Changed Rebel GCW reward weapons to use templates

This commit is contained in:
Ziggeh
2014-06-30 16:43:14 +02:00
parent 56edcdc95c
commit 504a59b687
4 changed files with 63 additions and 48 deletions
@@ -0,0 +1,11 @@
import sys
from resources.datatables import WeaponType
def setup(core, object):
object.setAttackSpeed(1.0)
object.setMaxRange(5)
object.setDamageType('kinetic')
object.setMinDamage(300)
object.setMaxDamage(400)
object.setWeaponType(WeaponType.POLEARMMELEE)
return
@@ -0,0 +1,11 @@
import sys
from resources.datatables import WeaponType
def setup(core, object):
object.setAttackSpeed(0.6)
object.setMaxRange(50)
object.setDamageType('energy')
object.setMinDamage(350)
object.setMaxDamage(700)
object.setWeaponType(WeaponType.CARBINE)
return
@@ -0,0 +1,11 @@
import sys
from resources.datatables import WeaponType
def setup(core, object):
object.setAttackSpeed(0.4)
object.setMaxRange(35)
object.setDamageType('energy')
object.setMinDamage(80)
object.setMaxDamage(130)
object.setWeaponType(WeaponType.PISTOL)
return