mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-09-11 21:45:43 -04:00
Conflict resolve
This commit is contained in:
@@ -1,14 +0,0 @@
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import sys
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def setup(core, actor, buff):
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return
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def add(core, actor, buff):
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core.skillModService.addSkillMod(actor, 'constitution_modified', 80)
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core.skillModService.addSkillMod(actor, 'expertise_dodge', 3)
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return
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def remove(core, actor, buff):
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core.skillModService.deductSkillMod(actor, 'constitution_modified', 80)
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core.skillModService.deductSkillMod(actor, 'expertise_dodge', 3)
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return
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@@ -0,0 +1,22 @@
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import sys
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def setup(core, actor, buff):
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return
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def add(core, actor, buff):
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actor.setInStealth(True)
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actor.setRadarVisible(False)
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if actor.getSkillMod('expertise_sp_covert_mastery_1'):
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core.skillModService.addSkillMod(actor, 'sp_covert_mastery')
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return
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def remove(core, actor, buff):
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actor.setInStealth(False)
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actor.setRadarVisible(True)
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if actor.getSkillMod('expertise_sp_covert_mastery_1'):
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core.skillModService.deductSkillMod(actor, 'sp_covert_mastery')
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return
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@@ -5,10 +5,10 @@ def setup(core, actor, buff):
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def add(core, actor, buff):
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actor.playEffectObject('clienteffect/medic_stasis.cef', 'me_stasis_1')
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actor.setSpeedMultiplierBase(0.2)
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core.skillModService.deductSkillMod(actor, 'movement', 8)
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return
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def remove(core, actor, buff):
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actor.setSpeedMultiplierBase(1)
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core.skillModService.addSkillMod(actor, 'movement', 8)
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return
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@@ -1,12 +0,0 @@
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import sys
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def setup():
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return
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def run():
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return
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def addMasterBadge(core, actor):
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if actor.getLevel() == 90:
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core.collectionService.addCollection(actor, "new_prof_bountyhunter_master")
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return
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@@ -1,12 +0,0 @@
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import sys
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def setup():
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return
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def run():
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return
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def addMasterBadge(core, actor):
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if actor.getLevel() == 90:
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core.collectionService.addCollection(actor, "new_prof_commando_master")
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return
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@@ -1,12 +0,0 @@
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import sys
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def setup():
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return
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def run():
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return
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def addMasterBadge(core, actor):
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if actor.getLevel() == 90:
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core.collectionService.addCollection(actor, "new_prof_social_entertainer_master")
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return
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@@ -1,12 +0,0 @@
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import sys
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def setup():
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return
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def run():
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return
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def addMasterBadge(core, actor):
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if actor.getLevel() == 90:
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core.collectionService.addCollection(actor, "new_prof_jedi_master")
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return
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@@ -1,12 +0,0 @@
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import sys
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def setup():
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return
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def run():
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return
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def addMasterBadge(core, actor):
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if actor.getLevel() == 90:
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core.collectionService.addCollection(actor, "new_prof_medic_master")
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return
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@@ -1,12 +0,0 @@
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import sys
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def setup():
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return
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def run():
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return
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def addMasterBadge(core, actor):
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if actor.getLevel() == 90:
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core.collectionService.addCollection(actor, "new_prof_officer_master")
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return
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@@ -1,12 +0,0 @@
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import sys
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def setup():
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return
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def run():
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return
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def addMasterBadge(core, actor):
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if actor.getLevel() == 90:
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core.collectionService.addCollection(actor, "new_prof_smuggler_master")
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return
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@@ -1,12 +0,0 @@
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import sys
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def setup():
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return
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def run():
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return
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def addMasterBadge(core, actor):
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if actor.getLevel() == 90:
