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https://github.com/ProjectSWGCore/NGECore2.git
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Added cloning spawn points to all cloning facilities, minor update to engine
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/*******************************************************************************
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* Copyright (c) 2013 <Project SWG>
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*
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* This File is part of NGECore2.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
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* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
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******************************************************************************/
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package resources.common;
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import com.sleepycat.persist.model.Persistent;
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import engine.resources.scene.Point3D;
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import engine.resources.scene.Quaternion;
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@Persistent
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public class SpawnPoint {
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private Point3D position;
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private Quaternion orientation;
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private int cellNumber;
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public SpawnPoint() { }
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public SpawnPoint(Point3D position, Quaternion orientation) {
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this.setPosition(position);
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this.setOrientation(orientation);
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}
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public SpawnPoint(float x, float y, float z, float oY, float oW) {
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this.setPosition(new Point3D(x, y, z));
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this.setOrientation(new Quaternion(oW, 0, oY, 0));
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}
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public SpawnPoint(float x, float y, float z, float oY, float oW, int cellNumber) {
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this.setPosition(new Point3D(x, y, z));
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this.setOrientation(new Quaternion(oW, 0, oY, 0));
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this.setCellNumber(cellNumber);
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}
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public Point3D getPosition() {
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return position;
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}
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public void setPosition(Point3D position) {
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this.position = position;
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}
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public Quaternion getOrientation() {
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return orientation;
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}
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public void setOrientation(Quaternion orientation) {
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this.orientation = orientation;
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}
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public int getCellNumber() {
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return cellNumber;
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}
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public void setCellNumber(int cellNumber) {
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this.cellNumber = cellNumber;
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}
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}
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