This commit is contained in:
Light2
2014-04-02 18:12:20 +02:00
37 changed files with 1459 additions and 387 deletions
+16
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@@ -0,0 +1,16 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_action_line_me_dm', 5)
core.skillModService.addSkillMod(actor, 'expertise_action_line_me_burst', 5)
core.skillModService.addSkillMod(actor, 'expertise_action_line_me_smash', 5)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_action_line_me_dm', 5)
core.skillModService.deductSkillMod(actor, 'expertise_action_line_me_burst', 5)
core.skillModService.deductSkillMod(actor, 'expertise_action_line_me_smash', 5)
return
+20
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@@ -0,0 +1,20 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_action_line_me_dm', 10)
core.skillModService.addSkillMod(actor, 'expertise_action_line_me_burst', 10)
core.skillModService.addSkillMod(actor, 'expertise_action_line_me_smash', 10)
core.skillModService.addSkillMod(actor, 'fast_attack_line_me_dm', 5)
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_me_enhance', 900)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_action_line_me_dm', 10)
core.skillModService.deductSkillMod(actor, 'expertise_action_line_me_burst', 10)
core.skillModService.deductSkillMod(actor, 'expertise_action_line_me_smash', 10)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_me_dm', 5)
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_me_enhance', 900)
return
+20
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@@ -0,0 +1,20 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_action_line_me_dm', 15)
core.skillModService.addSkillMod(actor, 'expertise_action_line_me_burst', 20)
core.skillModService.addSkillMod(actor, 'expertise_action_line_me_smash', 20)
core.skillModService.addSkillMod(actor, 'fast_attack_line_me_dm', 15)
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_me_enhance', 1800)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_action_line_me_dm', 15)
core.skillModService.deductSkillMod(actor, 'expertise_action_line_me_burst', 20)
core.skillModService.deductSkillMod(actor, 'expertise_action_line_me_smash', 20)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_me_dm', 15)
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_me_enhance', 1800)
return
@@ -0,0 +1,16 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_freeshot_me_heal', 5)
core.skillModService.addSkillMod(actor, 'fast_attack_line_me_revive', 5)
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_me_evasion', 10)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_freeshot_me_heal', 5)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_me_revive', 5)
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_me_evasion', 10)
return
@@ -0,0 +1,18 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'fast_attack_line_me_heal', 5)
core.skillModService.addSkillMod(actor, 'expertise_freeshot_me_heal', 10)
core.skillModService.addSkillMod(actor, 'fast_attack_line_me_revive', 10)
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_me_evasion', 20)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'fast_attack_line_me_heal', 5)
core.skillModService.deductSkillMod(actor, 'expertise_freeshot_me_heal', 10)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_me_revive', 10)
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_me_evasion', 20)
return
@@ -0,0 +1,20 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'fast_attack_line_me_heal', 10)
core.skillModService.addSkillMod(actor, 'expertise_freeshot_me_heal', 15)
core.skillModService.addSkillMod(actor, 'fast_attack_line_me_revive', 15)
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_me_evasion', 30)
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_me_stasis_self', 2)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'fast_attack_line_me_heal', 10)
core.skillModService.deductSkillMod(actor, 'expertise_freeshot_me_heal', 15)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_me_revive', 15)
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_me_evasion', 30)
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_me_stasis_self', 2)
return
@@ -0,0 +1,16 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_me_dot', 10)
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_me_debuff', 1)
core.skillModService.addSkillMod(actor, 'fast_attack_line_me_debuff', 5)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_me_dot', 10)
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_me_debuff', 1)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_me_debuff', 5)
return
@@ -0,0 +1,18 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_me_dot', 20)
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_me_debuff', 3)
core.skillModService.addSkillMod(actor, 'fast_attack_line_me_debuff', 10)
core.skillModService.addSkillMod(actor, 'expertise_freeshot_me_debuff', 10)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_me_dot', 20)
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_me_debuff', 3)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_me_debuff', 10)
core.skillModService.deductSkillMod(actor, 'expertise_freeshot_me_debuff', 10)
return
@@ -0,0 +1,20 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_me_dot', 30)
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_me_debuff', 5)
core.skillModService.addSkillMod(actor, 'fast_attack_line_me_debuff', 15)
core.skillModService.addSkillMod(actor, 'expertise_freeshot_me_debuff', 15)
core.skillModService.addSkillMod(actor, 'me_doom_chance', 20)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_me_dot', 30)