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core.collectionService.addCollection(actor, "new_prof_spy_master")
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return
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@@ -1,15 +0,0 @@
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import sys
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def setup():
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return
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def run():
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return
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def addMasterBadge(core, actor):
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if actor.getLevel() == 90:
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core.collectionService.addCollection(actor, "new_prof_crafting_merchant_master")
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core.collectionService.addCollection(actor, "new_prof_crafting_artisan_master")
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core.collectionService.addCollection(actor, "new_prof_crafting_chef_master")
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core.collectionService.addCollection(actor, "new_prof_crafting_tailor_master")
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return
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@@ -1,14 +0,0 @@
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import sys
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def setup():
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return
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def run():
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return
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def addMasterBadge(core, actor):
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if actor.getLevel() == 90:
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core.collectionService.addCollection(actor, "new_prof_crafting_merchant_master")
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core.collectionService.addCollection(actor, "new_prof_crafting_artisan_master")
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core.collectionService.addCollection(actor, "new_prof_crafting_architect_master")
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return
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@@ -1,15 +0,0 @@
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import sys
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def setup():
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return
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def run():
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return
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def addMasterBadge(core, actor):
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if actor.getLevel() == 90:
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core.collectionService.addCollection(actor, "new_prof_crafting_merchant_master")
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core.collectionService.addCollection(actor, "new_prof_crafting_artisan_master")
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core.collectionService.addCollection(actor, "new_prof_crafting_armorsmith_master")
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core.collectionService.addCollection(actor, "new_prof_crafting_weaponsmith_master")
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return
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@@ -1,14 +0,0 @@
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import sys
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def setup():
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return
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def run():
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return
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def addMasterBadge(core, actor):
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if actor.getLevel() == 90:
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core.collectionService.addCollection(actor, "new_prof_crafting_merchant_master")
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core.collectionService.addCollection(actor, "new_prof_crafting_artisan_master")
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core.collectionService.addCollection(actor, "new_prof_crafting_droidengineer_master")
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return
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@@ -0,0 +1,60 @@
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import sys
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def bounty_hunter_1a(core, actor):
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core.collectionService.addCollection(actor, "new_prof_bountyhunter_master")
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return
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def commando_1a(core, actor):
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core.collectionService.addCollection(actor, "new_prof_commando_master")
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return
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def entertainer_1a(core, actor):
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core.collectionService.addCollection(actor, "new_prof_social_entertainer_master")
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return
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def force_sensitive_1a(core, actor):
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core.collectionService.addCollection(actor, "new_prof_jedi_master")
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return
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def medic_1a(core, actor):
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core.collectionService.addCollection(actor, "new_prof_medic_master")
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return
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def officer_1a(core, actor):
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core.collectionService.addCollection(actor, "new_prof_officer_master")
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return
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def smuggler_1a(core, actor):
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core.collectionService.addCollection(actor, "new_prof_officer_master")
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return
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def spy_1a(core, actor):
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core.collectionService.addCollection(actor, "new_prof_spy_master")
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return
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def trader_0a(core, actor):
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core.collectionService.addCollection(actor, "new_prof_crafting_merchant_master")
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core.collectionService.addCollection(actor, "new_prof_crafting_artisan_master")
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core.collectionService.addCollection(actor, "new_prof_crafting_chef_master")
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core.collectionService.addCollection(actor, "new_prof_crafting_tailor_master")
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return
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def trader_0b(core, actor):
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core.collectionService.addCollection(actor, "new_prof_crafting_merchant_master")
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core.collectionService.addCollection(actor, "new_prof_crafting_artisan_master")
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core.collectionService.addCollection(actor, "new_prof_crafting_architect_master")
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return
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def trader_0c(core, actor):
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core.collectionService.addCollection(actor, "new_prof_crafting_merchant_master")
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core.collectionService.addCollection(actor, "new_prof_crafting_artisan_master")
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core.collectionService.addCollection(actor, "new_prof_crafting_armorsmith_master")
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core.collectionService.addCollection(actor, "new_prof_crafting_weaponsmith_master")
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return
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def trader_0d(core, actor):
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core.collectionService.addCollection(actor, "new_prof_crafting_merchant_master")
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core.collectionService.addCollection(actor, "new_prof_crafting_artisan_master")
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core.collectionService.addCollection(actor, "new_prof_crafting_droidengineer_master")
