Conflict resolve

This commit is contained in:
CharonInferar
2014-05-20 19:45:58 +02:00
713 changed files with 19834 additions and 3948 deletions
+26 -26
View File
@@ -33,75 +33,75 @@ def addPlanetSpawns(core, planet):
#---Coronet-CityHall-interrior
brantlee = stcSvc.spawnObject('object/mobile/shared_dressed_brantlee_spondoon.iff', 'corellia', long(1855463), float(-25.7), float(1.3), float(-0.5), float(0.98), float(0.01))
brantlee.setCustomName2('Brantlee Spondoon')
brantlee.setOptionsBitmask(256)
#brantlee.setCustomName2('Brantlee Spondoon')
#brantlee.setOptionsBitmask(256)
cor_brawlr00 = stcSvc.spawnObject('object/mobile/shared_dressed_brawler_trainer_01.iff', 'corellia', long(1855463), float(-1.7274), float(7.9), float(-32.175), float(0.5), float(0.01))
cor_brawlr00.setCustomName2('a brawler')
#cor_brawlr00.setCustomName2('a brawler')
cor_btdiplmt02 = stcSvc.spawnObject('object/mobile/shared_dressed_commoner_naboo_bothan_male_01.iff', 'corellia', long(1855463), float(5.228), float(0.3), float(2.9167), float(-0.47), float(0.21))
cor_btdiplmt02.setCustomName2('a Bothan Diplomat')
#cor_btdiplmt02.setCustomName2('a Bothan Diplomat')
cor_btinfobkr00 = stcSvc.spawnObject('object/mobile/shared_dressed_commoner_naboo_bothan_female_02.iff', 'corellia', long(1855463), float(5.228), float(0.3), float(4.016), float(0.99), float(0.01))
cor_btinfobkr00.setCustomName2('a Bothan Information Broker')
#cor_btinfobkr00.setCustomName2('a Bothan Information Broker')
cor_btinfobkr01 = stcSvc.spawnObject('object/mobile/shared_dressed_commoner_naboo_bothan_male_02.iff', 'corellia', long(1855463), float(5.345), float(2.278), float(-27.0615), float(-0.14), float(0.22))
cor_btinfobkr01.setCustomName2('a Bothan Information Broker')
#cor_btinfobkr01.setCustomName2('a Bothan Information Broker')
cor_ent00 = stcSvc.spawnObject('object/mobile/shared_dressed_twk_entertainer.iff', 'corellia', long(1855463), float(0.767877), float(0.3), float(-2.902), float(-0.50), float(0.11))
cor_ent00.setCustomName2('an Entertainer')
#cor_ent00.setCustomName2('an Entertainer')
cor_farmer00 = stcSvc.spawnObject('object/mobile/shared_dressed_commoner_naboo_human_male_02.iff', 'corellia', long(1855463), float(-18.6014), float(1.3026), float(-11.314), float(-0.45), float(0.21))
cor_farmer00.setCustomName2('a farmer')
#cor_farmer00.setCustomName2('a farmer')
cor_farmer01 = stcSvc.spawnObject('object/mobile/shared_dressed_commoner_naboo_human_female_01.iff', 'corellia', long(1855463), float(0.767877), float(0.3), float(-4.002), float(-0.45), float(0.21))
cor_farmer01.setCustomName2('a farmer')
#cor_farmer01.setCustomName2('a farmer')
galluraHanderin = stcSvc.spawnObject('object/mobile/shared_dressed_noble_human_female_02.iff', 'corellia', long(1855463), float(-6.51554), float(1.303), float(9.6562), float(0.1), float(0.01))
galluraHanderin.setCustomName2('Gallura Handerin')
galluraHanderin.setOptionsBitmask(256)
#galluraHanderin.setCustomName2('Gallura Handerin')
#galluraHanderin.setOptionsBitmask(256)
corsec_agent00 = stcSvc.spawnObject('object/mobile/shared_dressed_corellia_local_corsec_chief.iff', 'corellia', long(1855463), float(-0.332), float(0.3), float(-2.902), float(0.89), float(0.01))
corsec_agent00.setCustomName2('a CorSec Agent')
#corsec_agent00.setCustomName2('a CorSec Agent')
thaleDustrunner = stcSvc.spawnObject('object/mobile/shared_dressed_criminal_smuggler_human_male_01.iff', 'corellia', long(1855463), float(-0.05), float(3.078), float(-10.9388), float(0.99), float(0.11))
thaleDustrunner.setCustomName2('Thale Dustrunner')
thaleDustrunner.setOptionsBitmask(256)
#thaleDustrunner.setCustomName2('Thale Dustrunner')
#thaleDustrunner.setOptionsBitmask(256)
#---Coronet-StarPort-interrior
cor_btdiplmt00 = stcSvc.spawnObject('object/mobile/shared_dressed_noble_bothan_female_01.iff', 'corellia', long(1855678), float(56.669), float(-0.521137), float(33.7689), float(0.99), float(0.11))
cor_btdiplmt00.setCustomName2('a Bothan Diplomat')
#cor_btdiplmt00.setCustomName2('a Bothan Diplomat')
cor_btdiplmt01 = stcSvc.spawnObject('object/mobile/shared_dressed_noble_bothan_male_01.iff', 'corellia', long(1855672), float(8.651), float(0.6394), float(74.448), float(-0.47), float(0.21))
cor_btdiplmt01.setCustomName2('a Bothan Diplomat')
#cor_btdiplmt01.setCustomName2('a Bothan Diplomat')
corsec_cadt00 = stcSvc.spawnObject('object/mobile/shared_dressed_corsec_pilot_human_female_01.iff', 'corellia', long(1855678), float(37.163), float(0.6394), float(40.706), float(0.99), float(0.11))
corsec_cadt00.setCustomName2('a CorSec cadet')
#corsec_cadt00.setCustomName2('a CorSec cadet')
farmer02 = stcSvc.spawnObject('object/mobile/shared_dressed_commoner_naboo_human_male_04.iff', 'corellia', long(1855683), float(-62.767), float(2.6394), float(40.66), float(-0.45), float(0.21))
farmer02.setCustomName2('a farmer')
#farmer02.setCustomName2('a farmer')
gambler00 = stcSvc.spawnObject('object/mobile/ep3/shared_ep3_cheated_gambler.iff', 'corellia', long(1855675), float(-4.61669), float(0.6394), float(67.826), float(0.99), float(0.11))
gambler00.setCustomName2('a gambler')
#gambler00.setCustomName2('a gambler')
cor_hunter00 = stcSvc.spawnObject('object/mobile/shared_dressed_trader_thug_male_moncal_02.iff', 'corellia', long(1855672), float(8.651), float(0.6394), float(75.548), float(0.99), float(0.11))
cor_hunter00.setCustomName2('a hunter')
#cor_hunter00.setCustomName2('a hunter')
jessbConvorr = stcSvc.spawnObject('object/mobile/shared_dressed_corellia_jesseb_convorr.iff', 'corellia', long(1855684), float(50.2), float(1.0), float(20.1), float(-0.47), float(0.21))
jessbConvorr.setCustomName2('Jesseb Convorr')
jessbConvorr.setOptionsBitmask(256)
#jessbConvorr.setCustomName2('Jesseb Convorr')
#jessbConvorr.setOptionsBitmask(256)
cor_merc00 = stcSvc.spawnObject('object/mobile/shared_dressed_mercenary_strong_hum_m.iff', 'corellia', long(1855683), float(-62.767), float(2.6394), float(41.76), float(0.99), float(0.11))
cor_merc00.setCustomName2('a mercenary')
#cor_merc00.setCustomName2('a mercenary')
cor_miner00 = stcSvc.spawnObject('object/mobile/shared_dressed_mand_miner_hum_03.iff', 'corellia', long(1855678), float(37.163), float(0.6394), float(39.606), float(-0.47), float(0.21))
cor_miner00.setCustomName2('a miner')
#cor_miner00.setCustomName2('a miner')
cor_scintst00 = stcSvc.spawnObject('object/mobile/shared_dressed_twi_female_scientist_01.iff', 'corellia', long(1855678), float(56.669), float(-0.521137), float(32.6689), float(-0.47), float(0.21))
cor_scintst00.setCustomName2('a Scientist')
#cor_scintst00.setCustomName2('a Scientist')
cor_slice00 = stcSvc.spawnObject('object/mobile/shared_dressed_criminal_slicer_human_male_01.iff', 'corellia', long(1855675), float(-4.61669), float(0.6394), float(66.7263), float(-0.5), float(0.21))
cor_slice00.setCustomName2('a slicer')
#cor_slice00.setCustomName2('a slicer')
#-Coronet-Legacy NPCs
stregand = stcSvc.spawnObject('object/mobile/shared_dressed_commoner_tatooine_bith_male_01.iff', 'corellia', long(0), float(-33), float(28), float(-4424), float(0.67), float(0.21))
@@ -0,0 +1,12 @@
import sys
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
zefAndo = stcSvc.spawnObject('object/mobile/shared_dressed_legacy_zef.iff', 'tatooine', long(0), float(-2574.9), float(0), float(-5516.7), float(0), float(0))
zefAndo.setCustomName2('Zef Ando')
zefAndo.setOptionsBitmask(256)
return
@@ -0,0 +1,15 @@
import sys
import java.util.Random
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
random = java.util.Random()
mintime = 14400
maxtime = 25200
respawntimer = random.nextInt((maxtime - mintime) + 1800)
stcSvc.spawnObject('restuss_emperors_hand', 'rori', long(0), float(5283), float(80), float(5746), float(0.641), float(0.767),float(0),float(0), int(respawntimer))
return
+3 -3
View File
@@ -17,11 +17,11 @@ def addPlanetSpawns(core, planet):
# Cantina Interior
rebRecruiter = stcSvc.spawnObject('object/mobile/shared_dressed_rebel_recruiter_human_female_01.iff', 'tatooine', long(1213345), float(-2.2), float(0.4), float(-5.4), float(0), float(0))
rebRecruiter.setOptionsBitmask(264)
#rebRecruiter.setOptionsBitmask(264)
borraSetas = stcSvc.spawnObject('object/mobile/shared_dressed_commoner_tatooine_rodian_female_03.iff', 'tatooine', long(1213345), float(9.8), float(0.4), float(-1.2), float(-0.65), float(0.75))
borraSetas.setCustomName2('Borra Setas')
borraSetas.setOptionsBitmask(256)
#borraSetas.setCustomName2('Borra Setas')
#borraSetas.setOptionsBitmask(256)
# Outside
aaphKoden = stcSvc.spawnObject('object/mobile/shared_dressed_tatooine_aaph_koden.iff', 'tatooine', long(0), float(129), float(5.0), float(-5399), float(-0.67), float(0.73))
+38 -38
View File
@@ -17,84 +17,84 @@ def addPlanetSpawns(core, planet):
# City hall
indigoSiyan = stcSvc.spawnObject('object/mobile/shared_dressed_indigo_siyan.iff', 'tatooine', long(926483), float(24.7), float(3.2), float(-30.7), float(-0.06), float(0.99))
indigoSiyan.setCustomName2('Indigo Siyan')
indigoSiyan.setOptionsBitmask(256)
#indigoSiyan.setCustomName2('Indigo Siyan')
#indigoSiyan.setOptionsBitmask(256)
keanna = stcSvc.spawnObject('object/mobile/shared_dressed_keanna_likyna.iff', 'tatooine', long(926480), float(-18.7), float(3.2), float(20.6), float(-0.97), float(0.2))
keanna.setCustomName2('Keanna Li\'kyna')
keanna.setOptionsBitmask(256)
#keanna.setCustomName2('Keanna Li\'kyna')
#keanna.setOptionsBitmask(256)
oberhaur = stcSvc.spawnObject('object/mobile/shared_space_imperial_tier2_tatooine_oberhaur.iff', 'tatooine', long(926480), float(-21.9), float(3.2), float(26.9), float(0.99), float(0.01))
oberhaur.setCustomName2('Commander Oberhaur')
