From 67cf7d3c72e45483a6d60ecf636cced83b945e2a Mon Sep 17 00:00:00 2001 From: CharonInferar Date: Mon, 14 Apr 2014 19:57:06 +0200 Subject: [PATCH] weapon work --- src/services/LootService.java | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) diff --git a/src/services/LootService.java b/src/services/LootService.java index 8a0d8759..38ef05f4 100644 --- a/src/services/LootService.java +++ b/src/services/LootService.java @@ -291,7 +291,6 @@ public class LootService implements INetworkDispatch { } handleStats(droppedItem, itemStats); } - if (customizationValues!=null) setCustomization(droppedItem, itemName); @@ -416,8 +415,13 @@ public class LootService implements INetworkDispatch { // This must be considered for the python scripts as well // So basically every item needs to have loot-related data in their py scripts as well - if (droppedItem instanceof WeaponObject){ + droppedItem.setTemplate("object/weapon/ranged/rifle/shared_rifle_cdef.iff"); + if (droppedItem.getTemplate().contains("/weapon")){ + System.out.println("Wep template rec"); + + //droppedItem.setStringAttribute("cat_wpn_damage.wpn_elemental_type", "ENERGY"); WeaponObject weaponObject = (WeaponObject) droppedItem; + droppedItem.setMaxDamage(1000); for (int i=0;i