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return
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@@ -1,7 +1,7 @@
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import sys
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def setup(core, actor, buff):
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core.buffService.addBuffToCreature(actor, 'bh_power_sprint_1')
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core.buffService.addBuffToCreature(actor, 'bh_power_sprint_1', actor)
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return
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def run(core, actor, target, commandString):
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@@ -4,5 +4,5 @@ def setup(core, actor, buff):
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return
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def run(core, actor, target, commandString):
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core.buffService.addBuffToCreature(actor, 'bh_cover_1')
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core.buffService.addBuffToCreature(actor, 'bh_cover_1', actor)
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return
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@@ -4,7 +4,7 @@ def setup(core, actor, target, command):
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return
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def run(core, actor, target, commandString):
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core.buffService.addBuffToCreature(actor, 'bh_shields')
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core.buffService.addBuffToCreature(actor, 'bh_shields_charged')
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core.buffService.addBuffToCreature(actor, 'bh_shields_handler')
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core.buffService.addBuffToCreature(actor, 'bh_shields', actor)
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core.buffService.addBuffToCreature(actor, 'bh_shields_charged', actor)
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core.buffService.addBuffToCreature(actor, 'bh_shields_handler', actor)
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return
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@@ -4,5 +4,5 @@ def setup():
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return
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def run(core, actor, target, commandString):
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core.buffService.addBuffToCreature(actor, 'co_first_aid_training')
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core.buffService.addBuffToCreature(actor, 'co_first_aid_training', actor)
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return
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@@ -6,6 +6,6 @@ def setup(core, actor, target, command):
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return
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def run(core, actor, target, commandString):
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core.buffService.addBuffToCreature(actor, 'bh_return_fire_1')
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core.buffService.addBuffToCreature(actor, 'bh_return_fire_1', actor)
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return
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@@ -1,7 +1,7 @@
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import sys
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def setup(core, actor, target, command):
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core.buffService.addBuffToCreature(target, 'en_spiral_kick_snare')
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core.buffService.addBuffToCreature(target, 'en_spiral_kick_snare', actor)
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return
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def preRun(core, actor, target, command):
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@@ -1,7 +1,7 @@
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import sys
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def setup(core, actor, target, command):
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core.buffService.addBuffToCreature(target, 'en_spiral_kick_snare')
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core.buffService.addBuffToCreature(target, 'en_spiral_kick_snare', actor)
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return
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def preRun(core, actor, target, command):
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@@ -1,7 +1,7 @@
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import sys
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def setup(core, actor, target, command):
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core.buffService.addBuffToCreature(target, 'en_spiral_kick_snare')
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core.buffService.addBuffToCreature(target, 'en_spiral_kick_snare', actor)
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return
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def preRun(core, actor, target, command):
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@@ -1,7 +1,7 @@
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import sys
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def setup(core, actor, target, command):
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core.buffService.addBuffToCreature(target, 'en_spiral_kick_snare')
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core.buffService.addBuffToCreature(target, 'en_spiral_kick_snare', actor)
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return
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def preRun(core, actor, target, command):
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@@ -1,7 +1,7 @@
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import sys
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def setup(core, actor, target, command):
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core.buffService.addBuffToCreature(target, 'en_spiral_kick_snare')
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core.buffService.addBuffToCreature(target, 'en_spiral_kick_snare', actor)
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return
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def preRun(core, actor, target, command):
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@@ -1,7 +1,7 @@
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import sys
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def setup(core, actor, target, command):
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core.buffService.addBuffToCreature(target, 'en_debuff_thrill')
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core.buffService.addBuffToCreature(target, 'en_debuff_thrill', actor)
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return
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def preRun(core, actor, target, command):
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@@ -1,7 +1,7 @@
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import sys
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def setup(core, actor, target, command):
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core.buffService.addBuffToCreature(target, 'en_debuff_thrill_1')
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core.buffService.addBuffToCreature(target, 'en_debuff_thrill_1', actor)
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return
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def preRun(core, actor, target, command):
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@@ -1,7 +1,7 @@
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import sys
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def setup(core, actor, target, command):
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core.buffService.addBuffToCreature(target, 'en_debuff_thrill_1')
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core.buffService.addBuffToCreature(target, 'en_debuff_thrill_1', actor)
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return
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def preRun(core, actor, target, command):
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@@ -1,7 +1,7 @@
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import sys
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def setup(core, actor, target, command):
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core.buffService.addBuffToCreature(target, 'en_debuff_thrill_2')
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core.buffService.addBuffToCreature(target, 'en_debuff_thrill_2', actor)
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return
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def preRun(core, actor, target, command):
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@@ -1,7 +1,7 @@
