Added cloning spawn points to all cloning facilities, minor update to engine

This commit is contained in:
Light2
2013-09-16 17:40:12 +02:00
parent b47dc8c89c
commit 58b3a0490f
12 changed files with 174 additions and 2 deletions
+78
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/*******************************************************************************
* Copyright (c) 2013 <Project SWG>
*
* This File is part of NGECore2.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
******************************************************************************/
package resources.common;
import com.sleepycat.persist.model.Persistent;
import engine.resources.scene.Point3D;
import engine.resources.scene.Quaternion;
@Persistent
public class SpawnPoint {
private Point3D position;
private Quaternion orientation;
private int cellNumber;
public SpawnPoint() { }
public SpawnPoint(Point3D position, Quaternion orientation) {
this.setPosition(position);
this.setOrientation(orientation);
}
public SpawnPoint(float x, float y, float z, float oY, float oW) {
this.setPosition(new Point3D(x, y, z));
this.setOrientation(new Quaternion(oW, 0, oY, 0));
}
public SpawnPoint(float x, float y, float z, float oY, float oW, int cellNumber) {
this.setPosition(new Point3D(x, y, z));
this.setOrientation(new Quaternion(oW, 0, oY, 0));
this.setCellNumber(cellNumber);
}
public Point3D getPosition() {
return position;
}
public void setPosition(Point3D position) {
this.position = position;
}
public Quaternion getOrientation() {
return orientation;
}
public void setOrientation(Quaternion orientation) {
this.orientation = orientation;
}
public int getCellNumber() {
return cellNumber;
}
public void setCellNumber(int cellNumber) {
this.cellNumber = cellNumber;
}
}