Added more content, tweaked AI resources and buffs

- Added invasion-specific buffs
- Added factional handling
- Added AI switches
- Added construction/repairing
- Fixed enemy TANO color when changing status
- Fixed notification baselines to consider GCW-specific circumstances
- Optimized AI algorithmic complexity by eliminating expensive
arithmetic operations
- Fixed reposition state to avoid locations in water
- Considered tower defense buff for NPCs in combat service
- Compacted 3 AI threads into one
- Dynamic allocation of AI resources depending on patrol point index and
same faction AI density
- Added Withdrawal state for more realistic post-battle behaviour
- Positioned all pylons, camps, officers, terminals, barricades,
turrets, towers, cloners in the appropriate coordinates
This commit is contained in:
CharonInferar
2014-08-02 00:06:22 +02:00
parent b1f05c6802
commit 5981efda9f
56 changed files with 5074 additions and 1232 deletions
+2 -1
View File
@@ -93,6 +93,7 @@ import services.equipment.EquipmentService;
import services.gcw.FactionService;
import services.gcw.GCWService;
import services.gcw.InvasionService;
import services.gcw.InvasionService3;
import services.GuildService;
import services.LoginService;
import services.map.MapService;
@@ -851,7 +852,7 @@ public class NGECore {
public Vector<String> getExcludedDevelopers(){
Vector<String> excludedDevelopers = new Vector<String>();
excludedDevelopers.add("Charon");
//excludedDevelopers.add("Charon");
// Feel free to add your OS user account name here to exclude yourself from loading buildouts and snapshots
// without having to change options.cfg all the time
return excludedDevelopers;