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import sys
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def setup(core, actor, target, command):
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core.buffService.addBuffToCreature(target, 'en_void_dance_buff_1')
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core.buffService.addBuffToCreature(target, 'en_void_dance_buff_1', actor)
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return
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def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,7 +1,7 @@
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import sys
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def setup(core, actor, target, command):
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core.buffService.addBuffToCreature(target, 'en_void_dance_buff_2')
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core.buffService.addBuffToCreature(target, 'en_void_dance_buff_2', actor)
|
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return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
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||||
@@ -1,7 +1,7 @@
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import sys
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def setup(core, actor, target, command):
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||||
core.buffService.addBuffToCreature(target, 'en_void_dance_buff_3')
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||||
core.buffService.addBuffToCreature(target, 'en_void_dance_buff_3', actor)
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return
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||||
|
||||
def preRun(core, actor, target, command):
|
||||
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||||
@@ -1,7 +1,7 @@
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||||
import sys
|
||||
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||||
def setup(core, actor, target, command):
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||||
core.buffService.addBuffToCreature(target, 'me_burst_1')
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core.buffService.addBuffToCreature(target, 'me_burst_1', actor)
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||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
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@@ -1,7 +1,7 @@
|
||||
import sys
|
||||
|
||||
def setup(core, actor, target, command):
|
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core.buffService.addBuffToCreature(target, 'me_cranial_smash_1')
|
||||
core.buffService.addBuffToCreature(target, 'me_cranial_smash_1', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
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||||
@@ -1,7 +1,7 @@
|
||||
import sys
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||||
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||||
def setup(core, actor, target, command):
|
||||
core.buffService.addBuffToCreature(target, 'me_doom')
|
||||
core.buffService.addBuffToCreature(target, 'me_doom', actor)
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||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import sys
|
||||
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||||
def setup(core, actor, target, command):
|
||||
core.buffService.addBuffToCreature(target, 'me_electrolyte_drain_1')
|
||||
core.buffService.addBuffToCreature(target, 'me_electrolyte_drain_1', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import sys
|
||||
|
||||
def setup(core, actor, target, command):
|
||||
core.buffService.addBuffToCreature(target, 'me_induce_insanity_1')
|
||||
core.buffService.addBuffToCreature(target, 'me_induce_insanity_1', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import sys
|
||||
|
||||
def setup(core, actor, target, command):
|
||||
core.buffService.addBuffToCreature(target, 'me_serotonin_purge_1')
|
||||
core.buffService.addBuffToCreature(target, 'me_serotonin_purge_1', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import sys
|
||||
|
||||
def setup(core, actor, target, command):
|
||||
command.setBuffNameTarget('me_stasis_1')
|
||||
core.buffService.addBuffToCreature(target, 'me_stasis_1', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import sys
|
||||
|
||||
def setup(core, actor, target, command):
|
||||
core.buffService.addBuffToCreature(target, 'of_ae_dm_cc_1')
|
||||
core.buffService.addBuffToCreature(target, 'of_ae_dm_cc_1', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import sys
|
||||
|
||||
def setup(core, actor, target, command):
|
||||
core.buffService.addBuffToCreature(target, 'of_ae_dm_cc_2')
|
||||
core.buffService.addBuffToCreature(target, 'of_ae_dm_cc_2', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import sys
|
||||
|
||||
def setup(core, actor, target, command):
|
||||
core.buffService.addBuffToCreature(target, 'of_ae_dm_cc_3')
|
||||
core.buffService.addBuffToCreature(target, 'of_ae_dm_cc_3', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import sys
|
||||
|
||||
def setup(core, actor, target, command):
|
||||
core.buffService.addBuffToCreature(target, 'of_cc_melee_1')
|
||||
core.buffService.addBuffToCreature(target, 'of_cc_melee_1', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import sys
|
||||
|
||||
def setup(core, actor, target, command):
|
||||
core.buffService.addBuffToCreature(target, 'of_cc_melee_2')
|
||||
core.buffService.addBuffToCreature(target, 'of_cc_melee_2', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import sys
|
||||
|
||||
def setup(core, actor, target, command):
|
||||
core.buffService.addBuffToCreature(target, 'of_cc_melee_3')
|
||||
core.buffService.addBuffToCreature(target, 'of_cc_melee_3', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import sys
|
||||
|
||||
def setup(core, actor, target, command):
|
||||
core.buffService.addBuffToCreature(target, 'of_cc_melee_4')
|
||||
core.buffService.addBuffToCreature(target, 'of_cc_melee_4', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import sys
|
||||
|
||||
def setup(core, actor, target, command):
|
||||
core.buffService.addBuffToCreature(target, 'of_cc_melee_5')
|
||||
core.buffService.addBuffToCreature(target, 'of_cc_melee_5', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import sys
|
||||
|
||||
def setup(core, actor, target, command):
|
||||
core.buffService.addBuffToCreature(target, 'of_cc_melee_6')
|
||||
core.buffService.addBuffToCreature(target, 'of_cc_melee_6', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import sys
|
||||
|
||||
def setup(core, actor, target, command):
|
||||
core.buffService.addBuffToCreature(target, 'of_cc_melee_7')
|
||||
core.buffService.addBuffToCreature(target, 'of_cc_melee_7', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import sys
|
||||
|
||||
def setup(core, actor, target, command):
|
||||
core.buffService.addBuffToCreature(target, 'of_deadeye_debuff')
|
||||
core.buffService.addBuffToCreature(target, 'of_deadeye_debuff', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
def setup(core, actor, target, command):
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_1')
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_1', actor)
|
||||
if actor.getSkillMod('expertise_of_adv_paint_debuff'):
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_1')
|
||||
core.buffService.addBuffToCreature(target, 'of_adv_paint_debuff_1')
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_1', actor)
|
||||
core.buffService.addBuffToCreature(target, 'of_adv_paint_debuff_1', actor)
|
||||
if actor.getSkillMod('expertise_of_adv_paint_expose'):
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_1')
|
||||
core.buffService.addBuffToCreature(target, 'of_adv_paint_expose_1')
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_1', actor)
|
||||
core.buffService.addBuffToCreature(target, 'of_adv_paint_expose_1', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
def setup(core, actor, target, command):
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_2')
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_2', actor)
|
||||
if actor.getSkillMod('expertise_of_adv_paint_debuff'):
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_2')
|
||||
core.buffService.addBuffToCreature(target, 'of_adv_paint_debuff_2')
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_2', actor)
|
||||
core.buffService.addBuffToCreature(target, 'of_adv_paint_debuff_2', actor)
|
||||
if actor.getSkillMod('expertise_of_adv_paint_expose'):
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_2')
|
||||
core.buffService.addBuffToCreature(target, 'of_adv_paint_expose_2')
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_2', actor)
|
||||
core.buffService.addBuffToCreature(target, 'of_adv_paint_expose_2', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
def setup(core, actor, target, command):
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_3')
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_3', actor)
|
||||
if actor.getSkillMod('expertise_of_adv_paint_debuff'):
