Refined the loot system

Added more py scripts for krayt pearls and junk
Made system more flexible
This commit is contained in:
CharonInferar
2014-04-09 04:57:26 +02:00
parent 5dcd780195
commit 4d264f8c8a
32 changed files with 372 additions and 82 deletions
+12 -1
View File
@@ -1,4 +1,15 @@
import sys
def setup(core, object):
return
lootPoolNames_1 = ['Junk']
lootPoolChances_1 = [100]
lootGroupChance_1 = 65
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['kraytpearl_loq']
lootPoolChances_2 = [100]
lootGroupChance_2 = 35
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
return
+3 -3
View File
@@ -4,12 +4,12 @@ def setup(core, object):
lootPoolNames_1 = ['Junk','Rifles']
lootPoolChances_1 = [90,70]
lootGroupChance_1 = 80
lootGroupChance_1 = 90
object.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
lootPoolNames_2 = ['Colorcrystals']
lootPoolChances_2 = [50]
lootGroupChance_2 = 60
lootPoolChances_2 = [100]
lootGroupChance_2 = 20
object.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
lootPoolNames_3 = ['Rareloot']