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_me_debuff', 5)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_me_debuff', 15)
core.skillModService.deductSkillMod(actor, 'expertise_freeshot_me_debuff', 15)
core.skillModService.deductSkillMod(actor, 'me_doom_chance', 20)
return
+14
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@@ -0,0 +1,14 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_action_line_sp_dm', 10)
core.skillModService.addSkillMod(actor, 'fast_attack_line_sp_dm', 5)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_action_line_sp_dm', 10)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_sp_dm', 5)
return
+16
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@@ -0,0 +1,16 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_action_line_sp_dm', 15)
core.skillModService.addSkillMod(actor, 'fast_attack_line_sp_dm', 10)
core.skillModService.addSkillMod(actor, 'expertise_action_line_sp_dot', 15)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_action_line_sp_dm', 15)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_sp_dm', 10)
core.skillModService.deductSkillMod(actor, 'expertise_action_line_sp_dot', 15)
return
+20
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@@ -0,0 +1,20 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_action_line_sp_dm', 20)
core.skillModService.addSkillMod(actor, 'fast_attack_line_sp_dm', 15)
core.skillModService.addSkillMod(actor, 'expertise_freeshot_sp_dm', 20)
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_sp_dm', 20)
core.skillModService.addSkillMod(actor, 'expertise_action_line_sp_dot', 25)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_action_line_sp_dm', 20)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_sp_dm', 15)
core.skillModService.deductSkillMod(actor, 'expertise_freeshot_sp_dm', 20)
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_sp_dm', 20)
core.skillModService.deductSkillMod(actor, 'expertise_action_line_sp_dot', 25)
return
@@ -0,0 +1,14 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_sp_preparation', 20)
core.skillModService.addSkillMod(actor, 'fast_attack_line_sp_smoke', 5)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_sp_preparation', 20)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_sp_smoke', 5)
return
@@ -0,0 +1,16 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_sp_preparation', 40)
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_sp_preparation', 5)
core.skillModService.addSkillMod(actor, 'fast_attack_line_sp_smoke', 15)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_sp_preparation', 40)
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_sp_preparation', 5)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_sp_smoke', 15)
return
@@ -0,0 +1,18 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_cooldown_line_sp_preparation', 60)
core.skillModService.addSkillMod(actor, 'expertise_buff_duration_line_sp_preparation', 10)
core.skillModService.addSkillMod(actor, 'fast_attack_line_sp_smoke', 20)
core.skillModService.addSkillMod(actor, 'fast_attack_line_sp_perfect', 15)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_cooldown_line_sp_preparation', 60)
core.skillModService.deductSkillMod(actor, 'expertise_buff_duration_line_sp_preparation', 10)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_sp_smoke', 20)
core.skillModService.deductSkillMod(actor, 'fast_attack_line_sp_perfect', 15)
return
@@ -0,0 +1,14 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_strikethrough_chance', 1)
core.skillModService.addSkillMod(actor, 'expertise_action_all', 5)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_strikethrough_chance', 1)
core.skillModService.deductSkillMod(actor, 'expertise_action_all', 5)
return
@@ -0,0 +1,14 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_strikethrough_chance', 2)
core.skillModService.addSkillMod(actor, 'expertise_action_all', 10)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_strikethrough_chance', 2)
core.skillModService.deductSkillMod(actor, 'expertise_action_all', 10)
return
@@ -0,0 +1,20 @@
import sys
def setup(core, actor, buff):
return
def add(core, actor, buff):
core.skillModService.addSkillMod(actor, 'expertise_strikethrough_chance', 3)
core.skillModService.addSkillMod(actor, 'expertise_action_all', 15)
core.skillModService.addSkillMod(actor, 'expertise_avoidance_overpower', 5)
core.skillModService.addSkillMod(actor, 'movement_resist_snare', 100)
core.skillModService.addSkillMod(actor, 'movement_resist_root', 100)
return
def remove(core, actor, buff):
core.skillModService.deductSkillMod(actor, 'expertise_strikethrough_chance', 3)
core.skillModService.deductSkillMod(actor, 'expertise_action_all', 15)
core.skillModService.deductSkillMod(actor, 'expertise_avoidance_overpower', 5)
core.skillModService.deductSkillMod(actor, 'movement_resist_snare', 100)
core.skillModService.deductSkillMod(actor, 'movement_resist_root', 100)
return
+2 -2
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@@ -46,7 +46,7 @@ def handleStartdance(core, owner, eventType, returnList):
if not item:
return
#if eventType == 0:
startDance(coreObject, actorObject, '', int(item.getObjectId()))
return
@@ -90,7 +90,7 @@ def startDance(core, actor, danceName, visual):
if not actor.getPerformanceWatchee():
#this also notifies the client with a delta4
actor.setPerformanceWatchee(actor)
actor.addAudience(actor)
actor.addSpectator(actor)
#this should send a CREO3
actor.setPosture(0x09);
-5
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@@ -11,10 +11,5 @@ def run(core, actor, target, commandString):
actor.sendSystemMessage('@performance:dance_not_performing', 0)