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_3')
|
||||
core.buffService.addBuffToCreature(target, 'of_adv_paint_debuff_3')
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_3', actor)
|
||||
core.buffService.addBuffToCreature(target, 'of_adv_paint_debuff_3', actor)
|
||||
if actor.getSkillMod('expertise_of_adv_paint_expose'):
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_3')
|
||||
core.buffService.addBuffToCreature(target, 'of_adv_paint_expose_3')
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_3', actor)
|
||||
core.buffService.addBuffToCreature(target, 'of_adv_paint_expose_3', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
def setup(core, actor, target, command):
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_4')
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_4', actor)
|
||||
if actor.getSkillMod('expertise_of_adv_paint_debuff'):
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_4')
|
||||
core.buffService.addBuffToCreature(target, 'of_adv_paint_debuff_4')
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_4', actor)
|
||||
core.buffService.addBuffToCreature(target, 'of_adv_paint_debuff_4', actor)
|
||||
if actor.getSkillMod('expertise_of_adv_paint_expose'):
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_4')
|
||||
core.buffService.addBuffToCreature(target, 'of_adv_paint_expose_4')
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_4', actor)
|
||||
core.buffService.addBuffToCreature(target, 'of_adv_paint_expose_4', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
def setup(core, actor, target, command):
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_5')
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_5', actor)
|
||||
if actor.getSkillMod('expertise_of_adv_paint_debuff'):
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_5')
|
||||
core.buffService.addBuffToCreature(target, 'of_adv_paint_debuff_5')
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_5', actor)
|
||||
core.buffService.addBuffToCreature(target, 'of_adv_paint_debuff_5', actor)
|
||||
if actor.getSkillMod('expertise_of_adv_paint_expose'):
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_5')
|
||||
core.buffService.addBuffToCreature(target, 'of_adv_paint_expose_5')
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_5', actor)
|
||||
core.buffService.addBuffToCreature(target, 'of_adv_paint_expose_5', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
def setup(core, actor, target, command):
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_6')
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_6', actor)
|
||||
if actor.getSkillMod('expertise_of_adv_paint_debuff'):
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_6')
|
||||
core.buffService.addBuffToCreature(target, 'of_adv_paint_debuff_6')
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_6', actor)
|
||||
core.buffService.addBuffToCreature(target, 'of_adv_paint_debuff_6', actor)
|
||||
if actor.getSkillMod('expertise_of_adv_paint_expose'):
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_6')
|
||||
core.buffService.addBuffToCreature(target, 'of_adv_paint_expose_6')
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_6', actor)
|
||||
core.buffService.addBuffToCreature(target, 'of_adv_paint_expose_6', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
def setup(core, actor, target, command):
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_7')
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_7', actor)
|
||||
if actor.getSkillMod('expertise_of_adv_paint_debuff'):
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_7')
|
||||
core.buffService.addBuffToCreature(target, 'of_adv_paint_debuff_7')
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_7', actor)
|
||||
core.buffService.addBuffToCreature(target, 'of_adv_paint_debuff_7', actor)
|
||||
if actor.getSkillMod('expertise_of_adv_paint_expose'):
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_7')
|
||||
core.buffService.addBuffToCreature(target, 'of_adv_paint_expose_7')
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_7', actor)
|
||||
core.buffService.addBuffToCreature(target, 'of_adv_paint_expose_7', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
def setup(core, actor, target, command):
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_8;)
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_8', actor)
|
||||
if actor.getSkillMod('expertise_of_adv_paint_debuff'):
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_8')
|
||||
core.buffService.addBuffToCreature(target, 'of_adv_paint_debuff_8')
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_8', actor)
|
||||
core.buffService.addBuffToCreature(target, 'of_adv_paint_debuff_8', actor)
|
||||
if actor.getSkillMod('expertise_of_adv_paint_expose'):
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_8')
|
||||
core.buffService.addBuffToCreature(target, 'of_adv_paint_expose_8')
|
||||
core.buffService.addBuffToCreature(target, 'of_deb_def_8', actor)
|
||||
core.buffService.addBuffToCreature(target, 'of_adv_paint_expose_8', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import sys
|
||||
|
||||
def setup(core, actor, target, command):
|
||||
command.setBuffNameTarget('of_decap_bleed_1')
|
||||
core.buffService.addBuffToCreature(target, 'of_decap_bleed_1', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import sys
|
||||
|
||||
def setup(core, actor, target, command):
|
||||
command.setBuffNameTarget('of_decap_bleed_2')
|
||||
core.buffService.addBuffToCreature(target, 'of_decap_bleed_2', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import sys
|
||||
|
||||
def setup(core, actor, target, command):
|
||||
command.setBuffNameTarget('of_decap_bleed_3')
|
||||
core.buffService.addBuffToCreature(target, 'of_decap_bleed_3', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import sys
|
||||
|
||||
def setup(core, actor, target, command):
|
||||
command.setBuffNameTarget('of_decap_bleed_4')
|
||||
core.buffService.addBuffToCreature(target, 'of_decap_bleed_4', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import sys
|
||||
|
||||
def setup(core, actor, target, command):
|
||||
command.setBuffNameTarget('of_decap_bleed_5')
|
||||
core.buffService.addBuffToCreature(target, 'of_decap_bleed_5', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import sys
|
||||
|
||||
def setup(core, actor, target, command):
|
||||
command.setBuffNameTarget('of_decap_bleed_6')
|
||||
core.buffService.addBuffToCreature(target, 'of_decap_bleed_6', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import sys
|
||||
|
||||
def setup(core, actor, target, command):
|
||||
command.setBuffNameTarget('of_dot_bomb_1')
|
||||
core.buffService.addBuffToCreature(target, 'of_dot_bomb_1', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import sys
|
||||
|
||||
def setup(core, actor, target, command):
|
||||
command.setBuffNameTarget('of_dot_bomb_1')
|
||||
core.buffService.addBuffToCreature(target, 'of_dot_bomb_1', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import sys
|
||||
|
||||
def setup(core, actor, target, command):
|
||||
command.setBuffNameTarget('of_dot_bomb_1')
|
||||
core.buffService.addBuffToCreature(target, 'of_dot_bomb_1', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import sys
|
||||
|
||||
def setup(core, actor, target, command):
|
||||
command.setBuffNameTarget('of_pistol_bleed')
|
||||
core.buffService.addBuffToCreature(target, 'of_pistol_bleed', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
import sys
|
||||
|
||||
def setup(core, actor, target, command):
|
||||
command.setBuffNameTarget('of_vortex_bleed_1')
|
||||
command.setBuffNameTarget('of_vortex_root')
|
||||
core.buffService.addBuffToCreature(target, 'of_vortex_bleed_1', actor)
|
||||
core.buffService.addBuffToCreature(target, 'of_vortex_root', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
import sys
|
||||
|
||||
def setup(core, actor, target, command):
|
||||
command.setBuffNameTarget('of_vortex_bleed_2')
|
||||
command.setBuffNameTarget('of_vortex_root')
|
||||
core.buffService.addBuffToCreature(target, 'of_vortex_bleed_2', actor)
|
||||
core.buffService.addBuffToCreature(target, 'of_vortex_root', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
import sys
|
||||
|
||||
def setup(core, actor, target, command):
|
||||
command.setBuffNameTarget('of_vortex_bleed_3')
|
||||
command.setBuffNameTarget('of_vortex_root')
|
||||
core.buffService.addBuffToCreature(target, 'of_vortex_bleed_3', actor)
|
||||
core.buffService.addBuffToCreature(target, 'of_vortex_root', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
import sys
|
||||
|
||||
def setup(core, actor, target, command):
|
||||
command.setBuffNameTarget('of_vortex_bleed_4')
|
||||
command.setBuffNameTarget('of_vortex_root')
|
||||
core.buffService.addBuffToCreature(target, 'of_vortex_bleed_4', actor)
|
||||
core.buffService.addBuffToCreature(target, 'of_vortex_root', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
import sys
|
||||
|
||||
def setup(core, actor, target, command):
|
||||
command.setBuffNameTarget('of_vortex_bleed_5')