oberhaur.setOptionsBitmask(256)
#oberhaur.setCustomName2('Commander Oberhaur')
#oberhaur.setOptionsBitmask(256)
seanTrenwell = stcSvc.spawnObject('object/mobile/shared_dressed_sean_trenwell.iff', 'tatooine', long(926483), float(19.4), float(3.2), float(-36), float(-0.06), float(0.99))
seanTrenwell.setCustomName2('Sean Trenwell')
seanTrenwell.setOptionsBitmask(256)
#seanTrenwell.setCustomName2('Sean Trenwell')
#seanTrenwell.setOptionsBitmask(256)
talmont = stcSvc.spawnObject('object/mobile/shared_prefect_talmont.iff', 'tatooine', long(926475), float(-1.9), float(3.1), float(-10.3), float(0.99), float(0))
talmont.setCustomName2('Prefect Talmont')
talmont.setOptionsBitmask(256)
#talmont.setCustomName2('Prefect Talmont')
#talmont.setOptionsBitmask(256)
tourAryon = stcSvc.spawnObject('object/mobile/shared_dressed_tatooine_tour_aryon.iff', 'tatooine', long(926479), float(-36.8), float(1.3), float(0.3), float(0.8), float(0.59))
tourAryon.setCustomName2('Tour Aryon')
tourAryon.setOptionsBitmask(256)
#tourAryon.setCustomName2('Tour Aryon')
#tourAryon.setOptionsBitmask(256)
victorVisalis = stcSvc.spawnObject('object/mobile/shared_dressed_victor_visalis.iff', 'tatooine', long(926480), float(-26.7), float(3.2), float(20.8), float(0.96), float(0.24))
victorVisalis.setCustomName2('Victor Visalis')
victorVisalis.setOptionsBitmask(256)
#victorVisalis.setCustomName2('Victor Visalis')
#victorVisalis.setOptionsBitmask(256)
wilhalmSkrim = stcSvc.spawnObject('object/mobile/shared_dressed_tatooine_wilhalm_skrim.iff', 'tatooine', long(926482), float(28.9), float(1.3), float(-6.0), float(0.23), float(0.97))
wilhalmSkrim.setCustomName2('Wilhalm Skrim')
wilhalmSkrim.setOptionsBitmask(256)
#wilhalmSkrim.setCustomName2('Wilhalm Skrim')
#wilhalmSkrim.setOptionsBitmask(256)
#Miscellaneous Building Interiors
akalColzet = stcSvc.spawnObject('object/mobile/shared_dressed_imperial_trainer_space_01.iff', 'tatooine', long(1212359), float(0.7), float(1.8), float(-14), float(0), float(0.99))
akalColzet.setCustomName2('lt. Akal Colzet')
akalColzet.setOptionsBitmask(256)
#akalColzet.setCustomName2('lt. Akal Colzet')
#akalColzet.setOptionsBitmask(256)
fariousGletch = stcSvc.spawnObject('object/mobile/shared_dressed_tatooine_farious_gletch.iff', 'tatooine', long(1278989), float(2.0), float(-0.4), float(-5.7), float(-0.15), float(0.98))
fariousGletch.setCustomName2('Farious Gletch')
fariousGletch.setOptionsBitmask(256)
#fariousGletch.setCustomName2('Farious Gletch')
#fariousGletch.setOptionsBitmask(256)
pfilbeeJhorn = stcSvc.spawnObject('object/mobile/shared_dressed_tatooine_pfilbee_jhorn.iff', 'tatooine', long(1279923), float(5.1), float(0.1), float(-3.8), float(-0.7), float(0.71))
pfilbeeJhorn.setCustomName2('Pfilbee Jhorn')
pfilbeeJhorn.setOptionsBitmask(256)
#pfilbeeJhorn.setCustomName2('Pfilbee Jhorn')
#pfilbeeJhorn.setOptionsBitmask(256)
#Hotel interior
gilBurtin = stcSvc.spawnObject('object/mobile/shared_dressed_industrialist_trainer_01.iff', 'tatooine', long(1223850), float(20.3), float(1.6), float(12.8), float(0.99), float(0))
gilBurtin.setCustomName2('Gil Burtin')
gilBurtin.setOptionsBitmask(256)
#gilBurtin.setCustomName2('Gil Burtin')
#gilBurtin.setOptionsBitmask(256)
# Outside
barak = stcSvc.spawnObject('object/mobile/shared_smuggler_broker_barak.iff', 'tatooine', long(0), float(-1049), float(5.0), float(-3537), float(0.97), float(0.23))
barak.setCustomName2('Barak')
barak.setOptionsBitmask(256)
#barak.setCustomName2('Barak')
#barak.setOptionsBitmask(256)
barrezz = stcSvc.spawnObject('object/mobile/shared_dressed_dressed_legacy_barrezz.iff', 'tatooine', long(0), float(-1146.8), float(98.0), float(-3892.1), float(0.75), float(0.65))
barrezz.setCustomName2('Commander Barrezz')
barrezz.setOptionsBitmask(256)
#barrezz.setCustomName2('Commander Barrezz')
#barrezz.setOptionsBitmask(256)
jasha = stcSvc.spawnObject('object/mobile/shared_dressed_bestinejobs_jasha.iff', 'tatooine', long(0), float(-1128), float(98.0), float(-3900), float(-0.42), float(0.90))
jasha.setCustomName2('Captain Jasha')
jasha.setOptionsBitmask(256)
#jasha.setCustomName2('Captain Jasha')
#jasha.setOptionsBitmask(256)
dkrn = stcSvc.spawnObject('object/mobile/shared_dressed_imperial_general_m.iff', 'tatooine', long(0), float(-1160), float(5.0), float(-3525), float(0.90), float(-0.41))
dkrn.setCustomName2('Commander D\'krn')
dkrn.setOptionsBitmask(256)
#dkrn.setCustomName2('Commander D\'krn')
#dkrn.setOptionsBitmask(256)
gunham = stcSvc.spawnObject('object/mobile/shared_dressed_imperial_lieutenant_m.iff', 'tatooine', long(0), float(-1125), float(12.2), float(-3620), float(0.9), float(0.42))
gunham.setCustomName2('Commander Gunham')
gunham.setOptionsBitmask(256)
#gunham.setCustomName2('Commander Gunham')
#gunham.setOptionsBitmask(256)
kormundThrylle = stcSvc.spawnObject('object/mobile/shared_dressed_tatooine_kormund_thrylle.iff', 'tatooine', long(0), float(-1043), float(10.0), float(-3530), float(0.99), float(0.06))
kormundThrylle.setCustomName2('Kormund Thrylle')
kormundThrylle.setOptionsBitmask(256)
#kormundThrylle.setCustomName2('Kormund Thrylle')
#kormundThrylle.setOptionsBitmask(256)
calebKnolar = stcSvc.spawnObject('object/mobile/shared_dressed_imperial_major_cold_m.iff', 'tatooine', long(0), float(-1149), float(98.0), float(-3903), float(0.42), float(0.91))
calebKnolar.setCustomName2('Major Caleb Knolar')
calebKnolar.setOptionsBitmask(256)
#calebKnolar.setCustomName2('Major Caleb Knolar')
#calebKnolar.setOptionsBitmask(256)
return
+30 -30
View File
@@ -18,65 +18,65 @@ def addPlanetSpawns(core, planet):
# TODO Verify proper cell IDs once Jabba's Palace is spawning properly again.
reelo = stcSvc.spawnObject('object/mobile/shared_reelo_baruk.iff', 'tatooine', long(26560), float(-3.5), float(0.2), float(113.5), float(0), float(0))
reelo.setCustomName2('Reelo Baruk')
reelo.setOptionsBitmask(264)
#reelo.setCustomName2('Reelo Baruk')
#reelo.setOptionsBitmask(264)
reeyees = stcSvc.spawnObject('object/mobile/shared_dressed_gran_thug_male_01.iff', 'tatooine', long(26560), float(5.8), float(0.2), float(115.7), float(0.70), float(-0.71))
reeyees.setCustomName2('Ree-Yees')
reeyees.setOptionsBitmask(264)
#reeyees.setCustomName2('Ree-Yees')
#reeyees.setOptionsBitmask(264)
ephant = stcSvc.spawnObject('object/mobile/shared_ephant_mon.iff', 'tatooine', long(26564), float(-6.1), float(5.8), float(86.1), float(0), float(0))
ephant.setCustomName2('Ephant Mon')
ephant.setOptionsBitmask(264)
#ephant.setCustomName2('Ephant Mon')
#ephant.setOptionsBitmask(264)
porcellus = stcSvc.spawnObject('object/mobile/shared_dressed_porcellus.iff', 'tatooine', long(26572), float(-44.0), float(3.0), float(63.4), float(0), float(0))
porcellus.setCustomName2('Porcellus')
porcellus.setOptionsBitmask(264)
#porcellus.setCustomName2('Porcellus')
#porcellus.setOptionsBitmask(264)
barada = stcSvc.spawnObject('object/mobile/shared_barada.iff', 'tatooine', long(26596), float(31.2), float(0.2), float(-1.0), float(0.98), float(-0.17))
barada.setCustomName2('Barada')
barada.setOptionsBitmask(264)
#barada.setCustomName2('Barada')
#barada.setOptionsBitmask(264)
bibMain = stcSvc.spawnObject('object/mobile/shared_bib_fortuna.iff', 'tatooine', long(26582), float(-11.1), float(2.0), float(49.5), float(0.70), float(0.71))
bibMain.setCustomName2('Bib Fortuna')
bibMain.setOptionsBitmask(264)
#bibMain.setCustomName2('Bib Fortuna')
#bibMain.setOptionsBitmask(264)
jabba = stcSvc.spawnObject('object/mobile/shared_jabba_the_hutt.iff', 'tatooine', long(26582), float(-17.0), float(2.8), float(44.9), float(0.70), float(0.71))
jabba.setCustomName2('Jabba the Hutt')
jabba.setOptionsBitmask(264)
#jabba.setCustomName2('Jabba the Hutt')
#jabba.setOptionsBitmask(264)
oola = stcSvc.spawnObject('object/mobile/shared_oola.iff', 'tatooine', long(26582), float(-10.3), float(2.0), float(43.9), float(0.70), float(-0.71))
oola.setCustomName2('Oola')
oola.setOptionsBitmask(264)
#oola.setCustomName2('Oola')
#oola.setOptionsBitmask(264)
bobaFett = stcSvc.spawnObject('object/mobile/shared_boba_fett.iff', 'tatooine', long(26582), float(-1.0), float(3.0), float(33.1), float(0), float(0))
bobaFett.setCustomName2('Boba Fett')
bobaFett.setOptionsBitmask(264)
#bobaFett.setCustomName2('Boba Fett')
#bobaFett.setOptionsBitmask(264)
ev9d9 = stcSvc.spawnObject('object/mobile/shared_ev_9d9.iff', 'tatooine', long(26574), float(18.8), float(0.2), float(78.7), float(1.0), float(0))
ev9d9.setCustomName2('EV-9D9')
ev9d9.setOptionsBitmask(264)
#ev9d9.setCustomName2('EV-9D9')
#ev9d9.setOptionsBitmask(264)
malakili = stcSvc.spawnObject('object/mobile/shared_malakili.iff', 'tatooine', long(26599), float(17.3), float(-11.0), float(43.8), float(0), float(0))
malakili.setCustomName2('Malakili')
malakili.setOptionsBitmask(264)
#malakili.setCustomName2('Malakili')
#malakili.setOptionsBitmask(264)
# TODO Need to somehow get the cellID for the Rancor Pit or it will NEVER be spawned.
maxRebo = stcSvc.spawnObject('object/mobile/shared_max_rebo.iff', 'tatooine', long(26582), float(-1.4), float(3.0), float(26.9), float(0.42), float(-0.9))
maxRebo.setCustomName2('Max Rebo')
maxRebo.setOptionsBitmask(264)
#maxRebo.setCustomName2('Max Rebo')
#maxRebo.setOptionsBitmask(264)
droopy = stcSvc.spawnObject('object/mobile/shared_droopy_mccool.iff', 'tatooine', long(26582), float(-3.9), float(3.0), float(26.1), float(0.42), float(-0.9))
droopy.setCustomName2('Droopy McCool')
droopy.setOptionsBitmask(264)
#droopy.setCustomName2('Droopy McCool')
#droopy.setOptionsBitmask(264)
sySnootles = stcSvc.spawnObject('object/mobile/shared_sy_snootles.iff', 'tatooine', long(26582), float(-1.4), float(3.0), float(29.8), float(0.42), float(-0.))
