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Fixed guilds being requested for invalid targets
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@@ -378,6 +378,11 @@ public class PlayerService implements INetworkDispatch {
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CreatureObject targetPlayer = (CreatureObject) core.objectService.getObject(request.getCharacterId());
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if (targetPlayer == null) {
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System.err.println("PlayerService::GuildRequestMessage: Target is null: " + request.getCharacterId());
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return;
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}
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if (targetPlayer.getGuildId() != 0) {
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Guild targetGuild = core.guildService.getGuildById(targetPlayer.getGuildId());
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GuildResponseMessage response = new GuildResponseMessage(request.getCharacterId(), targetGuild.getName());
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