return
#since we need to stop performance for any posture change,
# all packets are triggered in setPosture.
# this may not be very consistent, but it prevents
# duplicate code.
actor.stopPerformance()
return
+1 -1
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@@ -10,7 +10,7 @@ def run(core, actor, target, commandString):
if performer is None:
return
performer.removeAudience(actor)
performer.removeSpectator(actor)
actor.setPerformanceWatchee(None)
if not actor.getPerformanceListenee():
actor.setMoodAnimation('')
@@ -0,0 +1,39 @@
import sys
from services.equipment import BonusSetTemplate
from java.util import Vector
def addBonusSet(core):
bonusSet = BonusSetTemplate("set_bonus_jedi_robe")
# Waistpack
bonusSet.addRequiredTemplate("object/tangible/wearables/backpack/shared_fannypack_s01.iff")
# Jedi Robes - Light
bonusSet.addRequiredTemplate("object/tangible/wearables/robe/shared_robe_jedi_light_s01.iff")
bonusSet.addRequiredTemplate("object/tangible/wearables/robe/shared_robe_jedi_light_s02.iff")
bonusSet.addRequiredTemplate("object/tangible/wearables/robe/shared_robe_jedi_light_s03.iff")
bonusSet.addRequiredTemplate("object/tangible/wearables/robe/shared_robe_jedi_light_s04.iff")
bonusSet.addRequiredTemplate("object/tangible/wearables/robe/shared_robe_jedi_light_s05.iff")
# Jedi Robes - Dark
bonusSet.addRequiredTemplate("object/tangible/wearables/robe/shared_robe_jedi_dark_s01.iff")
bonusSet.addRequiredTemplate("object/tangible/wearables/robe/shared_robe_jedi_dark_s02.iff")
bonusSet.addRequiredTemplate("object/tangible/wearables/robe/shared_robe_jedi_dark_s03.iff")
bonusSet.addRequiredTemplate("object/tangible/wearables/robe/shared_robe_jedi_dark_s04.iff")
bonusSet.addRequiredTemplate("object/tangible/wearables/robe/shared_robe_jedi_dark_s05.iff")
# Jedi Cloaks
bonusSet.addRequiredTemplate("object/tangible/wearables/robe/shared_robe_s32.iff")
bonusSet.addRequiredTemplate("object/tangible/wearables/robe/shared_robe_s32_h1.iff")
bonusSet.addRequiredTemplate("object/tangible/wearables/robe/shared_robe_s33.iff")
bonusSet.addRequiredTemplate("object/tangible/wearables/robe/shared_robe_s33_h1.iff")
core.equipmentService.addBonusSetTemplate(bonusSet)
def handleChange(core, creature, set):
wornItems = set.getWornTemplateCount(creature)
if wornItems == 2:
core.buffService.addBuffToCreature(creature, "set_bonus_jedi_robe_1", creature)
else:
core.buffService.removeBuffFromCreatureByName(creature, "set_bonus_jedi_robe_1")
@@ -1,4 +1,16 @@
import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_fannypack_04_01')
object.setDetailFilename('static_item_d')
object.setDetailName('item_fannypack_04_01')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 50)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 50)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 50)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 50)
object.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_jedi_robe_1')
object.setAttachment('setBonus', 'set_bonus_jedi_robe')
return
@@ -2,15 +2,20 @@ import sys
def setup(core, object):
object.setStfFilename('static_item_n')
object.setStfName('item_jedi_robe_light_04_04')
object.setStfName('item_jedi_robe_light_03_03')
object.setDetailFilename('static_item_d')
object.setDetailName('item_jedi_robe_light_04_04')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 185)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 185)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:agility_modified', 185)
object.setDetailName('item_jedi_robe_light_03_03')
object.setStringAttribute('protection_level', 'Luminous')
object.setStringAttribute('class_required', 'Jedi')
object.setIntAttribute('required_combat_level', 80)