sySnootles.setCustomName2('Sy Snootles')
sySnootles.setOptionsBitmask(264)
#sySnootles.setCustomName2('Sy Snootles')
#sySnootles.setOptionsBitmask(264)
g5po = stcSvc.spawnObject('object/mobile/shared_3po_protocol_droid_red.iff', 'tatooine', long(26582), float(-14.3), float(2.0), float(47.4), float(0.70), float(0.71))
g5po.setCustomName2('G5-PO')
g5po.setOptionsBitmask(264)
#g5po.setCustomName2('G5-PO')
#g5po.setOptionsBitmask(264)
return
+66 -66
View File
@@ -17,134 +17,134 @@ def addPlanetSpawns(core, planet):
#Cantina Interior
wuher = stcSvc.spawnObject('object/mobile/shared_wuher.iff', 'tatooine', long(1082877), float(8.6), float(-0.9), float(0.4), float(0.71), float(0.71))
wuher.setCustomName2('Wuher')
wuher.setOptionsBitmask(256)
#wuher.setCustomName2('Wuher')
#wuher.setOptionsBitmask(256)
chadraFanFemale = stcSvc.spawnObject('object/mobile/shared_chadra_fan_female.iff', 'tatooine', long(1082877), float(10.6), float(-0.9), float(-1.5), float(0.42), float(0.90))
chadraFanFemale.setCustomName2('a Chadra Fan Female')
chadraFanFemale.setOptionsBitmask(256)
#chadraFanFemale.setCustomName2('a Chadra Fan Female')
#chadraFanFemale.setOptionsBitmask(256)
chadraFanMale = stcSvc.spawnObject('object/mobile/shared_chadra_fan_male.iff', 'tatooine', long(1082877), float(10.7), float(-0.9), float(-0.3), float(0.64), float(0.77))
chadraFanMale.setCustomName2('a Chadra Fan Male')
chadraFanMale.setOptionsBitmask(256)
#chadraFanMale.setCustomName2('a Chadra Fan Male')
#chadraFanMale.setOptionsBitmask(256)
muftak = stcSvc.spawnObject('object/mobile/shared_muftak.iff', 'tatooine', long(1082877), float(20.3), float(-0.9), float(4.9), float(0.82), float(0.57))
muftak.setCustomName2('Muftak')
muftak.setOptionsBitmask(256)
#muftak.setCustomName2('Muftak')
#muftak.setOptionsBitmask(256)
chissMale1 = stcSvc.spawnObject('object/mobile/ep3/shared_ep3_etyyy_chiss_poacher_01.iff', 'tatooine', long(1082877), float(1.7), float(-0.9), float(-5.0), float(0.71), float(0.71))
chissMale1.setCustomName2('a Chiss Male')
chissMale1.setOptionsBitmask(256)
#chissMale1.setCustomName2('a Chiss Male')
#chissMale1.setOptionsBitmask(256)
chissMale2 = stcSvc.spawnObject('object/mobile/ep3/shared_ep3_etyyy_chiss_poacher_02.iff', 'tatooine', long(1082877), float(3.4), float(-0.9), float(-4.8), float(0), float(0))
chissMale2.setCustomName2('a Chiss Male')
chissMale2.setOptionsBitmask(256)
#chissMale2.setCustomName2('a Chiss Male')
#chissMale2.setOptionsBitmask(256)
cantinaStorm = stcSvc.spawnObject('object/mobile/shared_stormtrooper.iff', 'tatooine', long(1082877), float(2.9), float(-0.9), float(-6.5), float(0.71), float(0.71))
cantinaStorm.setCustomName2('a Stormtrooper')
cantinaStorm.setOptionsBitmask(256)
#cantinaStorm.setCustomName2('a Stormtrooper')
#cantinaStorm.setOptionsBitmask(256)
cantinaStormL = stcSvc.spawnObject('object/mobile/shared_stormtrooper_groupleader.iff', 'tatooine', long(1082877), float(3.6), float(-0.9), float(-7.9), float(0.71), float(0.71))
cantinaStormL.setCustomName2('a Stormtrooper Squad Leader')
cantinaStormL.setOptionsBitmask(256)
#cantinaStormL.setCustomName2('a Stormtrooper Squad Leader')
#cantinaStormL.setOptionsBitmask(256)
figrinDan = stcSvc.spawnObject('object/mobile/tatooine_npc/shared_figrin_dan.iff', 'tatooine', long(1082880), float(3.7), float(-0.9), float(-14.4), float(0.42), float(0.91))
figrinDan.setCustomName2('Figrin D\'an')
figrinDan.setOptionsBitmask(256)
#figrinDan.setCustomName2('Figrin D\'an')
#figrinDan.setOptionsBitmask(256)
techMor = stcSvc.spawnObject('object/mobile/tatooine_npc/shared_figrin_dan.iff', 'tatooine', long(1082880), float(4.0), float(-0.9), float(-17.0), float(0.42), float(0.91))
techMor.setCustomName2('Tech M\'or')
techMor.setOptionsBitmask(256)
#techMor.setCustomName2('Tech M\'or')
#techMor.setOptionsBitmask(256)
doikkNats = stcSvc.spawnObject('object/mobile/tatooine_npc/shared_figrin_dan.iff', 'tatooine', long(1082880), float(2.2), float(-0.9), float(-16.4), float(0.42), float(0.91))
doikkNats.setCustomName2('Doikk Na\'ts')
doikkNats.setOptionsBitmask(256)
#doikkNats.setCustomName2('Doikk Na\'ts')
#doikkNats.setOptionsBitmask(256)
tednDahai = stcSvc.spawnObject('object/mobile/tatooine_npc/shared_figrin_dan.iff', 'tatooine', long(1082880), float(1.3), float(-0.9), float(-15.2), float(0.42), float(0.91))
tednDahai.setCustomName2('Tedn Dahai')
tednDahai.setOptionsBitmask(256)
#tednDahai.setCustomName2('Tedn Dahai')
#tednDahai.setOptionsBitmask(256)
nalanCheel = stcSvc.spawnObject('object/mobile/tatooine_npc/shared_figrin_dan.iff', 'tatooine', long(1082880), float(0.5), float(-0.9), float(-17.1), float(0.42), float(0.91))
nalanCheel.setCustomName2('Nalan Cheel')
nalanCheel.setOptionsBitmask(256)
#nalanCheel.setCustomName2('Nalan Cheel')
#nalanCheel.setOptionsBitmask(256)
businessman1 = stcSvc.spawnObject('object/mobile/shared_dressed_businessman_human_male_01.iff', 'tatooine', long(1082877), float(11.0), float(-0.9), float(2.1), float(0.38), float(-0.92))
businessman1.setCustomName2('a Businessman')
businessman1.setOptionsBitmask(256)
#businessman1.setCustomName2('a Businessman')
#businessman1.setOptionsBitmask(256)
commoner1 = stcSvc.spawnObject('object/mobile/shared_dressed_commoner_tatooine_aqualish_male_01.iff', 'tatooine', long(1082877), float(10.3), float(-0.9), float(2.7), float(0.82), float(0.57))
commoner1.setCustomName2('a Commoner')
commoner1.setOptionsBitmask(256)
#commoner1.setCustomName2('a Commoner')
#commoner1.setOptionsBitmask(256)
entertainer1 = stcSvc.spawnObject('object/mobile/shared_dressed_entertainer_trainer_twk_female_01.iff', 'tatooine', long(1082877), float(9.4), float(-0.9), float(3.9), float(0.38), float(-0.92))
entertainer1.setCustomName2('an Entertainer')
entertainer1.setOptionsBitmask(256)
#entertainer1.setCustomName2('an Entertainer')
#entertainer1.setOptionsBitmask(256)
noble1 = stcSvc.spawnObject('object/mobile/shared_dressed_noble_trandoshan_male_01.iff', 'tatooine', long(1082877), float(8.6), float(-0.9), float(4.8), float(0.82), float(0.57))
noble1.setCustomName2('a Noble')
noble1.setOptionsBitmask(256)
#noble1.setCustomName2('a Noble')
#noble1.setOptionsBitmask(256)
commoner2 = stcSvc.spawnObject('object/mobile/shared_dressed_commoner_tatooine_trandoshan_female_01.iff', 'tatooine', long(1082877), float(4.1), float(-0.9), float(5.7), float(1), float(0))
commoner2.setCustomName2('a Commoner')
commoner2.setOptionsBitmask(256)
#commoner2.setCustomName2('a Commoner')
#commoner2.setOptionsBitmask(256)
commoner3 = stcSvc.spawnObject('object/mobile/shared_dressed_commoner_naboo_bothan_female_01.iff', 'tatooine', long(1082877), float(3.1), float(-0.9), float(5.9), float(1), float(0))
commoner3.setCustomName2('a Commoner')
commoner3.setOptionsBitmask(256)
#commoner3.setCustomName2('a Commoner')
#commoner3.setOptionsBitmask(256)
commoner4 = stcSvc.spawnObject('object/mobile/shared_dressed_commoner_fat_twilek_male_01.iff', 'tatooine', long(1082877), float(1.7), float(-0.9), float(6.0), float(1), float(0))
commoner4.setCustomName2('a Commoner')
commoner4.setOptionsBitmask(256)
#commoner4.setCustomName2('a Commoner')
#commoner4.setOptionsBitmask(256)
commoner5 = stcSvc.spawnObject('object/mobile/shared_dressed_commoner_naboo_bothan_male_01.iff', 'tatooine', long(1082877), float(-0.4), float(-0.9), float(5.9), float(1), float(0))
commoner5.setCustomName2('a Commoner')
commoner5.setOptionsBitmask(256)
#commoner5.setCustomName2('a Commoner')
#commoner5.setOptionsBitmask(256)
commoner6 = stcSvc.spawnObject('object/mobile/shared_dressed_commoner_naboo_human_male_05.iff', 'tatooine', long(1082877), float(16.0), float(-0.9), float(4.1), float(0), float(0))
commoner6.setCustomName2('a Commoner')
commoner6.setOptionsBitmask(256)
#commoner6.setCustomName2('a Commoner')
#commoner6.setOptionsBitmask(256)
commoner7 = stcSvc.spawnObject('object/mobile/shared_dressed_commoner_fat_zabrak_male_01.iff', 'tatooine', long(1082877), float(8.8), float(-0.9), float(-6.0), float(0.98), float(-0.22))
commoner7.setCustomName2('a Patron')
commoner7.setOptionsBitmask(256)
#commoner7.setCustomName2('a Patron')
#commoner7.setOptionsBitmask(256)
commoner8 = stcSvc.spawnObject('object/mobile/shared_dressed_commoner_naboo_human_male_08.iff', 'tatooine', long(1082877), float(6.8), float(-0.9), float(-6.5), float(0.98), float(-0.22))
commoner8.setCustomName2('a Patron')
commoner8.setOptionsBitmask(256)
#commoner8.setCustomName2('a Patron')
#commoner8.setOptionsBitmask(256)
commoner9 = stcSvc.spawnObject('object/mobile/shared_dressed_commoner_tatooine_aqualish_male_09.iff', 'tatooine', long(1082877), float(1.1), float(-0.9), float(-7.7), float(0.42), float(0.91))
commoner9.setCustomName2('a Commoner')
commoner9.setOptionsBitmask(256)
#commoner9.setCustomName2('a Commoner')
#commoner9.setOptionsBitmask(256)
commoner10 = stcSvc.spawnObject('object/mobile/shared_dressed_commoner_tatooine_nikto_male_04.iff', 'tatooine', long(1082877), float(2.1), float(-0.9), float(-8.4), float(0.42), float(0.91))
commoner10.setCustomName2('a Commoner')
commoner10.setOptionsBitmask(256)
#commoner10.setCustomName2('a Commoner')
#commoner10.setOptionsBitmask(256)
anetiaKahryn = stcSvc.spawnObject('object/mobile/shared_dressed_twk_entertainer.iff', 'tatooine', long(1082878), float(19.8), float(-0.9), float(-21), float(-0.03), float(0.99))
anetiaKahryn.setCustomName2('Anetia Kah\'ryn')
anetiaKahryn.setOptionsBitmask(256)
#anetiaKahryn.setCustomName2('Anetia Kah\'ryn')
#anetiaKahryn.setOptionsBitmask(256)
dravis = stcSvc.spawnObject('object/mobile/shared_space_privateer_tier1_tatooine.iff', 'tatooine', long(1082886), float(-21.7), float(-0.9), float(25.5), float(0.99), float(0.03))
dravis.setCustomName2('Dravis')
dravis.setOptionsBitmask(256)
#dravis.setCustomName2('Dravis')
#dravis.setOptionsBitmask(256)
talonKarrde = stcSvc.spawnObject('object/mobile/shared_dressed_talon_karrde.iff', 'tatooine', long(1082887), float(-25.7), float(-0.5), float(8.8), float(0.21), float(0.97))
talonKarrde.setCustomName2('Talon Karrde')
talonKarrde.setOptionsBitmask(256)
#talonKarrde.setCustomName2('Talon Karrde')
#talonKarrde.setOptionsBitmask(256)
#Starport Interior
bartender1 = stcSvc.spawnObject('object/mobile/shared_dressed_commoner_tatooine_nikto_male_04.iff', 'tatooine', long(1106380), float(-59.1), float(2.6), float(39.5), float(0), float(0))
bartender1.setCustomName2('a Bartender')
bartender1.setOptionsBitmask(256)
#bartender1.setCustomName2('a Bartender')
#bartender1.setOptionsBitmask(256)
#City Hall Interior
#Lucky Despot Interior TODO: Check Cell IDs for Spawned NPCS inside once Lucky Despot is spawning properly again.
