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https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-07-14 00:02:07 -04:00
Added more content, tweaked AI resources and buffs
- Added invasion-specific buffs - Added factional handling - Added AI switches - Added construction/repairing - Fixed enemy TANO color when changing status - Fixed notification baselines to consider GCW-specific circumstances - Optimized AI algorithmic complexity by eliminating expensive arithmetic operations - Fixed reposition state to avoid locations in water - Considered tower defense buff for NPCs in combat service - Compacted 3 AI threads into one - Dynamic allocation of AI resources depending on patrol point index and same faction AI density - Added Withdrawal state for more realistic post-battle behaviour - Positioned all pylons, camps, officers, terminals, barricades, turrets, towers, cloners in the appropriate coordinates
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@@ -93,6 +93,7 @@ import services.equipment.EquipmentService;
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import services.gcw.FactionService;
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import services.gcw.GCWService;
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import services.gcw.InvasionService;
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import services.gcw.InvasionService3;
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import services.GuildService;
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import services.LoginService;
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import services.map.MapService;
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@@ -851,7 +852,7 @@ public class NGECore {
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public Vector<String> getExcludedDevelopers(){
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Vector<String> excludedDevelopers = new Vector<String>();
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excludedDevelopers.add("Charon");
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//excludedDevelopers.add("Charon");
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// Feel free to add your OS user account name here to exclude yourself from loading buildouts and snapshots
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// without having to change options.cfg all the time
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return excludedDevelopers;
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