|
||||
command.setBuffNameTarget('of_vortex_root')
|
||||
core.buffService.addBuffToCreature(target, 'of_vortex_bleed_5', actor)
|
||||
core.buffService.addBuffToCreature(target, 'of_vortex_root', actor)
|
||||
return
|
||||
|
||||
def preRun(core, actor, target, command):
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
import sys
|
||||
|
||||
def setup():
|
||||
return
|
||||
|
||||
def run(core, actor, target, commandString):
|
||||
if actor and target:
|
||||
core.groupService.handleGroupKick(actor, target)
|
||||
return
|
||||
|
||||
@@ -4,5 +4,5 @@ def setup():
|
||||
return
|
||||
|
||||
def run(core, actor, target, commandString):
|
||||
core.buffService.addBuffToCreature(actor, 'en_action_regen')
|
||||
core.buffService.addBuffToCreature(actor, 'en_action_regen', actor)
|
||||
return
|
||||
@@ -4,6 +4,6 @@ def setup(core, actor, buff):
|
||||
return
|
||||
|
||||
def run(core, actor, target, commandString):
|
||||
core.buffService.addBuffToCreature(actor, 'fs_force_run', actor)
|
||||
core.buffService.addBuffToCreature(target, 'fs_force_run', actor)
|
||||
return
|
||||
|
||||
@@ -4,5 +4,5 @@ def setup(core, actor, buff):
|
||||
return
|
||||
|
||||
def run(core, actor, target, commandString):
|
||||
core.buffService.addBuffToCreature(actor, 'me_cure_affliction_1', target)
|
||||
core.buffService.addBuffToCreature(actor, 'me_cure_affliction_1', actor)
|
||||
return
|
||||
@@ -14,6 +14,9 @@ def run(core, actor, target, commandString):
|
||||
if actor.getPvpStatus(PvpStatus.GoingOvert) or actor.getPvpStatus(PvpStatus.GoingCovert):
|
||||
actor.sendSystemMessage('@faction_recruiter:pvp_status_changing', 0)
|
||||
return
|
||||
if core.gcwService.isInPvpZone(actor):
|
||||
actor.sendSystemMessage('@gcw:pvp_advanced_region_cannot_go_covert', 0)
|
||||
return
|
||||
|
||||
if commandString != '' and commandString != faction:
|
||||
if commandString == 'rebel' or commandString == 'imperial' or commandString == 'neutral':
|
||||
@@ -60,6 +63,8 @@ def run(core, actor, target, commandString):
|
||||
actor.sendSystemMessage('@faction_recruiter:covert_to_overt', 0)
|
||||
actor.setPvpStatus(PvpStatus.GoingOvert, True)
|
||||
time.sleep(30)
|
||||
if core.gcwService.isInPvpZone(actor):
|
||||
return
|
||||
actor.setFactionStatus(FactionStatus.SpecialForces)
|
||||
actor.setPvpStatus(PvpStatus.GoingOvert, False)
|
||||
actor.sendSystemMessage('@faction_recruiter:overt_complete', 0)
|
||||
@@ -70,6 +75,8 @@ def run(core, actor, target, commandString):
|
||||
actor.sendSystemMessage('@faction_recruiter:overt_to_covert', 0)
|
||||
actor.setPvpStatus(PvpStatus.GoingCovert, True)
|
||||
time.sleep(300)
|
||||
if core.gcwService.isInPvpZone(actor):
|
||||
return
|
||||
actor.setFactionStatus(FactionStatus.Combatant)
|
||||
actor.setPvpStatus(PvpStatus.GoingCovert, False)
|
||||
actor.sendSystemMessage('@faction_recruiter:covert_complete', 0)
|
||||
|
||||
@@ -28,7 +28,7 @@ def run(core, actor, target, commandString):
|
||||
|
||||
if target.isLootItem():
|
||||
target.setLootItem(0)
|
||||
actor.sendSystemMessage('You looted ' + target.getTrueName() + ' from corpse.', 0)
|
||||
actor.sendSystemMessage('You looted ' + target.getObjectName().getStfValue() + ' from corpse.', 0)
|
||||
|
||||
if actorContainer != None and (container.getTemplate() == "object/cell/shared_cell.iff") & core.housingService.getPermissions(actor, actorContainer):
|
||||
target.getContainer().transferTo(actor, container, target)
|
||||
@@ -95,4 +95,4 @@ def run(core, actor, target, commandString):
|
||||
#core.scriptService.callScript(path, 'unequip', module, core, actor, target)
|
||||
core.equipmentService.unequip(actor, target)
|
||||
|
||||
return
|
||||
return
|
||||
|
||||
@@ -6,91 +6,55 @@ import sys
|
||||
|
||||
def startConversation(core, actor, npc):
|
||||
convSvc = core.conversationService
|
||||
prose = ProsePackage('conversation/respecseller', 's_31')
|
||||
outOfBand = OutOfBand()
|
||||
outOfBand.addProsePackage(prose)
|
||||
convSvc.sendConversationMessage(actor, npc, outOfBand)
|
||||
prose2 = ProsePackage('conversation/respecseller', 's_32')
|
||||
outOfBand2 = OutOfBand()
|
||||
outOfBand2.addProsePackage(prose2)
|
||||
prose3 = ProsePackage('conversation/respecseller', 's_33')
|
||||
outOfBand3 = OutOfBand()
|
||||
outOfBand3.addProsePackage(prose3)
|
||||
option1 = ConversationOption(outOfBand2, 0)
|
||||
option2 = ConversationOption(outOfBand3, 1)
|
||||
|
||||
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/respecseller:s_31'))
|
||||
|
||||
options = Vector()
|
||||
options.add(option1)
|
||||
options.add(option2)
|
||||
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/respecseller:s_32'), 0))
|
||||
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/respecseller:s_33'), 1))
|
||||
convSvc.sendConversationOptions(actor, npc, options, handleFirstScreen)
|
||||
return
|
||||
|
||||
return
|
||||
|
||||
def handleFirstScreen(core, actor, npc, selection):
|
||||
|
||||
if selection == 0:
|
||||
# respec
|
||||
# TODO: check for prices
|
||||
convSvc = core.conversationService
|
||||
prose = ProsePackage('conversation/respecseller', 's_58')
|
||||
outOfBand = OutOfBand()
|
||||
outOfBand.addProsePackage(prose)
|
||||
convSvc.sendConversationMessage(actor, npc, outOfBand)
|
||||
prose2 = ProsePackage('conversation/respecseller', 's_60')
|
||||
outOfBand2 = OutOfBand()
|
||||
outOfBand2.addProsePackage(prose2)
|
||||
prose3 = ProsePackage('conversation/respecseller', 's_64')
|
||||
outOfBand3 = OutOfBand()
|
||||
outOfBand3.addProsePackage(prose3)
|
||||
option1 = ConversationOption(outOfBand2, 0)
|
||||
option2 = ConversationOption(outOfBand3, 1)
|
||||
options = Vector()
|
||||
options.add(option1)
|
||||
options.add(option2)
|
||||
convSvc.sendConversationOptions(actor, npc, options, handleRespecScreen)
|
||||
return
|
||||
if selection == 1:
|
||||
# expertise reset
|
||||
# TODO: check for prices
|
||||
convSvc = core.conversationService
|
||||
prose = ProsePackage('conversation/respecseller', 's_35')
|
||||
outOfBand = OutOfBand()
|
||||
outOfBand.addProsePackage(prose)
|
||||
convSvc.sendConversationMessage(actor, npc, outOfBand)
|
||||
prose2 = ProsePackage('conversation/respecseller', 's_71')
|
||||
outOfBand2 = OutOfBand()
|
||||
outOfBand2.addProsePackage(prose2)
|
||||
prose3 = ProsePackage('conversation/respecseller', 's_72')
|
||||
outOfBand3 = OutOfBand()
|
||||
outOfBand3.addProsePackage(prose3)
|
||||
option1 = ConversationOption(outOfBand2, 0)
|
||||
option2 = ConversationOption(outOfBand3, 1)
|
||||
options = Vector()
|
||||
options.add(option1)
|
||||
options.add(option2)
|
||||
convSvc.sendConversationOptions(actor, npc, options, handleResetScreen)
|
||||
|
||||
|
||||
return
|
||||
convSvc = core.conversationService
|
||||
|
||||
def handleRespecScreen(core, actor, npc, selection):
|
||||
# TODO: check for prices
|
||||
|
||||
if selection == 0: # respec
|
||||
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/respecseller:s_58'))
|
||||
|
||||
options = Vector()
|
||||
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/respecseller:s_60'), 0))
|
||||
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/respecseller:s_64'), 1))
|
||||
convSvc.sendConversationOptions(actor, npc, options, handleRespecScreen)
|
||||
|
||||
if selection == 1: # expertise reset
|
||||
convSvc.sendConversationMessage(actor, npc, OutOfBand.ProsePackage('@conversation/respecseller:s_35'))
|
||||
|
||||
options = Vector()
|
||||
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/respecseller:s_71'), 0))
|
||||
options.add(ConversationOption(OutOfBand.ProsePackage('@conversation/respecseller:s_72'), 1))
|
||||
convSvc.sendConversationOptions(actor, npc, options, handleResetScreen)
|
||||
|
||||
return
|
||||
|
||||
def handleRespecScreen(core, actor, npc, selection):
|
||||
if selection == 0:
|
||||
core.skillService.sendRespecWindow(actor)
|
||||
|
||||
|
||||
core.conversationService.handleEndConversation(actor, npc)
|
||||
|
||||
|
||||
return
|
||||
|
||||
|
||||
def handleResetScreen(core, actor, npc, selection):
|
||||
|
||||
if selection == 0:
|
||||
core.skillService.resetExpertise(actor)
|
||||
|
||||
core.conversationService.handleEndConversation(actor, npc)
|
||||
|
||||
return
|
||||
|
||||
core.conversationService.handleEndConversation(actor, npc)
|
||||
|
||||
return
|
||||
|
||||
def endConversation(core, actor, npc):
|
||||
core.conversationService.sendStopConversation(actor, npc, 'conversation/respecseller', 's_38')
|
||||
return
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
|
||||
def itemTemplate():
|
||||
|
||||
return ['object/weapon/melee/knife/shared_knife_janta.iff']
|
||||
|
||||
def itemStats():
|
||||
|
||||
stats = ['mindamage','12','27']
|
||||
stats += ['maxdamage','48','95']
|
||||
stats += ['attackspeed','1.0','1.0']
|
||||
stats += ['maxrange','0','4']
|
||||
stats += ['damagetype','kinetic','kinetic']
|
||||
stats += ['weapontype','4','4']
|
||||
|
||||
return stats
|
||||
@@ -0,0 +1,8 @@
|
||||
|
||||
def itemNames():
|
||||
|
||||
return ['janta_knife']
|