hansolo1 = stcSvc.spawnObject('object/mobile/shared_han_solo.iff', 'tatooine', long(26949), float(32.3), float(7.0), float(1.6), float(0), float(0))
hansolo1.setCustomName2('Han Solo')
hansolo1.setOptionsBitmask(256)
#hansolo1.setCustomName2('Han Solo')
#hansolo1.setOptionsBitmask(256)
#Medical Center Interior
@@ -290,7 +290,7 @@ def addPlanetSpawns(core, planet):
vourk.setOptionsBitmask(256)
mayor = stcSvc.spawnObject('object/mobile/shared_dressed_mayor_mikdanyell_guhrantt.iff', 'tatooine', long(1279960), float(1.2), float(2.5), float(5.4), float(0), float(0))
mayor.setOptionsBitmask(264)
#mayor.setOptionsBitmask(264)
enthaKandela = stcSvc.spawnObject('object/mobile/shared_dressed_entha_kandela.iff', 'tatooine', long(0), float(3511), float(5.0), float(-4785), float(0.70), float(0.71))
enthaKandela.setCustomName2('Entha Kandela')
@@ -301,8 +301,8 @@ def addPlanetSpawns(core, planet):
purvis.setOptionsBitmask(256)
peawpRdawc = stcSvc.spawnObject('object/mobile/shared_peawp_bodyguard_trainer.iff', 'tatooine', long(1189639), float(-11.8), float(1.1), float(-10.1), float(0), float(0))
peawpRdawc.setCustomName2('Peawp R\'dawc')
peawpRdawc.setOptionsBitmask(256)
#peawpRdawc.setCustomName2('Peawp R\'dawc')
#peawpRdawc.setOptionsBitmask(256)
nikoBrehe = stcSvc.spawnObject('object/mobile/shared_dressed_tatooine_opening_niko.iff', 'tatooine', long(0), float(3506.7), float(5.0), float(-4795.8), float(0.70), float(0.71))
nikoBrehe.setOptionsBitmask(264)
@@ -315,7 +315,7 @@ def addPlanetSpawns(core, planet):
#recruiters
impRecruiter = stcSvc.spawnObject('object/mobile/shared_dressed_imperial_officer_f.iff', 'tatooine', long(1280132), float(-6), float(1), float(9.2), float(0.70), float(0.71))
impRecruiter.setOptionsBitmask(264)
#impRecruiter.setOptionsBitmask(264)
@@ -0,0 +1,36 @@
import sys
# Project SWG: Mos Eisley Desert Swoopers: Static Spawns
# (C)2014 ProjectSWG
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
desert_swooper = stcSvc.spawnObject('desert_swooper', 'tatooine', long(0), float(3319), float(5), float(-5125), float(0), float(0), float(0), float(0), 30)
desert_swooper1 = stcSvc.spawnObject('desert_swooper', 'tatooine', long(0), float(3309), float(5), float(-5121), float(0), float(0), float(0), float(0), 30)
desert_swooper2 = stcSvc.spawnObject('desert_swooper', 'tatooine', long(0), float(3325), float(5), float(-5112), float(0), float(0), float(0), float(0), 30)
desert_swooper3 = stcSvc.spawnObject('desert_swooper', 'tatooine', long(0), float(3334), float(5), float(-5130), float(0), float(0), float(0), float(0), 30)
desert_swooper4 = stcSvc.spawnObject('desert_swooper', 'tatooine', long(0), float(3315), float(5), float(-5122), float(0), float(0), float(0), float(0), 30)
desert_swooper5 = stcSvc.spawnObject('desert_swooper', 'tatooine', long(0), float(3322), float(5), float(-5138), float(0), float(0), float(0), float(0), 30)
desert_swooper6 = stcSvc.spawnObject('desert_swooper', 'tatooine', long(0), float(3331), float(5), float(-5119), float(0), float(0), float(0), float(0), 30)
desert_swooper7 = stcSvc.spawnObject('desert_swooper', 'tatooine', long(0), float(3292), float(5), float(-5155), float(0), float(0), float(0), float(0), 30)
desert_swooper8 = stcSvc.spawnObject('desert_swooper', 'tatooine', long(0), float(3312), float(5), float(-5155), float(0), float(0), float(0), float(0), 30)
desert_swooper9 = stcSvc.spawnObject('desert_swooper', 'tatooine', long(0), float(3303), float(5), float(-5145), float(0), float(0), float(0), float(0), 30)
desert_swooper10 = stcSvc.spawnObject('desert_swooper', 'tatooine', long(0), float(3296), float(5), float(-5121), float(0), float(0), float(0), float(0), 30)
desert_swooper11 = stcSvc.spawnObject('desert_swooper', 'tatooine', long(0), float(3280), float(5), float(-5112), float(0), float(0), float(0), float(0), 30)
desert_swooper12 = stcSvc.spawnObject('desert_swooper', 'tatooine', long(0), float(3294), float(5), float(-5130), float(0), float(0), float(0), float(0), 30)
desert_swooper13 = stcSvc.spawnObject('desert_swooper', 'tatooine', long(0), float(3303), float(5), float(-5119), float(0), float(0), float(0), float(0), 30)
desert_swooper14 = stcSvc.spawnObject('desert_swooper', 'tatooine', long(0), float(3290), float(5), float(-5138), float(0), float(0), float(0), float(0), 30)
desert_swooper_leader = stcSvc.spawnObject('desert_swooper_leader', 'tatooine', long(0), float(3313), float(5), float(-5138), float(0), float(0), float(0), float(0), 30)
desert_swooper_leader1 = stcSvc.spawnObject('desert_swooper_leader', 'tatooine', long(0), float(3316), float(5), float(-5131), float(0), float(0), float(0), float(0), 30)
return
@@ -0,0 +1,35 @@
import sys
# Project SWG: Mos Eisley Error Prone Droids: Static Spawns
# (C)2014 ProjectSWG
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
error_prone = stcSvc.spawnObject('error-prone_battle_droid', 'tatooine', long(0), float(2868), float(39), float(-4814), float(0), float(0), float(0), float(0), 30)
error_prone1 = stcSvc.spawnObject('error-prone_battle_droid', 'tatooine', long(0), float(2815), float(38), float(-4815), float(0), float(0), float(0), float(0), 30)
error_prone2 = stcSvc.spawnObject('error-prone_battle_droid', 'tatooine', long(0), float(2875), float(34), float(-4777), float(0), float(0), float(0), float(0), 30)
error_prone3 = stcSvc.spawnObject('error-prone_battle_droid', 'tatooine', long(0), float(2850), float(37), float(-4786), float(0), float(0), float(0), float(0), 30)
error_prone4 = stcSvc.spawnObject('error-prone_battle_droid', 'tatooine', long(0), float(2835), float(41), float(-4806), float(0), float(0), float(0), float(0), 30)
error_prone5 = stcSvc.spawnObject('error-prone_battle_droid', 'tatooine', long(0), float(2839), float(42), float(-4834), float(0), float(0), float(0), float(0), 30)
error_prone6 = stcSvc.spawnObject('error-prone_battle_droid', 'tatooine', long(0), float(2849), float(40), float(-4848), float(0), float(0), float(0), float(0), 30)
error_prone7 = stcSvc.spawnObject('error-prone_battle_droid', 'tatooine', long(0), float(2880), float(35), float(-4848), float(0), float(0), float(0), float(0), 30)
error_prone8 = stcSvc.spawnObject('error-prone_battle_droid', 'tatooine', long(0), float(2878), float(38), float(-4835), float(0), float(0), float(0), float(0), 30)
error_prone9 = stcSvc.spawnObject('error-prone_battle_droid', 'tatooine', long(0), float(2880), float(38), float(-4819), float(0), float(0), float(0), float(0), 30)
error_prone10 = stcSvc.spawnObject('error-prone_battle_droid', 'tatooine', long(0), float(2878), float(38), float(-4835), float(0), float(0), float(0), float(0), 30)
error_prone11 = stcSvc.spawnObject('error-prone_battle_droid', 'tatooine', long(0), float(2880), float(38), float(-4819), float(0), float(0), float(0), float(0), 30)
error_prone12 = stcSvc.spawnObject('error-prone_battle_droid', 'tatooine', long(0), float(2895), float(35), float(-4826), float(0), float(0), float(0), float(0), 30)
error_prone13 = stcSvc.spawnObject('error-prone_battle_droid', 'tatooine', long(0), float(2895), float(39), float(-4795), float(0), float(0), float(0), float(0), 30)
error_prone14 = stcSvc.spawnObject('error-prone_battle_droid', 'tatooine', long(0), float(2860), float(39), float(-4827), float(0), float(0), float(0), float(0), 30)
error_prone15 = stcSvc.spawnObject('error-prone_battle_droid', 'tatooine', long(0), float(2851), float(40), float(-4806), float(0), float(0), float(0), float(0), 30)
error_prone16 = stcSvc.spawnObject('error-prone_battle_droid', 'tatooine', long(0), float(2871), float(38), float(-4799), float(0), float(0), float(0), float(0), 30)
return
@@ -0,0 +1,32 @@
import sys
# Project SWG: Mos Eisley Error Prone Droids: Static Spawns
# (C)2014 ProjectSWG
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
escaped_criminal = stcSvc.spawnObject('escaped_criminal', 'tatooine', long(0), float(2862), float(13), float(-5103), float(0), float(0), float(0), float(0), 30)
escaped_criminal1 = stcSvc.spawnObject('escaped_criminal', 'tatooine', long(0), float(2856), float(13), float(-5094), float(0), float(0), float(0), float(0), 30)
escaped_criminal2 = stcSvc.spawnObject('escaped_criminal', 'tatooine', long(0), float(2845), float(10), float(-5084), float(0), float(0), float(0), float(0), 30)
escaped_criminal3 = stcSvc.spawnObject('escaped_criminal', 'tatooine', long(0), float(2832), float(10), float(-5091), float(0), float(0), float(0), float(0), 30)
escaped_criminal4 = stcSvc.spawnObject('escaped_criminal', 'tatooine', long(0), float(2815), float(7), float(-5109), float(0), float(0), float(0), float(0), 30)
escaped_criminal5 = stcSvc.spawnObject('escaped_criminal', 'tatooine', long(0), float(2827), float(11), float(-5129), float(0), float(0), float(0), float(0), 30)
escaped_criminal6 = stcSvc.spawnObject('escaped_criminal', 'tatooine', long(0), float(2843), float(7), float(-5099), float(0), float(0), float(0), float(0), 30)
escaped_criminal7 = stcSvc.spawnObject('escaped_criminal', 'tatooine', long(0), float(2849), float(6), float(-5108), float(0), float(0), float(0), float(0), 30)
escaped_criminal8 = stcSvc.spawnObject('escaped_criminal', 'tatooine', long(0), float(2852), float(7), float(-5117), float(0), float(0), float(0), float(0), 30)
escaped_criminal9 = stcSvc.spawnObject('escaped_criminal', 'tatooine', long(0), float(2848), float(13), float(-5138), float(0), float(0), float(0), float(0), 30)
escaped_criminal10 = stcSvc.spawnObject('escaped_criminal', 'tatooine', long(0), float(2809), float(9), float(-5121), float(0), float(0), float(0), float(0), 30)
escaped_criminal11 = stcSvc.spawnObject('escaped_criminal', 'tatooine', long(0), float(2815), float(2), float(-5074), float(0), float(0), float(0), float(0), 30)
escaped_criminal12 = stcSvc.spawnObject('escaped_criminal', 'tatooine', long(0), float(2837), float(5), float(-5081), float(0), float(0), float(0), float(0), 30)
return
@@ -0,0 +1,38 @@
import sys
# Project SWG: Mos Eisley gunrunners: Static Spawns
# (C)2014 ProjectSWG
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
# gunrunners
gunrunner = stcSvc.spawnObject('gunrunner', 'tatooine', long(0), float(2835), float(8), float(-4276), float(0), float(0), float(0), float(0), 45)
gunrunner1 = stcSvc.spawnObject('gunrunner', 'tatooine', long(0), float(2818), float(7), float(-4265), float(0), float(0), float(0), float(0), 45)
gunrunner2 = stcSvc.spawnObject('gunrunner', 'tatooine', long(0), float(2823), float(7), float(-4284), float(0), float(0), float(0), float(0), 45)
gunrunner3 = stcSvc.spawnObject('gunrunner', 'tatooine', long(0), float(2806), float(7), float(-4253), float(0), float(0), float(0), float(0), 45)
gunrunner4 = stcSvc.spawnObject('gunrunner', 'tatooine', long(0), float(2798), float(7), float(-4292), float(0), float(0), float(0), float(0), 45)
gunrunner5 = stcSvc.spawnObject('gunrunner', 'tatooine', long(0), float(2848), float(7), float(-4316), float(0), float(0), float(0), float(0), 45)
gunrunner6 = stcSvc.spawnObject('gunrunner', 'tatooine', long(0), float(2862), float(7), float(-4289), float(0), float(0), float(0), float(0), 45)
gunrunner7 = stcSvc.spawnObject('gunrunner', 'tatooine', long(0), float(2842), float(7), float(-4299), float(0), float(0), float(0), float(0), 45)
gunrunner8 = stcSvc.spawnObject('gunrunner', 'tatooine', long(0), float(2839), float(7), float(-4283), float(0), float(0), float(0), float(0), 45)
gunrunner9 = stcSvc.spawnObject('gunrunner', 'tatooine', long(0), float(2799), float(6), float(-4277), float(0), float(0), float(0), float(0), 45)
gunrunner10 = stcSvc.spawnObject('gunrunner', 'tatooine', long(0), float(2744), float(7), float(-4279), float(0), float(0), float(0), float(0), 45)
gunrunner11 = stcSvc.spawnObject('gunrunner', 'tatooine', long(0), float(2794), float(7), float(-4301), float(0), float(0), float(0), float(0), 45)
# gunrunner sentry
gunrunner_sentry = stcSvc.spawnObject('gunrunner_sentry', 'tatooine', long(0), float(2830), float(8), float(-4270), float(0), float(0), float(0), float(0), 45)
gunrunner_sentry1 = stcSvc.spawnObject('gunrunner_sentry', 'tatooine', long(0), float(2851), float(10), float(-4261), float(0), float(0), float(0), float(0), 45)
gunrunner_sentry2 = stcSvc.spawnObject('gunrunner_sentry', 'tatooine', long(0), float(2824), float(6), float(-4297), float(0), float(0), float(0), float(0), 45)
gunrunner_sentry3 = stcSvc.spawnObject('gunrunner_sentry', 'tatooine', long(0), float(2833), float(10), float(-4252), float(0), float(0), float(0), float(0), 45)
gunrunner_sentry4 = stcSvc.spawnObject('gunrunner_sentry', 'tatooine', long(0), float(2830), float(6), float(-4308), float(0), float(0), float(0), float(0), 45)
return
@@ -0,0 +1,41 @@
import sys
