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fixed object db exception, updated engine to reduce desync on zoning in
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@@ -571,9 +571,9 @@ public class SimulationService implements INetworkDispatch {
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ghost.toggleFlag(PlayerFlags.LD);
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object.createTransaction(core.getCreatureODB().getEnvironment());
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/*object.createTransaction(core.getCreatureODB().getEnvironment());
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core.getCreatureODB().put(object, Long.class, CreatureObject.class, object.getTransaction());
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object.getTransaction().commitSync();
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object.getTransaction().commitSync();*/
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ScheduledFuture<?> disconnectTask = scheduler.schedule(new Runnable() {
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@Override
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