object.setAttachment('type', 'jedi_robe')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 185)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 185)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:agility_modified', 185)
object.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_jedi_robe_1')
object.setAttachment('type', 'jedi_robe')
object.setAttachment('setBonus', 'set_bonus_jedi_robe')
return
@@ -5,15 +5,22 @@ def setup(core, object):
object.setStfName('item_jedi_robe_light_04_04')
object.setDetailFilename('static_item_d')
object.setDetailName('item_jedi_robe_light_04_04')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 250)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 250)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:agility_modified', 250)
object.setStringAttribute('protection_level', 'Radiant')
object.setStringAttribute('class_required', 'Jedi')
object.setIntAttribute('required_combat_level', 90)
object.setAttachment('type', 'jedi_robe')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 250)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:strength_modified', 250)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:agility_modified', 250)
object.setStringAttribute('proc_name', '@ui_buff:proc_old_light_jedi_gift')
object.setStringAttribute('@set_bonus:piece_bonus_count_2', '@set_bonus:set_bonus_jedi_robe_1')
object.setAttachment('type', 'jedi_robe')
object.setAttachment('setBonus', 'set_bonus_jedi_robe')
return
+2 -2
View File
@@ -7,7 +7,7 @@ def createRadial(core, owner, target, radials):
if owner.getPerformanceWatchee() == target:
if target.getPerformanceType() is True:
radials.add(RadialOptions(0, 141, 3, 'Stop Watching'))
elif owner.getPerformanceListenee() == target: # TODO: Get rid of PerformanceWatchee variable, no need for listenee (same thing really)
elif owner.getPerformanceListenee() == target:
radials.add(RadialOptions(0, 141, 3, 'Stop Listening'))
else:
if target.getPerformanceType() is True:
@@ -27,6 +27,6 @@ def handleSelection(core, owner, target, option):
return
if option == 141:
#core.commandService.callCommand(owner, 'stopwatching', target, '') #SWGList error for remove audience in CreatureObject
core.commandService.callCommand(owner, 'stopwatching', target, '')
return
return
+6 -4
View File
@@ -1,12 +1,14 @@
import sys
# Temporarily disabled until the skillmod calculation system is refactored
def add(core, actor, name, base):
actor.addSkillMod(name, base)
actor.setMaxAction(actor.getMaxAction() + int((float(actor.getMaxAction()) * (float(base) / float(100)))))
#actor.addSkillMod(name, base)
#actor.setMaxAction(actor.getMaxAction() + int((float(actor.getMaxAction()) * (float(base) / float(100)))))
return
def deduct(core, actor, name, base):
actor.deductSkillMod(name, base)
actor.setMaxAction(actor.getMaxAction() - int((float(actor.getMaxAction()) * (float(base) / float(100)))))
#actor.deductSkillMod(name, base)
#actor.setMaxAction(actor.getMaxAction() - int((float(actor.getMaxAction()) * (float(base) / float(100)))))
return
+6 -4
View File
@@ -1,12 +1,14 @@
import sys
# Temporarily disabled until the skillmod calculation system is refactored
def add(core, actor, name, base):
actor.addSkillMod(name, base)
actor.setMaxHealth(actor.getMaxHealth() + int((float(actor.getMaxHealth()) * (float(base) / float(100)))))
#actor.addSkillMod(name, base)
#actor.setMaxHealth(actor.getMaxHealth() + int((float(actor.getMaxHealth()) * (float(base) / float(100)))))
return
def deduct(core, actor, name, base):
actor.deductSkillMod(name, base)
actor.setMaxHealth(actor.getMaxHealth() - int((actor.getMaxHealth() * (float(base) / float(100)))))
#actor.deductSkillMod(name, base)
#actor.setMaxHealth(actor.getMaxHealth() - int((actor.getMaxHealth() * (float(base) / float(100)))))
return