# Project SWG: MosEisley Kreetles: Static Spawns
# (C)2014 ProjectSWG
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
# Carrion Kreetles
carrion_kreetle1 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3551), float(4), float(-5064), float(0), float(0), float(0), float(0), 30)
carrion_kreetle11 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3545), float(4), float(-5055), float(0), float(0), float(0), float(0), 30)
carrion_kreetle12 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3540), float(4), float(-5050), float(0), float(0), float(0), float(0), 30)
carrion_kreetle13 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3533), float(4), float(-5070), float(0), float(0), float(0), float(0), 30)
carrion_kreetle14 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3555), float(4), float(-5072), float(0), float(0), float(0), float(0), 30)
carrion_kreetle15 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3559), float(4), float(-5061), float(0), float(0), float(0), float(0), 30)
carrion_kreetle16 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3562), float(4), float(-5064), float(0), float(0), float(0), float(0), 30)
carrion_kreetle2 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3233), float(8), float(-4457), float(0), float(0), float(0), float(0), 30)
carrion_kreetle21 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3223), float(8), float(-4447), float(0), float(0), float(0), float(0), 30)
carrion_kreetle22 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3213), float(8), float(-4455), float(0), float(0), float(0), float(0), 30)
carrion_kreetle23 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3235), float(8), float(-4440), float(0), float(0), float(0), float(0), 30)
carrion_kreetle24 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3245), float(8), float(-4460), float(0), float(0), float(0), float(0), 30)
carrion_kreetle25 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3250), float(8), float(-4461), float(0), float(0), float(0), float(0), 30)
carrion_kreetle26 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3238), float(8), float(-4464), float(0), float(0), float(0), float(0), 30)
carrion_kreetle3 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3147), float(4), float(-4846), float(0), float(0), float(0), float(0), 30)
carrion_kreetle31 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3137), float(4), float(-4856), float(0), float(0), float(0), float(0), 30)
carrion_kreetle32 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3127), float(4), float(-4836), float(0), float(0), float(0), float(0), 30)
carrion_kreetle35 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3145), float(4), float(-4852), float(0), float(0), float(0), float(0), 30)
carrion_kreetle36 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3135), float(4), float(-4838), float(0), float(0), float(0), float(0), 30)
carrion_kreetle37 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3150), float(4), float(-4856), float(0), float(0), float(0), float(0), 30)
carrion_kreetle39 = stcSvc.spawnObject('carrion_kreetle', 'tatooine', long(0), float(3140), float(4), float(-4860), float(0), float(0), float(0), float(0), 30)
return
@@ -0,0 +1,69 @@
import sys
# Project SWG: MosEisley mites: Static Spawns
# (C)2014 ProjectSWG
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
# Mound Mites
mound_mite1 = stcSvc.spawnObject('mound_mite', 'tatooine', long(0), float(3785), float(57), float(-5057), float(0), float(0), float(0), float(0), 30)
mound_mite11 = stcSvc.spawnObject('mound_mite', 'tatooine', long(0), float(3775), float(55), float(-5067), float(0), float(0), float(0), float(0), 30)
mound_mite12 = stcSvc.spawnObject('mound_mite', 'tatooine', long(0), float(3765), float(53), float(-5077), float(0), float(0), float(0), float(0), 30)
mound_mite13 = stcSvc.spawnObject('mound_mite', 'tatooine', long(0), float(3795), float(56), float(-5047), float(0), float(0), float(0), float(0), 30)
mound_mite14 = stcSvc.spawnObject('mound_mite', 'tatooine', long(0), float(3805), float(53), float(-5037), float(0), float(0), float(0), float(0), 30)
mound_mite15 = stcSvc.spawnObject('mound_mite', 'tatooine', long(0), float(3780), float(58), float(-5050), float(0), float(0), float(0), float(0), 30)
mound_mite16 = stcSvc.spawnObject('mound_mite', 'tatooine', long(0), float(3790), float(55), float(-5040), float(0), float(0), float(0), float(0), 30)
# Mound Mites
mound_mite2 = stcSvc.spawnObject('mound_mite', 'tatooine', long(0), float(3560), float(63), float(-4339), float(0), float(0), float(0), float(0), 30)
mound_mite21 = stcSvc.spawnObject('mound_mite', 'tatooine', long(0), float(3550), float(63), float(-4349), float(0), float(0), float(0), float(0), 30)
mound_mite22 = stcSvc.spawnObject('mound_mite', 'tatooine', long(0), float(3540), float(63), float(-4359), float(0), float(0), float(0), float(0), 30)
mound_mite23 = stcSvc.spawnObject('mound_mite', 'tatooine', long(0), float(3570), float(63), float(-4329), float(0), float(0), float(0), float(0), 30)
mound_mite24 = stcSvc.spawnObject('mound_mite', 'tatooine', long(0), float(3580), float(63), float(-4319), float(0), float(0), float(0), float(0), 30)
mound_mite25 = stcSvc.spawnObject('mound_mite', 'tatooine', long(0), float(3555), float(63), float(-4345), float(0), float(0), float(0), float(0), 30)
mound_mite26 = stcSvc.spawnObject('mound_mite', 'tatooine', long(0), float(3565), float(63), float(-4325), float(0), float(0), float(0), float(0), 30)
# Legacy RockMites
rockmite = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3140), float(5), float(-4907), float(0), float(0), float(0), float(0), 30)
rockmite1 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3150), float(5), float(-4917), float(0), float(0), float(0), float(0), 30)
rockmite2 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3160), float(5), float(-4927), float(0), float(0), float(0), float(0), 30)
rockmite3 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3130), float(5), float(-4897), float(0), float(0), float(0), float(0), 30)
rockmite4 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3120), float(5), float(-4887), float(0), float(0), float(0), float(0), 30)
rockmite5 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3145), float(5), float(-4900), float(0), float(0), float(0), float(0), 30)
rockmite6 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3155), float(5), float(-4908), float(0), float(0), float(0), float(0), 30)
# Legacy RockMites
rockmite2 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3710), float(5), float(-4652), float(0), float(0), float(0), float(0), 30)
rockmite21 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3724), float(5), float(-4661), float(0), float(0), float(0), float(0), 30)
rockmite22 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3733), float(5), float(-4659), float(0), float(0), float(0), float(0), 30)
rockmite23 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3747), float(5), float(-4655), float(0), float(0), float(0), float(0), 30)
rockmite24 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3752), float(5), float(-4645), float(0), float(0), float(0), float(0), 30)
rockmite25 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3761), float(5), float(-4644), float(0), float(0), float(0), float(0), 30)
rockmite26 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3762), float(5), float(-4654), float(0), float(0), float(0), float(0), 30)
rockmite27 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3732), float(5), float(-4664), float(0), float(0), float(0), float(0), 30)
rockmite28 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3741), float(5), float(-4663), float(0), float(0), float(0), float(0), 30)
rockmite29 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3752), float(5), float(-4659), float(0), float(0), float(0), float(0), 30)
rockmite210 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3769), float(5), float(-4650), float(0), float(0), float(0), float(0), 30)
rockmite211 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3778), float(5), float(-4647), float(0), float(0), float(0), float(0), 30)
rockmite212 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3727), float(5), float(-4647), float(0), float(0), float(0), float(0), 30)
rockmite213 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3742), float(5), float(-4637), float(0), float(0), float(0), float(0), 30)
rockmite214 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3755), float(5), float(-4635), float(0), float(0), float(0), float(0), 30)
rockmite215 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3771), float(5), float(-4660), float(0), float(0), float(0), float(0), 30)
rockmite216 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3785), float(5), float(-4657), float(0), float(0), float(0), float(0), 30)
rockmite217 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3774), float(5), float(-4663), float(0), float(0), float(0), float(0), 30)
rockmite218 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3767), float(5), float(-4672), float(0), float(0), float(0), float(0), 30)
rockmite219 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3754), float(5), float(-4666), float(0), float(0), float(0), float(0), 30)
rockmite220 = stcSvc.spawnObject('rockmite', 'tatooine', long(0), float(3717), float(5), float(-4633), float(0), float(0), float(0), float(0), 30)
return
@@ -0,0 +1,35 @@
import sys
# Project SWG: Mos Eisley scavenger: Static Spawns
# (C)2014 ProjectSWG
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
#Enforcers
scavenger = stcSvc.spawnObject('scavenger', 'tatooine', long(0), float(3102), float(9), float(-4951), float(0), float(0), float(0), float(0), 30)
scavenger1 = stcSvc.spawnObject('scavenger', 'tatooine', long(0), float(3110), float(8), float(-4952), float(0), float(0), float(0), float(0), 30)
scavenger2 = stcSvc.spawnObject('scavenger', 'tatooine', long(0), float(3109), float(7), float(-4961), float(0), float(0), float(0), float(0), 30)
scavenger3 = stcSvc.spawnObject('scavenger', 'tatooine', long(0), float(3096), float(9), float(-4938), float(0), float(0), float(0), float(0), 30)
scavenger4 = stcSvc.spawnObject('scavenger', 'tatooine', long(0), float(3080), float(11), float(-4942), float(0), float(0), float(0), float(0), 30)
scavenger5 = stcSvc.spawnObject('scavenger', 'tatooine', long(0), float(3089), float(10), float(-4961), float(0), float(0), float(0), float(0), 30)
scavenger6 = stcSvc.spawnObject('scavenger', 'tatooine', long(0), float(3106), float(7), float(-4969), float(0), float(0), float(0), float(0), 30)
scavenger7 = stcSvc.spawnObject('scavenger', 'tatooine', long(0), float(3100), float(8), float(-4973), float(0), float(0), float(0), float(0), 30)
scavenger8 = stcSvc.spawnObject('scavenger', 'tatooine', long(0), float(3067), float(9), float(-4932), float(0), float(0), float(0), float(0), 30)
scavenger9 = stcSvc.spawnObject('scavenger', 'tatooine', long(0), float(3061), float(6), float(-4951), float(0), float(0), float(0), float(0), 30)
scavenger10 = stcSvc.spawnObject('scavenger', 'tatooine', long(0), float(3077), float(3), float(-4961), float(0), float(0), float(0), float(0), 30)
scavenger11 = stcSvc.spawnObject('scavenger', 'tatooine', long(0), float(3071), float(3), float(-4971), float(0), float(0), float(0), float(0), 30)
scavenger12 = stcSvc.spawnObject('scavenger', 'tatooine', long(0), float(3047), float(7), float(-4957), float(0), float(0), float(0), float(0), 30)
return
@@ -0,0 +1,61 @@
import sys
# Project SWG: Mos Eisley Shinn bunker: Static Spawns
# (C)2014 ProjectSWG
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
# Shinn Mugger outisde
shinn_mugger = stcSvc.spawnObject('shinn_mugger', 'tatooine', long(0), float(3410), float(8), float(-5461), float(0), float(0), float(0), float(0), 30)
shinn_mugger1 = stcSvc.spawnObject('shinn_mugger', 'tatooine', long(0), float(3432), float(9), float(-5445), float(0), float(0), float(0), float(0), 30)
shinn_mugger2 = stcSvc.spawnObject('shinn_mugger', 'tatooine', long(0), float(3464), float(10), float(-5430), float(0), float(0), float(0), float(0), 30)
shinn_mugger3 = stcSvc.spawnObject('shinn_mugger', 'tatooine', long(0), float(3457), float(12), float(-5419), float(0), float(0), float(0), float(0), 30)
shinn_mugger4 = stcSvc.spawnObject('shinn_mugger', 'tatooine', long(0), float(3431), float(6), float(-5427), float(0), float(0), float(0), float(0), 30)
shinn_mugger5 = stcSvc.spawnObject('shinn_mugger', 'tatooine', long(0), float(3405), float(6), float(-5434), float(0), float(0), float(0), float(0), 30)
shinn_mugger6 = stcSvc.spawnObject('shinn_mugger', 'tatooine', long(0), float(3398), float(5), float(-5459), float(0), float(0), float(0), float(0), 30)
