Reing bits

- Power bits and modifier bits can be created
- Powerups and SEAs can be made
This commit is contained in:
CharonInferar
2014-06-07 15:16:26 +02:00
parent 81494ab71e
commit 63c34eaf60
5 changed files with 3360 additions and 65 deletions
+31
View File
@@ -1997,6 +1997,37 @@ public class LootService implements INetworkDispatch {
item11.setIntAttribute("cat_stat_mod_bonus.@stat_n:precision_modified", 25);
playerInventory.add(item11);
TangibleObject item12 = (TangibleObject)core.objectService.createObject("object/tangible/wearables/shirt/shared_shirt_s07.iff", player.getPlanet());
item12.setCustomName("Socketed Shirt");
item12.setIntAttribute("@obj_attr_n:sockets", 1);
playerInventory.add(item12);
TangibleObject item13 = (TangibleObject)core.objectService.createObject("object/tangible/component/reverse_engineering/shared_modifier_bit.iff", player.getPlanet());
item13.setCustomName("Modifier Bit");
playerInventory.add(item13);
String powerBitTemplate = "object/tangible/component/reverse_engineering/shared_power_bit.iff";
TangibleObject powerBit = (TangibleObject) core.objectService.createObject(powerBitTemplate, player.getPlanet());
powerBit.setCustomName("+25 2nd Order Power Bit");
powerBit.setAttachment("PowerBitValue", 25);
playerInventory.add(powerBit);
//TangibleObject item14 = (TangibleObject)core.objectService.createObject("object/draft_schematic/reverse_engineering/shared_skill_attachment_1.iff", player.getPlanet());
TangibleObject item14 = (TangibleObject)core.objectService.createObject("object/tangible/powerup/weapon/shared_melee_generic.iff", player.getPlanet());
item14.setCustomName("Skill Enhancing Attachment");
playerInventory.add(item14);
TangibleObject item23 = (TangibleObject)core.objectService.createObject("object/tangible/component/reverse_engineering/shared_modifier_bit.iff", player.getPlanet());
item23.setCustomName("Mark X Vocab Module");
playerInventory.add(item23);
TangibleObject item24 = (TangibleObject)core.objectService.createObject("object/tangible/component/reverse_engineering/shared_modifier_bit.iff", player.getPlanet());
item24.setCustomName("Droid Motor (Red)");
playerInventory.add(item24);
}