||||
|
||||
def itemChances():
|
||||
return [100]
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from java.util import Vector
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
|
||||
mobileTemplate.setCreatureName('abandoned_rebel_private')
|
||||
mobileTemplate.setLevel(61)
|
||||
mobileTemplate.setDifficulty(0)
|
||||
mobileTemplate.setAttackRange(24)
|
||||
mobileTemplate.setAttackSpeed(1.0)
|
||||
mobileTemplate.setWeaponType(0)
|
||||
mobileTemplate.setMinSpawnDistance(3)
|
||||
mobileTemplate.setMaxSpawnDistance(5)
|
||||
mobileTemplate.setDeathblow(True)
|
||||
mobileTemplate.setSocialGroup('rebel')
|
||||
mobileTemplate.setAssistRange(1)
|
||||
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_dressed_dark_jedi_male_human_01.iff')
|
||||
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_dh17.iff', 0, 1.0)
|
||||
weaponTemplates.add(weapontemplate)
|
||||
weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_rebel.iff', 0, 1.0)
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('rangedShot')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('abandoned_rebel_private', mobileTemplate)
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from java.util import Vector
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
mobileTemplate.setCreatureName('ancient_graul')
|
||||
mobileTemplate.setLevel(74)
|
||||
mobileTemplate.setDifficulty(0)
|
||||
mobileTemplate.setAttackRange(5)
|
||||
mobileTemplate.setAttackSpeed(1.0)
|
||||
mobileTemplate.setWeaponType(6)
|
||||
mobileTemplate.setMinSpawnDistance(5)
|
||||
mobileTemplate.setMaxSpawnDistance(10)
|
||||
mobileTemplate.setDeathblow(False)
|
||||
mobileTemplate.setScale(1)
|
||||
mobileTemplate.setMeatType("Carnivore Meat")
|
||||
mobileTemplate.setMeatAmount(950)
|
||||
mobileTemplate.setHideType("Leathery Hide")
|
||||
mobileTemplate.setBoneAmount(875)
|
||||
mobileTemplate.setBoneType("Mammal Bone")
|
||||
mobileTemplate.setHideAmount(775)
|
||||
mobileTemplate.setSocialGroup("graul")
|
||||
mobileTemplate.setAssistRange(12)
|
||||
mobileTemplate.setStalker(False)
|
||||
mobileTemplate.setOptionsBitmask(192)
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_slinking_voritor_hunter.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('ancient_graul', mobileTemplate)
|
||||
return
|
||||
@@ -0,0 +1,43 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from java.util import Vector
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
mobileTemplate.setCreatureName('bile_drenched_quenker')
|
||||
mobileTemplate.setLevel(63)
|
||||
mobileTemplate.setDifficulty(0)
|
||||
mobileTemplate.setAttackRange(5)
|
||||
mobileTemplate.setAttackSpeed(1.0)
|
||||
mobileTemplate.setWeaponType(6)
|
||||
mobileTemplate.setMinSpawnDistance(5)
|
||||
mobileTemplate.setMaxSpawnDistance(10)
|
||||
mobileTemplate.setDeathblow(False)
|
||||
mobileTemplate.setScale(1)
|
||||
mobileTemplate.setMeatType("Herbivore Meat")
|
||||
mobileTemplate.setMeatAmount(0)
|
||||
mobileTemplate.setHideType("Wooly Hide")
|
||||
mobileTemplate.setBoneAmount(0)
|
||||
mobileTemplate.setBoneType("Mammal Bone")
|
||||
mobileTemplate.setHideAmount(0)
|
||||
mobileTemplate.setSocialGroup("quenker")
|
||||
mobileTemplate.setAssistRange(12)
|
||||
mobileTemplate.setStalker(False)
|
||||
mobileTemplate.setOptionsBitmask(192)
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_quenker_relic_reaper.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('bile_drenched_quenker', mobileTemplate)
|
||||
return
|
||||
@@ -0,0 +1,42 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from java.util import Vector
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
mobileTemplate.setCreatureName('bol')
|
||||
mobileTemplate.setLevel(60)
|
||||
mobileTemplate.setDifficulty(0)
|
||||
mobileTemplate.setAttackRange(5)
|
||||
mobileTemplate.setAttackSpeed(1.0)
|
||||
mobileTemplate.setWeaponType(6)
|
||||
mobileTemplate.setMinSpawnDistance(5)
|
||||
mobileTemplate.setMaxSpawnDistance(10)
|
||||
mobileTemplate.setDeathblow(False)
|
||||
mobileTemplate.setScale(1)
|
||||
mobileTemplate.setMeatType("Wild Meat")
|
||||
mobileTemplate.setMeatAmount(0)
|
||||
mobileTemplate.setHideType("Leathery Hide")
|
||||
mobileTemplate.setBoneAmount(300)
|
||||
mobileTemplate.setBoneType("Mammal Bone")
|
||||
mobileTemplate.setHideAmount(180)
|
||||
mobileTemplate.setSocialGroup("bol")
|
||||
mobileTemplate.setAssistRange(12)
|
||||
mobileTemplate.setStalker(False)
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_bol_hue.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('bol', mobileTemplate)
|
||||
return
|
||||
@@ -0,0 +1,42 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from java.util import Vector
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
mobileTemplate.setCreatureName('bol_pack_runner')
|
||||
mobileTemplate.setLevel(60)
|
||||
mobileTemplate.setDifficulty(0)
|
||||
mobileTemplate.setAttackRange(5)
|
||||
mobileTemplate.setAttackSpeed(1.0)
|
||||
mobileTemplate.setWeaponType(6)
|
||||
mobileTemplate.setMinSpawnDistance(5)
|
||||
mobileTemplate.setMaxSpawnDistance(10)
|
||||
mobileTemplate.setDeathblow(False)
|
||||
mobileTemplate.setScale(1)
|
||||
mobileTemplate.setMeatType("Wild Meat")
|
||||
mobileTemplate.setMeatAmount(0)
|
||||
mobileTemplate.setHideType("Leathery Hide")
|
||||
mobileTemplate.setBoneAmount(300)
|
||||
mobileTemplate.setBoneType("Mammal Bone")
|
||||
mobileTemplate.setHideAmount(180)
|
||||
mobileTemplate.setSocialGroup("bol")
|
||||
mobileTemplate.setAssistRange(12)
|
||||
mobileTemplate.setStalker(False)
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_bol_hue.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('bol_pack_runner', mobileTemplate)
|
||||
return
|
||||
@@ -0,0 +1,37 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from java.util import Vector
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
|
||||
mobileTemplate.setCreatureName('dantari_chief')
|
||||
mobileTemplate.setLevel(64)
|
||||
mobileTemplate.setDifficulty(0)
|
||||
mobileTemplate.setAttackRange(24)
|
||||
mobileTemplate.setAttackSpeed(1.0)
|
||||
mobileTemplate.setWeaponType(0)
|
||||
mobileTemplate.setMinSpawnDistance(3)
|
||||
mobileTemplate.setMaxSpawnDistance(5)
|
||||
mobileTemplate.setDeathblow(True)
|
||||
mobileTemplate.setSocialGroup('dantari raiders')
|
||||
mobileTemplate.setAssistRange(1)
|
||||
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_dantari_male.iff')
|
||||
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('dantari_chief', mobileTemplate)
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from java.util import Vector
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
|
||||
mobileTemplate.setCreatureName('dantari_raider')
|
||||
mobileTemplate.setLevel(61)
|
||||
mobileTemplate.setDifficulty(0)
|
||||
mobileTemplate.setAttackRange(24)
|
||||
mobileTemplate.setAttackSpeed(1.0)
|
||||
mobileTemplate.setWeaponType(0)
|
||||
mobileTemplate.setMinSpawnDistance(3)
|
||||
mobileTemplate.setMaxSpawnDistance(5)
|
||||
mobileTemplate.setDeathblow(True)
|
||||
mobileTemplate.setSocialGroup('dantari raiders')
|
||||
mobileTemplate.setAssistRange(12)
|
||||
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_dantari_male.iff')
|
||||
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('dantari_raider', mobileTemplate)
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from java.util import Vector
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
|
||||
mobileTemplate.setCreatureName('dantari_strategist')
|
||||
mobileTemplate.setLevel(62)
|
||||
mobileTemplate.setDifficulty(0)
|
||||
mobileTemplate.setAttackRange(24)
|
||||
mobileTemplate.setAttackSpeed(1.0)
|
||||
mobileTemplate.setWeaponType(0)
|
||||
mobileTemplate.setMinSpawnDistance(3)
|
||||
mobileTemplate.setMaxSpawnDistance(5)
|
||||
mobileTemplate.setDeathblow(False)
|
||||
mobileTemplate.setSocialGroup('dantari raiders')
|
||||
mobileTemplate.setAssistRange(1)
|
||||
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_dantari_male.iff')
|
||||
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('dantari_strategist', mobileTemplate)
|
||||
|
||||
@@ -20,6 +20,10 @@ def addTemplate(core):
|
||||
mobileTemplate.setSocialGroup('dark jedi')
|
||||
mobileTemplate.setAssistRange(12)
|
||||
mobileTemplate.setRespawnTime(300)
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
mobileTemplate.setOptionsBitmask(192)
|
||||
>>>>>>> origin/master
|
||||
|
||||
|
||||
templates = Vector()
|
||||
|
||||
@@ -20,6 +20,10 @@ def addTemplate(core):
|
||||
mobileTemplate.setSocialGroup('dark jedi')
|
||||
mobileTemplate.setAssistRange(12)
|
||||
mobileTemplate.setRespawnTime(300)
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
mobileTemplate.setOptionsBitmask(192)
|
||||
>>>>>>> origin/master
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_dressed_dark_jedi_male_human_01.iff')
|
||||
|
||||
@@ -18,6 +18,10 @@ def addTemplate(core):
|
||||
mobileTemplate.setSocialGroup('dark jedi')
|
||||
mobileTemplate.setAssistRange(12)
|
||||
mobileTemplate.setRespawnTime(300)