shinn_mugger7 = stcSvc.spawnObject('shinn_mugger', 'tatooine', long(0), float(3394), float(7), float(-5483), float(0), float(0), float(0), float(0), 30)
shinn_mugger8 = stcSvc.spawnObject('shinn_mugger', 'tatooine', long(0), float(3417), float(8), float(-5491), float(0), float(0), float(0), float(0), 30)
shinn_mugger9 = stcSvc.spawnObject('shinn_mugger', 'tatooine', long(0), float(3439), float(9), float(-5482), float(0), float(0), float(0), float(0), 30)
shinn_mugger10 = stcSvc.spawnObject('shinn_mugger', 'tatooine', long(0), float(3447), float(9), float(-5462), float(0), float(0), float(0), float(0), 30)
shinn_mugger11 = stcSvc.spawnObject('shinn_mugger', 'tatooine', long(0), float(3429), float(7), float(-5473), float(0), float(0), float(0), float(0), 30)
shinn_mugger12 = stcSvc.spawnObject('shinn_mugger', 'tatooine', long(0), float(3449), float(10), float(-5504), float(0), float(0), float(0), float(0), 30)
shinn_mugger13 = stcSvc.spawnObject('shinn_mugger', 'tatooine', long(0), float(3415), float(7), float(-5501), float(0), float(0), float(0), float(0), 30)
shinn_mugger14 = stcSvc.spawnObject('shinn_mugger', 'tatooine', long(0), float(3392), float(7), float(-5489), float(0), float(0), float(0), float(0), 30)
shinn_mugger15 = stcSvc.spawnObject('shinn_mugger', 'tatooine', long(0), float(3380), float(5), float(-5465), float(0), float(0), float(0), float(0), 30)
shinn_mugger16 = stcSvc.spawnObject('shinn_mugger', 'tatooine', long(0), float(3394), float(4), float(-5456), float(0), float(0), float(0), float(0), 30)
#shinn Guards outside bunker
shinn_guard_o1 = stcSvc.spawnObject('shinn_guard', 'tatooine', long(0), float(3417), float(7), float(-5461), float(0), float(0), float(0), float(0), 30)
shinn_guard_o2 = stcSvc.spawnObject('shinn_guard', 'tatooine', long(0), float(3423), float(7), float(-5461), float(0), float(0), float(0), float(0), 30)
# Shinn Guards in Bunker
shinn_guard = stcSvc.spawnObject('shinn_guard', 'tatooine', long(15124075), float(-3.3), float(0.3), float(3.6), float(0), float(0), float(0), float(0), 30)
shinn_guard1 = stcSvc.spawnObject('shinn_guard', 'tatooine', long(15124075), float(-3.3), float(0.3), float(-4.1), float(0), float(0), float(0), float(0), 30)
shinn_guard2 = stcSvc.spawnObject('shinn_guard', 'tatooine', long(15124085), float(3.7), float(-3.3), float(5.2), float(0), float(0), float(0), float(0), 30)
shinn_guard3 = stcSvc.spawnObject('shinn_guard', 'tatooine', long(15124093), float(-4.3), float(-10.3), float(-6.2), float(0), float(0), float(0), float(0), 30)
shinn_guard4 = stcSvc.spawnObject('shinn_guard', 'tatooine', long(15124123), float(4.3), float(-13.8), float(6.9), float(0), float(0), float(0), float(0), 30)
shinn_guard5 = stcSvc.spawnObject('shinn_guard', 'tatooine', long(15124123), float(-2.1), float(-13.8), float(6.8), float(0), float(0), float(0), float(0), 30)
shinn_guard6 = stcSvc.spawnObject('shinn_guard', 'tatooine', long(15124123), float(-6.8), float(-13.8), float(6.7), float(0), float(0), float(0), float(0), 30)
shinn_guard7 = stcSvc.spawnObject('shinn_guard', 'tatooine', long(15124141), float(1.5), float(-20.8), float(-3.5), float(0), float(0), float(0), float(0), 30)
shinn_guard8 = stcSvc.spawnObject('shinn_guard', 'tatooine', long(15124142), float(-1.0), float(-20.7), float(11.0), float(0), float(0), float(0), float(0), 30)
shinn_guard9 = stcSvc.spawnObject('shinn_guard', 'tatooine', long(15124142), float(3.6), float(-20.7), float(11.4), float(0), float(0), float(0), float(0), 30)
shinn_guard10 = stcSvc.spawnObject('shinn_guard', 'tatooine', long(15124142), float(1.6), float(-20.7), float(4.7), float(0), float(0), float(0), float(0), 30)
shinn_guard11 = stcSvc.spawnObject('shinn_guard', 'tatooine', long(15124152), float(-1.6), float(-20.8), float(23.4), float(0), float(0), float(0), float(0), 30)
shinn_guard12 = stcSvc.spawnObject('shinn_guard', 'tatooine', long(15124152), float(4.6), float(-20.8), float(23.4), float(0), float(0), float(0), float(0), 30)
# Vaigonn Shinn
vaigonn_shinn = stcSvc.spawnObject('vaigon_shinn', 'tatooine', long(15124152), float(1.7), float(-20.8), float(29.7), float(-1), float(0), float(0), float(0), 30)
return
@@ -0,0 +1,41 @@
import sys
# Project SWG: Mos Eisley Swoop gang: Static Spawns
# (C)2014 ProjectSWG
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
#Enforcers
swoop_gang_enforcer = stcSvc.spawnObject('swoop_gang_enforcer', 'tatooine', long(0), float(3183), float(5), float(-4786), float(0), float(0), float(0), float(0), 30)
swoop_gang_enforcer1 = stcSvc.spawnObject('swoop_gang_enforcer', 'tatooine', long(0), float(3208), float(5), float(-4824), float(0), float(0), float(0), float(0), 30)
#Punk
swoop_gang_punk = stcSvc.spawnObject('swoop_gang_punk', 'tatooine', long(0), float(3194), float(5), float(-4839), float(0), float(0), float(0), float(0), 30)
swoop_gang_punk1 = stcSvc.spawnObject('swoop_gang_punk', 'tatooine', long(0), float(3167), float(5), float(-4795), float(0), float(0), float(0), float(0), 30)
swoop_gang_punk2 = stcSvc.spawnObject('swoop_gang_punk', 'tatooine', long(0), float(3207), float(5), float(-4808), float(0), float(0), float(0), float(0), 30)
swoop_gang_punk3 = stcSvc.spawnObject('swoop_gang_punk', 'tatooine', long(0), float(3149), float(5), float(-4816), float(0), float(0), float(0), float(0), 30)
#Rogue
swoop_gang_rogue = stcSvc.spawnObject('swoop_gang_rogue', 'tatooine', long(0), float(3151), float(5), float(-4802), float(0), float(0), float(0), float(0), 30)
swoop_gang_rogue1 = stcSvc.spawnObject('swoop_gang_rogue', 'tatooine', long(0), float(3199), float(5), float(-4799), float(0), float(0), float(0), float(0), 30)
swoop_gang_rogue2 = stcSvc.spawnObject('swoop_gang_rogue', 'tatooine', long(0), float(3180), float(5), float(-4811), float(0), float(0), float(0), float(0), 30)
#thug
swoop_gang_thug = stcSvc.spawnObject('swoop_gang_thug', 'tatooine', long(0), float(3220), float(5), float(-4800), float(0), float(0), float(0), float(0), 30)
swoop_gang_thug1 = stcSvc.spawnObject('swoop_gang_thug', 'tatooine', long(0), float(3169), float(5), float(-4823), float(0), float(0), float(0), float(0), 30)
swoop_gang_thug2 = stcSvc.spawnObject('swoop_gang_thug', 'tatooine', long(0), float(3168), float(5), float(-4773), float(0), float(0), float(0), float(0), 30)
return
@@ -0,0 +1,52 @@
import sys
# Project SWG: MosEisley Tempest Rills: Static Spawns
# (C)2014 ProjectSWG
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
# Tempest rills
tempest_rill1 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3716), float(5), float(-4602), float(0), float(0), float(0), float(0), 30)
tempest_rill2 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3701), float(5), float(-4649), float(0), float(0), float(0), float(0), 30)
tempest_rill3 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3741), float(5), float(-4651), float(0), float(0), float(0), float(0), 30)
tempest_rill4 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3668), float(5), float(-4597), float(0), float(0), float(0), float(0), 30)
tempest_rill5 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3695), float(5), float(-4613), float(0), float(0), float(0), float(0), 30)
tempest_rill6 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3678), float(5), float(-4613), float(0), float(0), float(0), float(0), 30)
tempest_rill7 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3718), float(5), float(-4651), float(0), float(0), float(0), float(0), 30)
tempest_rill8 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3737), float(5), float(-4633), float(0), float(0), float(0), float(0), 30)
tempest_rill9 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3692), float(5), float(-4621), float(0), float(0), float(0), float(0), 30)
tempest_rill10 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3695), float(5), float(-4646), float(0), float(0), float(0), float(0), 30)
tempest_rill11 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3795), float(5), float(-4647), float(0), float(0), float(0), float(0), 30)
tempest_rill12 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3716), float(5), float(-4613), float(0), float(0), float(0), float(0), 30)
tempest_rill13 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3704), float(5), float(-4624), float(0), float(0), float(0), float(0), 30)
tempest_rill14 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3687), float(5), float(-4600), float(0), float(0), float(0), float(0), 30)
tempest_rill15 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3709), float(5), float(-4611), float(0), float(0), float(0), float(0), 30)
tempest_rill16 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3725), float(5), float(-4619), float(0), float(0), float(0), float(0), 30)
tempest_rill17 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3727), float(5), float(-4638), float(0), float(0), float(0), float(0), 30)
tempest_rill18 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3716), float(5), float(-4622), float(0), float(0), float(0), float(0), 30)
tempest_rill19 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3710), float(5), float(-4637), float(0), float(0), float(0), float(0), 30)
tempest_rill20 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3698), float(5), float(-4637), float(0), float(0), float(0), float(0), 30)
tempest_rill21 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3684), float(5), float(-4645), float(0), float(0), float(0), float(0), 30)
# Tempest rills
tempest_rill4 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3875), float(48), float(-5068), float(0), float(0), float(0), float(0), 30)
tempest_rill41 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3855), float(45), float(-5048), float(0), float(0), float(0), float(0), 30)
tempest_rill42 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3865), float(45), float(-5058), float(0), float(0), float(0), float(0), 30)
tempest_rill43 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3885), float(56), float(-5088), float(0), float(0), float(0), float(0), 30)
tempest_rill44 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3892), float(58), float(-5078), float(0), float(0), float(0), float(0), 30)
tempest_rill45 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3860), float(44), float(-5043), float(0), float(0), float(0), float(0), 30)
tempest_rill46 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3870), float(44), float(-5053), float(0), float(0), float(0), float(0), 30)
tempest_rill47 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3877), float(53), float(-5082), float(0), float(0), float(0), float(0), 30)
tempest_rill48 = stcSvc.spawnObject('tempest_rill', 'tatooine', long(0), float(3890), float(54), float(-5073), float(0), float(0), float(0), float(0), 30)
return
@@ -0,0 +1,39 @@
import sys
# Project SWG: Mos Eisley Toogi Bok's place: Static Spawns
# (C)2014 ProjectSWG
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
# Thiefs
thiefs = stcSvc.spawnObject('thief', 'tatooine', long(0), float(2780), float(6), float(-4579), float(0), float(0), float(0), float(0), 30)
thiefs1 = stcSvc.spawnObject('thief', 'tatooine', long(0), float(2781), float(6), float(-4604), float(0), float(0), float(0), float(0), 30)
thiefs2 = stcSvc.spawnObject('thief', 'tatooine', long(0), float(2732), float(9), float(-4619), float(0), float(0), float(0), float(0), 30)
thiefs3 = stcSvc.spawnObject('thief', 'tatooine', long(0), float(2717), float(11), float(-4594), float(0), float(0), float(0), float(0), 30)
thiefs4 = stcSvc.spawnObject('thief', 'tatooine', long(0), float(2733), float(7), float(-4563), float(0), float(0), float(0), float(0), 30)
thiefs5 = stcSvc.spawnObject('thief', 'tatooine', long(0), float(2762), float(7), float(-4535), float(0), float(0), float(0), float(0), 30)
thiefs6 = stcSvc.spawnObject('thief', 'tatooine', long(0), float(2793), float(7), float(-4554), float(0), float(0), float(0), float(0), 30)
thiefs7 = stcSvc.spawnObject('thief', 'tatooine', long(0), float(2771), float(6), float(-4594), float(0), float(0), float(0), float(0), 30)
thiefs8 = stcSvc.spawnObject('thief', 'tatooine', long(0), float(2763), float(7), float(-4623), float(0), float(0), float(0), float(0), 30)
thiefs9 = stcSvc.spawnObject('thief', 'tatooine', long(0), float(2809), float(8), float(-4562), float(0), float(0), float(0), float(0), 30)
thiefs10 = stcSvc.spawnObject('thief', 'tatooine', long(0), float(2807), float(7), float(-4592), float(0), float(0), float(0), float(0), 30)
thiefs11 = stcSvc.spawnObject('thief', 'tatooine', long(0), float(2793), float(6), float(-4622), float(0), float(0), float(0), float(0), 30)
thiefs12 = stcSvc.spawnObject('thief', 'tatooine', long(0), float(2748), float(7), float(-4593), float(0), float(0), float(0), float(0), 30)
