
mobileTemplate.setMeatAmount(0)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(0)
mobileTemplate.setBoneType("Avian Bone")
mobileTemplate.setHideAmount(0)
mobileTemplate.setSocialGroup("piket")
mobileTemplate.setAssistRange(1)
mobileTemplate.setStalker(False)
templates = Vector()
templates.add('object/mobile/shared_piket_longhorn.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('fierce_piket_protector', mobileTemplate)
return
@@ -0,0 +1,43 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('frenzied_graul')
mobileTemplate.setLevel(72)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(1025)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(950)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(855)
mobileTemplate.setSocialGroup("graul")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(192)
templates = Vector()
templates.add('object/mobile/shared_slinking_voritor_hunter.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('frenzied_graul', mobileTemplate)
return
@@ -0,0 +1,43 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('grassland_voritor_tracker')
mobileTemplate.setLevel(69)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(45)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(35)
mobileTemplate.setBoneType("Avian Bone")
mobileTemplate.setHideAmount(40)
mobileTemplate.setSocialGroup("voritor lizard")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(True)
mobileTemplate.setOptionsBitmask(192)
templates = Vector()
templates.add('object/mobile/shared_grassland_voritor_tracker.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('grassland_voritor_tracker', mobileTemplate)
return
+43
View File
@@ -0,0 +1,43 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('graul')
mobileTemplate.setLevel(73)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(False)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(950)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(875)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(775)
mobileTemplate.setSocialGroup("graul")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(192)
templates = Vector()
templates.add('object/mobile/shared_graul.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('graul', mobileTemplate)
return
@@ -0,0 +1,43 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('graul_mangler')
mobileTemplate.setLevel(70)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(950)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(875)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(775)
mobileTemplate.setSocialGroup("graul")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(192)
templates = Vector()
templates.add('object/mobile/shared_graul.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('graul_mangler', mobileTemplate)
return
@@ -0,0 +1,43 @@
import sys
from services.spawn import MobileTemplate
from services.spawn import WeaponTemplate
from java.util import Vector
def addTemplate(core):
mobileTemplate = MobileTemplate()
mobileTemplate.setCreatureName('graul_marauder')
mobileTemplate.setLevel(73)
mobileTemplate.setDifficulty(0)
mobileTemplate.setAttackRange(5)
mobileTemplate.setAttackSpeed(1.0)
mobileTemplate.setWeaponType(6)
mobileTemplate.setMinSpawnDistance(5)
mobileTemplate.setMaxSpawnDistance(10)
mobileTemplate.setDeathblow(True)
mobileTemplate.setScale(1)
mobileTemplate.setMeatType("Carnivore Meat")
mobileTemplate.setMeatAmount(950)
mobileTemplate.setHideType("Leathery Hide")
mobileTemplate.setBoneAmount(875)
mobileTemplate.setBoneType("Mammal Bone")
mobileTemplate.setHideAmount(775)
mobileTemplate.setSocialGroup("graul")
mobileTemplate.setAssistRange(12)
mobileTemplate.setStalker(False)
mobileTemplate.setOptionsBitmask(192)
templates = Vector()
templates.add('object/mobile/shared_graul.iff')
mobileTemplate.setTemplates(templates)
weaponTemplates = Vector()
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
weaponTemplates.add(weapontemplate)
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
attacks = Vector()
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
mobileTemplate.setAttacks(attacks)
core.spawnService.addMobileTemplate('graul_marauder', mobileTemplate)
return

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