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
mobileTemplate.setOptionsBitmask(192)
|
||||
>>>>>>> origin/master
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_dressed_dark_jedi_master_female_twk_01.iff')
|
||||
@@ -42,6 +46,32 @@ def addTemplate(core):
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('saberHit')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
|
||||
lootPoolNames_1 = ['Junk']
|
||||
lootPoolChances_1 = [100]
|
||||
lootGroupChance_1 = 65
|
||||
mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
|
||||
|
||||
lootPoolNames_2 = ['jedi_relic_1']
|
||||
lootPoolChances_2 = [100]
|
||||
lootGroupChance_2 = 85
|
||||
mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
|
||||
|
||||
lootPoolNames_3 = ['powercrystals_hiq']
|
||||
lootPoolChances_3 = [100]
|
||||
lootGroupChance_3 = 12
|
||||
mobileTemplate.addToLootGroups(lootPoolNames_3,lootPoolChances_3,lootGroupChance_3)
|
||||
|
||||
lootPoolNames_4 = ['random_stat_jewelry']
|
||||
lootPoolChances_4 = [100]
|
||||
lootGroupChance_4 = 8
|
||||
mobileTemplate.addToLootGroups(lootPoolNames_4,lootPoolChances_4,lootGroupChance_4)
|
||||
|
||||
lootPoolNames_5 = ['sithholocrons']
|
||||
lootPoolChances_5 = [100]
|
||||
lootGroupChance_5 = 3
|
||||
mobileTemplate.addToLootGroups(lootPoolNames_5,lootPoolChances_5,lootGroupChance_5)
|
||||
|
||||
core.spawnService.addMobileTemplate('dark_jedi_master', mobileTemplate)
|
||||
|
||||
@@ -0,0 +1,42 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from java.util import Vector
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
mobileTemplate.setCreatureName('fierce_piket_protector')
|
||||
mobileTemplate.setLevel(68)
|
||||
mobileTemplate.setDifficulty(0)
|
||||
mobileTemplate.setAttackRange(5)
|
||||
mobileTemplate.setAttackSpeed(1.0)
|
||||
mobileTemplate.setWeaponType(6)
|
||||
mobileTemplate.setMinSpawnDistance(5)
|
||||
mobileTemplate.setMaxSpawnDistance(10)
|
||||
mobileTemplate.setDeathblow(True)
|
||||
mobileTemplate.setScale(1)
|
||||
mobileTemplate.setMeatType("Herbivore Meat")
|
||||
mobileTemplate.setMeatAmount(0)
|
||||
mobileTemplate.setHideType("Leathery Hide")
|
||||
mobileTemplate.setBoneAmount(0)
|
||||
mobileTemplate.setBoneType("Avian Bone")
|
||||
mobileTemplate.setHideAmount(0)
|
||||
mobileTemplate.setSocialGroup("piket")
|
||||
mobileTemplate.setAssistRange(1)
|
||||
mobileTemplate.setStalker(False)
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_piket_longhorn.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('fierce_piket_protector', mobileTemplate)
|
||||
return
|
||||
@@ -0,0 +1,43 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from java.util import Vector
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
mobileTemplate.setCreatureName('frenzied_graul')
|
||||
mobileTemplate.setLevel(72)
|
||||
mobileTemplate.setDifficulty(0)
|
||||
mobileTemplate.setAttackRange(5)
|
||||
mobileTemplate.setAttackSpeed(1.0)
|
||||
mobileTemplate.setWeaponType(6)
|
||||
mobileTemplate.setMinSpawnDistance(5)
|
||||
mobileTemplate.setMaxSpawnDistance(10)
|
||||
mobileTemplate.setDeathblow(True)
|
||||
mobileTemplate.setScale(1)
|
||||
mobileTemplate.setMeatType("Carnivore Meat")
|
||||
mobileTemplate.setMeatAmount(1025)
|
||||
mobileTemplate.setHideType("Leathery Hide")
|
||||
mobileTemplate.setBoneAmount(950)
|
||||
mobileTemplate.setBoneType("Mammal Bone")
|
||||
mobileTemplate.setHideAmount(855)
|
||||
mobileTemplate.setSocialGroup("graul")
|
||||
mobileTemplate.setAssistRange(12)
|
||||
mobileTemplate.setStalker(False)
|
||||
mobileTemplate.setOptionsBitmask(192)
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_slinking_voritor_hunter.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('frenzied_graul', mobileTemplate)
|
||||
return
|
||||
@@ -0,0 +1,43 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from java.util import Vector
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
mobileTemplate.setCreatureName('grassland_voritor_tracker')
|
||||
mobileTemplate.setLevel(69)
|
||||
mobileTemplate.setDifficulty(0)
|
||||
mobileTemplate.setAttackRange(5)
|
||||
mobileTemplate.setAttackSpeed(1.0)
|
||||
mobileTemplate.setWeaponType(6)
|
||||
mobileTemplate.setMinSpawnDistance(5)
|
||||
mobileTemplate.setMaxSpawnDistance(10)
|
||||
mobileTemplate.setDeathblow(True)
|
||||
mobileTemplate.setScale(1)
|
||||
mobileTemplate.setMeatType("Carnivore Meat")
|
||||
mobileTemplate.setMeatAmount(45)
|
||||
mobileTemplate.setHideType("Leathery Hide")
|
||||
mobileTemplate.setBoneAmount(35)
|
||||
mobileTemplate.setBoneType("Avian Bone")
|
||||
mobileTemplate.setHideAmount(40)
|
||||
mobileTemplate.setSocialGroup("voritor lizard")
|
||||
mobileTemplate.setAssistRange(12)
|
||||
mobileTemplate.setStalker(True)
|
||||
mobileTemplate.setOptionsBitmask(192)
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_grassland_voritor_tracker.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('grassland_voritor_tracker', mobileTemplate)
|
||||
return
|
||||
@@ -0,0 +1,43 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from java.util import Vector
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
mobileTemplate.setCreatureName('graul')
|
||||
mobileTemplate.setLevel(73)
|
||||
mobileTemplate.setDifficulty(0)
|
||||
mobileTemplate.setAttackRange(5)
|
||||
mobileTemplate.setAttackSpeed(1.0)
|
||||
mobileTemplate.setWeaponType(6)
|
||||
mobileTemplate.setMinSpawnDistance(5)
|
||||
mobileTemplate.setMaxSpawnDistance(10)
|
||||
mobileTemplate.setDeathblow(False)
|
||||
mobileTemplate.setScale(1)
|
||||
mobileTemplate.setMeatType("Carnivore Meat")
|
||||
mobileTemplate.setMeatAmount(950)
|
||||
mobileTemplate.setHideType("Leathery Hide")
|
||||
mobileTemplate.setBoneAmount(875)
|
||||
mobileTemplate.setBoneType("Mammal Bone")
|
||||
mobileTemplate.setHideAmount(775)
|
||||
mobileTemplate.setSocialGroup("graul")
|
||||
mobileTemplate.setAssistRange(12)
|
||||
mobileTemplate.setStalker(False)
|
||||
mobileTemplate.setOptionsBitmask(192)
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_graul.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('graul', mobileTemplate)
|
||||
return
|
||||
@@ -0,0 +1,43 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from java.util import Vector
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
mobileTemplate.setCreatureName('graul_mangler')
|
||||
mobileTemplate.setLevel(70)
|
||||
mobileTemplate.setDifficulty(0)
|
||||
mobileTemplate.setAttackRange(5)
|
||||
mobileTemplate.setAttackSpeed(1.0)
|
||||
mobileTemplate.setWeaponType(6)
|
||||
mobileTemplate.setMinSpawnDistance(5)
|
||||
mobileTemplate.setMaxSpawnDistance(10)
|
||||
mobileTemplate.setDeathblow(True)
|
||||
mobileTemplate.setScale(1)
|
||||
mobileTemplate.setMeatType("Carnivore Meat")
|
||||
mobileTemplate.setMeatAmount(950)
|
||||
mobileTemplate.setHideType("Leathery Hide")
|
||||
mobileTemplate.setBoneAmount(875)
|
||||
mobileTemplate.setBoneType("Mammal Bone")
|
||||
mobileTemplate.setHideAmount(775)
|
||||
mobileTemplate.setSocialGroup("graul")
|
||||
mobileTemplate.setAssistRange(12)
|
||||
mobileTemplate.setStalker(False)
|
||||
mobileTemplate.setOptionsBitmask(192)
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_graul.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('graul_mangler', mobileTemplate)
|
||||
return
|
||||
@@ -0,0 +1,43 @@
|
||||
import sys
|
||||
from services.spawn import MobileTemplate
|
||||
from services.spawn import WeaponTemplate
|
||||
from java.util import Vector
|
||||
|
||||
def addTemplate(core):
|
||||
mobileTemplate = MobileTemplate()
|
||||
mobileTemplate.setCreatureName('graul_marauder')
|
||||
mobileTemplate.setLevel(73)
|
||||
mobileTemplate.setDifficulty(0)
|
||||
mobileTemplate.setAttackRange(5)
|
||||
mobileTemplate.setAttackSpeed(1.0)
|
||||
mobileTemplate.setWeaponType(6)
|
||||
mobileTemplate.setMinSpawnDistance(5)
|
||||
mobileTemplate.setMaxSpawnDistance(10)
|
||||
mobileTemplate.setDeathblow(True)
|
||||
mobileTemplate.setScale(1)
|
||||
mobileTemplate.setMeatType("Carnivore Meat")
|
||||
mobileTemplate.setMeatAmount(950)
|
||||
mobileTemplate.setHideType("Leathery Hide")
|
||||
mobileTemplate.setBoneAmount(875)
|
||||
mobileTemplate.setBoneType("Mammal Bone")
|
||||
mobileTemplate.setHideAmount(775)
|
||||
mobileTemplate.setSocialGroup("graul")
|
||||
mobileTemplate.setAssistRange(12)
|
||||
mobileTemplate.setStalker(False)
|
||||
mobileTemplate.setOptionsBitmask(192)
|
||||
|
||||
templates = Vector()
|
||||
templates.add('object/mobile/shared_graul.iff')
|
||||
mobileTemplate.setTemplates(templates)
|
||||
|
||||
weaponTemplates = Vector()
|
||||
weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
|
||||
weaponTemplates.add(weapontemplate)
|
||||
mobileTemplate.setWeaponTemplateVector(weaponTemplates)
|
||||
|
||||
attacks = Vector()
|
||||
mobileTemplate.setDefaultAttack('creatureMeleeAttack')
|
||||
mobileTemplate.setAttacks(attacks)
|
||||
|
||||
core.spawnService.addMobileTemplate('graul_marauder', mobileTemplate)
|
||||
return
|
||||
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Reference in New Issue
Block a user