thiefs13 = stcSvc.spawnObject('thief', 'tatooine', long(0), float(2708), float(11), float(-4566), float(0), float(0), float(0), float(0), 30)
thiefs14 = stcSvc.spawnObject('thief', 'tatooine', long(0), float(2742), float(9), float(-4541), float(0), float(0), float(0), float(0), 30)
thiefs15 = stcSvc.spawnObject('thief', 'tatooine', long(0), float(2786), float(7), float(-4535), float(0), float(0), float(0), float(0), 30)
thiefs16 = stcSvc.spawnObject('thief', 'tatooine', long(0), float(2803), float(6), float(-4578), float(0), float(0), float(0), float(0), 30)
thiefs17 = stcSvc.spawnObject('thief', 'tatooine', long(0), float(2800), float(6), float(-4619), float(0), float(0), float(0), float(0), 30)
return
@@ -0,0 +1,51 @@
import sys
# Project SWG: Moseisley Tusken soldiers: Static Spawns
# (C)2014 ProjectSWG
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
# Tusken Solders
soldiers = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4168), float(8), float(-4735), float(0), float(0), float(0), float(0), 45)
soldiers1 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4170), float(8), float(-4731), float(0), float(0), float(0), float(0), 45)
soldiers11 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4172), float(8), float(-4727), float(0), float(0), float(0), float(0), 45)
soldiers12 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4174), float(8), float(-4723), float(0), float(0), float(0), float(0), 45)
soldiers13 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4176), float(8), float(-4719), float(0), float(0), float(0), float(0), 45)
soldiers14 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4178), float(8), float(-4739), float(0), float(0), float(0), float(0), 45)
soldiers15 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4176), float(8), float(-4743), float(0), float(0), float(0), float(0), 45)
soldiers2 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4162), float(8), float(-4735), float(0), float(0), float(0), float(0), 45)
soldiers25 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4168), float(8), float(-4739), float(0), float(0), float(0), float(0), 45)
soldiers26 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4166), float(8), float(-4743), float(0), float(0), float(0), float(0), 45)
soldiers27 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4164), float(8), float(-4747), float(0), float(0), float(0), float(0), 45)
soldiers28 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4162), float(8), float(-4751), float(0), float(0), float(0), float(0), 45)
soldiers29 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4160), float(8), float(-4756), float(0), float(0), float(0), float(0), 45)
soldiers3 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4158), float(8), float(-4735), float(0), float(0), float(0), float(0), 45)
soldiers31 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4160), float(8), float(-4731), float(0), float(0), float(0), float(0), 45)
soldiers32 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4162), float(8), float(-4727), float(0), float(0), float(0), float(0), 45)
soldiers33 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4164), float(8), float(-4723), float(0), float(0), float(0), float(0), 45)
soldiers38 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4158), float(8), float(-4751), float(0), float(0), float(0), float(0), 45)
soldiers39 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4156), float(8), float(-4756), float(0), float(0), float(0), float(0), 45)
soldiers4 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4154), float(8), float(-4735), float(0), float(0), float(0), float(0), 45)
soldiers41 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4156), float(8), float(-4731), float(0), float(0), float(0), float(0), 45)
soldiers42 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4158), float(8), float(-4727), float(0), float(0), float(0), float(0), 45)
soldiers47 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4152), float(8), float(-4747), float(0), float(0), float(0), float(0), 45)
soldiers48 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4156), float(8), float(-4751), float(0), float(0), float(0), float(0), 45)
soldiers49 = stcSvc.spawnObject('tusken_soldier', 'tatooine', long(0), float(4158), float(8), float(-4756), float(0), float(0), float(0), float(0), 45)
return
@@ -0,0 +1,27 @@
import sys
# Project SWG: Moseisley Tusken warriors: Static Spawns
# (C)2014 ProjectSWG
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
# Tusken Warriors
warrior = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4288), float(8), float(-4729), float(0), float(0), float(0), float(0), 45)
warrior1 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4290), float(8), float(-4725), float(0), float(0), float(0), float(0), 45)
warrior2 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4292), float(8), float(-4721), float(0), float(0), float(0), float(0), 45)
warrior3 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4290), float(8), float(-4717), float(0), float(0), float(0), float(0), 45)
warrior4 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4288), float(8), float(-4713), float(0), float(0), float(0), float(0), 45)
warrior5 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4290), float(8), float(-4733), float(0), float(0), float(0), float(0), 45)
warrior6 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4292), float(8), float(-4737), float(0), float(0), float(0), float(0), 45)
warrior8 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4290), float(8), float(-4741), float(0), float(0), float(0), float(0), 45)
warrior9 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4288), float(8), float(-4745), float(0), float(0), float(0), float(0), 45)
warrior0 = stcSvc.spawnObject('tusken_warrior', 'tatooine', long(0), float(4286), float(8), float(-4749), float(0), float(0), float(0), float(0), 45)
@@ -0,0 +1,80 @@
import sys
# Project SWG: Tusken ZElaots: Static Spawns
# (C)2014 ProjectSWG
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
# Outside of Tusken camp
zealot = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4005), float(5), float(-4846), float(0), float(0), float(0), float(0), 45)
zealot1 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4009), float(5), float(-4851), float(0), float(0), float(0), float(0), 45)
zealot2 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4009), float(5), float(-4852), float(0), float(0), float(0), float(0), 45)
# Outside of Tusken camp pt2
zealot3 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4051), float(5), float(-4859), float(0), float(0), float(0), float(0), 45)
zealot4 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4050), float(5), float(-4859), float(0), float(0), float(0), float(0), 45)
zealot5 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4050), float(5), float(-4858), float(0), float(0), float(0), float(0), 45)
# inside camp pt1 (behind the camp)
zealot5 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4076), float(5), float(-4812), float(0), float(0), float(0), float(0), 45)
zealot6 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4075), float(5), float(-4812), float(0), float(0), float(0), float(0), 45)
zealot7 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4074), float(5), float(-4812), float(0), float(0), float(0), float(0), 45)
# inside camp p2 (coming from starport)
zealot8 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(3991), float(5), float(-4794), float(0), float(0), float(0), float(0), 45)
zealot9 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(3995), float(5), float(-4788), float(0), float(0), float(0), float(0), 45)
zealot10 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(3993), float(5), float(-4794), float(0), float(0), float(0), float(0), 45)
zealot11 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(3992), float(5), float(-4812), float(0), float(0), float(0), float(0), 45)
zealot12 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(3997), float(5), float(-4812), float(0), float(0), float(0), float(0), 45)
zealot12 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4010), float(5), float(-4811), float(0), float(0), float(0), float(0), 45)
zealot13 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4014), float(5), float(-4811), float(0), float(0), float(0), float(0), 45)
zealot14 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4010), float(5), float(-4795), float(0), float(0), float(0), float(0), 45)
zealot15 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4013), float(5), float(-4793), float(0), float(0), float(0), float(0), 45)
zealot16 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4005), float(5), float(-4783), float(0), float(0), float(0), float(0), 45)
# inside camp pt3 (2nd from starport
zealot17 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4009), float(5), float(-4758), float(0), float(0), float(0), float(0), 45)
zealot18 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4010), float(5), float(-4759), float(0), float(0), float(0), float(0), 45)
zealot19 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4028), float(5), float(-4767), float(0), float(0), float(0), float(0), 45)
zealot20 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4020), float(5), float(-4766), float(0), float(0), float(0), float(0), 45)
zealot21 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4038), float(5), float(-4736), float(0), float(0), float(0), float(0), 45)
zealot22 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4033), float(5), float(-4743), float(0), float(0), float(0), float(0), 45)
zealot23 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4048), float(5), float(-4767), float(0), float(0), float(0), float(0), 45)
zealot24 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4039), float(5), float(-4767), float(0), float(0), float(0), float(0), 45)
zealot25 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4056), float(5), float(-4787), float(0), float(0), float(0), float(0), 45)
zealot26 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4047), float(5), float(-4787), float(0), float(0), float(0), float(0), 45)
zealot27 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4044), float(5), float(-4807), float(0), float(0), float(0), float(0), 45)
zealot28 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4049), float(5), float(-4807), float(0), float(0), float(0), float(0), 45)
zealot29 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4065), float(5), float(-4774), float(0), float(0), float(0), float(0), 45)
zealot30 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4063), float(5), float(-4767), float(0), float(0), float(0), float(0), 45)
zealot31 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4074), float(5), float(-4755), float(0), float(0), float(0), float(0), 45)
zealot32 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4065), float(5), float(-4755), float(0), float(0), float(0), float(0), 45)
zealot33 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4065), float(5), float(-4743), float(0), float(0), float(0), float(0), 45)
zealot34 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4070), float(5), float(-4743), float(0), float(0), float(0), float(0), 45)
zealot35 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4094), float(5), float(-4747), float(0), float(0), float(0), float(0), 45)
zealot36 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4102), float(5), float(-4753), float(0), float(0), float(0), float(0), 45)
zealot37 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4093), float(5), float(-4771), float(0), float(0), float(0), float(0), 45)
zealot38 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4080), float(5), float(-4766), float(0), float(0), float(0), float(0), 45)
zealot39 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4083), float(5), float(-4787), float(0), float(0), float(0), float(0), 45)
zealot40 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4094), float(5), float(-4783), float(0), float(0), float(0), float(0), 45)
zealot41 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4084), float(5), float(-4801), float(0), float(0), float(0), float(0), 45)
# inside camp pt4 terrace of the building
zealot42 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4081), float(8), float(-4752), float(0), float(0), float(0), float(0), 45)
zealot43 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4078), float(8), float(-4759), float(0), float(0), float(0), float(0), 45)
zealot44 = stcSvc.spawnObject('tusken_zealot', 'tatooine', long(0), float(4086), float(8), float(-4762), float(0), float(0), float(0), float(0), 45)
return
@@ -0,0 +1,28 @@
import sys
# Project SWG: water thief: Static Spawns
# (C)2014 ProjectSWG
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
# Outside of Tusken camp
water_thief = stcSvc.spawnObject('water_thief', 'tatooine', long(0), float(3079), float(7), float(-4370), float(0), float(0), float(0), float(0), 45)
water_thief1 = stcSvc.spawnObject('water_thief', 'tatooine', long(0), float(3075), float(8), float(-4350), float(0), float(0), float(0), float(0), 45)
water_thief2 = stcSvc.spawnObject('water_thief', 'tatooine', long(0), float(3097), float(8), float(-4350), float(0), float(0), float(0), float(0), 45)
water_thief3 = stcSvc.spawnObject('water_thief', 'tatooine', long(0), float(3094), float(6), float(-4373), float(0), float(0), float(0), float(0), 45)
water_thief4 = stcSvc.spawnObject('water_thief', 'tatooine', long(0), float(3065), float(5), float(-4377), float(0), float(0), float(0), float(0), 45)
water_thief5 = stcSvc.spawnObject('water_thief', 'tatooine', long(0), float(3057), float(6), float(-4359), float(0), float(0), float(0), float(0), 45)
water_thief6 = stcSvc.spawnObject('water_thief', 'tatooine', long(0), float(3106), float(9), float(-4350), float(0), float(0), float(0), float(0), 45)
water_thief7 = stcSvc.spawnObject('water_thief', 'tatooine', long(0), float(3086), float(9), float(-4342), float(0), float(0), float(0), float(0), 45)
water_thief8 = stcSvc.spawnObject('water_thief', 'tatooine', long(0), float(3065), float(8), float(-4348), float(0), float(0), float(0), float(0), 45)
water_thief9 = stcSvc.spawnObject('water_thief', 'tatooine', long(0), float(3054), float(5), float(-4378), float(0), float(0), float(0), float(0), 45)
return
@@ -0,0 +1,68 @@
import sys
# Project SWG: MosEisley Rat Spawn: Static Spawns
# (C)2014 ProjectSWG
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
# City Sewer Swamprats
city_sewer = stcSvc.spawnObject('city_sewer_swamprat', 'tatooine', long(0), float(3216), float(8), float(-4465), float(0), float(0), float(0), float(0), 30)
city_sewer1 = stcSvc.spawnObject('city_sewer_swamprat', 'tatooine', long(0), float(3212), float(8), float(-4465), float(0), float(0), float(0), float(0), 30)
city_sewer2 = stcSvc.spawnObject('city_sewer_swamprat', 'tatooine', long(0), float(3208), float(8), float(-4467), float(0), float(0), float(0), float(0), 30)
city_sewer3 = stcSvc.spawnObject('city_sewer_swamprat', 'tatooine', long(0), float(3218), float(8), float(-4463), float(0), float(0), float(0), float(0), 30)
city_sewer4 = stcSvc.spawnObject('city_sewer_swamprat', 'tatooine', long(0), float(3220), float(8), float(-4462), float(0), float(0), float(0), float(0), 30)
city_sewer5 = stcSvc.spawnObject('city_sewer_swamprat', 'tatooine', long(0), float(3224), float(8), float(-4469), float(0), float(0), float(0), float(0), 30)
city_sewer6 = stcSvc.spawnObject('city_sewer_swamprat', 'tatooine', long(0), float(3218), float(8), float(-4467), float(0), float(0), float(0), float(0), 30)
city_sewer7 = stcSvc.spawnObject('city_sewer_swamprat', 'tatooine', long(0), float(3216), float(8), float(-4458), float(0), float(0), float(0), float(0), 30)
city_sewer8 = stcSvc.spawnObject('city_sewer_swamprat', 'tatooine', long(0), float(3207), float(8), float(-4457), float(0), float(0), float(0), float(0), 30)
city_sewer9 = stcSvc.spawnObject('city_sewer_swamprat', 'tatooine', long(0), float(3211), float(8), float(-4472), float(0), float(0), float(0), float(0), 30)
city_sewer10 = stcSvc.spawnObject('city_sewer_swamprat', 'tatooine', long(0), float(3208), float(8), float(-4474), float(0), float(0), float(0), float(0), 30)
# Sickly Womprats
sickly_womprat = stcSvc.spawnObject('sickly_womprat', 'tatooine', long(0), float(3115), float(9), float(-4758), float(0), float(0), float(0), float(0), 30)
sickly_womprat1 = stcSvc.spawnObject('sickly_womprat', 'tatooine', long(0), float(3111), float(9), float(-4758), float(0), float(0), float(0), float(0), 30)
sickly_womprat2 = stcSvc.spawnObject('sickly_womprat', 'tatooine', long(0), float(3103), float(9), float(-4758), float(0), float(0), float(0), float(0), 30)
sickly_womprat3 = stcSvc.spawnObject('sickly_womprat', 'tatooine', long(0), float(3115), float(9), float(-4754), float(0), float(0), float(0), float(0), 30)
sickly_womprat4 = stcSvc.spawnObject('sickly_womprat', 'tatooine', long(0), float(3115), float(9), float(-4750), float(0), float(0), float(0), float(0), 30)
sickly_womprat5 = stcSvc.spawnObject('sickly_womprat', 'tatooine', long(0), float(3117), float(9), float(-4760), float(0), float(0), float(0), float(0), 30)
sickly_womprat6 = stcSvc.spawnObject('sickly_womprat', 'tatooine', long(0), float(3121), float(9), float(-4766), float(0), float(0), float(0), float(0), 30)
sickly_womprat7 = stcSvc.spawnObject('sickly_womprat', 'tatooine', long(0), float(3124), float(9), float(-4756), float(0), float(0), float(0), float(0), 30)
sickly_womprat8 = stcSvc.spawnObject('sickly_womprat', 'tatooine', long(0), float(3119), float(9), float(-4750), float(0), float(0), float(0), float(0), 30)
sickly_womprat9 = stcSvc.spawnObject('sickly_womprat', 'tatooine', long(0), float(3122), float(9), float(-4754), float(0), float(0), float(0), float(0), 30)
sickly_womprat10 = stcSvc.spawnObject('sickly_womprat', 'tatooine', long(0), float(3104), float(9), float(-4762), float(0), float(0), float(0), float(0), 30)
# Normal Womprats
womprat = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3587), float(56), float(-4354), float(0), float(0), float(0), float(0), 30)
womprat1 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3583), float(56), float(-4354), float(0), float(0), float(0), float(0), 30)
womprat2 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3579), float(56), float(-4354), float(0), float(0), float(0), float(0), 30)
womprat3 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3587), float(56), float(-4350), float(0), float(0), float(0), float(0), 30)
womprat4 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3587), float(56), float(-4348), float(0), float(0), float(0), float(0), 30)
womprat5 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3587), float(56), float(-4358), float(0), float(0), float(0), float(0), 30)
womprat6 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3590), float(56), float(-4360), float(0), float(0), float(0), float(0), 30)
womprat7 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3594), float(56), float(-4364), float(0), float(0), float(0), float(0), 30)
womprat8 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3590), float(56), float(-4372), float(0), float(0), float(0), float(0), 30)
womprat9 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3592), float(56), float(-4376), float(0), float(0), float(0), float(0), 30)
womprat10 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3580), float(56), float(-4350), float(0), float(0), float(0), float(0), 30)
womprat2 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3841), float(49), float(-5072), float(0), float(0), float(0), float(0), 30)
womprat21 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3832), float(49), float(-5072), float(0), float(0), float(0), float(0), 30)
womprat22 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3823), float(49), float(-5072), float(0), float(0), float(0), float(0), 30)
womprat23 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3841), float(49), float(-5068), float(0), float(0), float(0), float(0), 30)
womprat24 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3841), float(49), float(-5060), float(0), float(0), float(0), float(0), 30)
womprat25 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3841), float(49), float(-5056), float(0), float(0), float(0), float(0), 30)
womprat26 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3839), float(49), float(-5082), float(0), float(0), float(0), float(0), 30)
womprat23 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3836), float(49), float(-5086), float(0), float(0), float(0), float(0), 30)
womprat24 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3837), float(49), float(-5090), float(0), float(0), float(0), float(0), 30)
womprat25 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3832), float(49), float(-5061), float(0), float(0), float(0), float(0), 30)
womprat26 = stcSvc.spawnObject('womprat', 'tatooine', long(0), float(3841), float(49), float(-5069), float(0), float(0), float(0), float(0), 30)
return
@@ -0,0 +1,40 @@
import sys
# Project SWG: MosEisley Worrts: Static Spawns
# (C)2014 ProjectSWG
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
# Tame Worrts
tame_worrt1 = stcSvc.spawnObject('tame_worrt', 'tatooine', long(0), float(3153), float(4), float(-4945), float(0), float(0), float(0), float(0), 30)
tame_worrt11 = stcSvc.spawnObject('tame_worrt', 'tatooine', long(0), float(3143), float(4), float(-4935), float(0), float(0), float(0), float(0), 30)
tame_worrt12 = stcSvc.spawnObject('tame_worrt', 'tatooine', long(0), float(3123), float(4), float(-4925), float(0), float(0), float(0), float(0), 30)
tame_worrt13 = stcSvc.spawnObject('tame_worrt', 'tatooine', long(0), float(3163), float(4), float(-4955), float(0), float(0), float(0), float(0), 30)
tame_worrt14 = stcSvc.spawnObject('tame_worrt', 'tatooine', long(0), float(3173), float(4), float(-4965), float(0), float(0), float(0), float(0), 30)
tame_worrt15 = stcSvc.spawnObject('tame_worrt', 'tatooine', long(0), float(3145), float(4), float(-4950), float(0), float(0), float(0), float(0), 30)
tame_worrt16 = stcSvc.spawnObject('tame_worrt', 'tatooine', long(0), float(3135), float(4), float(-4960), float(0), float(0), float(0), float(0), 30)
tame_worrt17 = stcSvc.spawnObject('tame_worrt', 'tatooine', long(0), float(3165), float(4), float(-4950), float(0), float(0), float(0), float(0), 30)
tame_worrt18 = stcSvc.spawnObject('tame_worrt', 'tatooine', long(0), float(3170), float(4), float(-4930), float(0), float(0), float(0), float(0), 30)
tame_worrt19 = stcSvc.spawnObject('tame_worrt', 'tatooine', long(0), float(3160), float(4), float(-4940), float(0), float(0), float(0), float(0), 30)
# Tame Worrts
tame_worrt2 = stcSvc.spawnObject('tame_worrt', 'tatooine', long(0), float(3125), float(4), float(-4726), float(0), float(0), float(0), float(0), 30)
tame_worrt21 = stcSvc.spawnObject('tame_worrt', 'tatooine', long(0), float(3115), float(4), float(-4716), float(0), float(0), float(0), float(0), 30)
tame_worrt22 = stcSvc.spawnObject('tame_worrt', 'tatooine', long(0), float(3105), float(4), float(-4706), float(0), float(0), float(0), float(0), 30)
tame_worrt23 = stcSvc.spawnObject('tame_worrt', 'tatooine', long(0), float(3135), float(4), float(-4736), float(0), float(0), float(0), float(0), 30)
tame_worrt24 = stcSvc.spawnObject('tame_worrt', 'tatooine', long(0), float(3145), float(4), float(-4746), float(0), float(0), float(0), float(0), 30)
tame_worrt25 = stcSvc.spawnObject('tame_worrt', 'tatooine', long(0), float(3120), float(4), float(-4721), float(0), float(0), float(0), float(0), 30)
tame_worrt26 = stcSvc.spawnObject('tame_worrt', 'tatooine', long(0), float(3110), float(4), float(-4731), float(0), float(0), float(0), float(0), 30)
tame_worrt27 = stcSvc.spawnObject('tame_worrt', 'tatooine', long(0), float(3130), float(4), float(-4741), float(0), float(0), float(0), float(0), 30)
tame_worrt28 = stcSvc.spawnObject('tame_worrt', 'tatooine', long(0), float(3140), float(4), float(-4711), float(0), float(0), float(0), float(0), 30)
tame_worrt29 = stcSvc.spawnObject('tame_worrt', 'tatooine', long(0), float(3130), float(4), float(-4726), float(0), float(0), float(0), float(0), 30)
return
+4 -4
View File
@@ -17,14 +17,14 @@ def addPlanetSpawns(core, planet):
# Cantina Interior
dalaSocuna = stcSvc.spawnObject('object/mobile/shared_space_rebel_tier1_tatooine_socuna.iff', 'tatooine', long(1256068), float(-28.4), float(-0.5), float(9.4), float(0.33), float(0.94))
dalaSocuna.setCustomName2('Commander Da\'la Socuna')
dalaSocuna.setOptionsBitmask(256)
#dalaSocuna.setCustomName2('Commander Da\'la Socuna')
#dalaSocuna.setOptionsBitmask(256)
#Watto's Shop ****TODO: Get Proper cells for Watto's Shop once Buildout structures are spawning as intended again.
watto = stcSvc.spawnObject('object/mobile/shared_watto.iff', 'tatooine', long(26670), float(4.7), float(-0.5), float(2.4), float(0.70), float(-0.71))
watto.setCustomName2('Watto')
watto.setOptionsBitmask(256)
#watto.setCustomName2('Watto')
#watto.setOptionsBitmask(256)
#Exterior Uninteractable NPCs
commoner18 = stcSvc.spawnObject('object/mobile/shared_dressed_commoner_naboo_zabrak_female_02.iff', 'tatooine', long(0), float(-2915.3), float(5.0), float(2148.5), float(0), float(0))