mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-09-12 22:45:31 -04:00
Fixed faction restriction bug
This commit is contained in:
+1
-1
@@ -2,7 +2,7 @@ import sys
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def setup(core, object):
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object.setIntAttribute('required_combat_level', 80)
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object.setStringAttribute('required_faction', 'Imperial')
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object.setStringAttribute('faction_restriction', 'Imperial')
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
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+1
-1
@@ -2,7 +2,7 @@ import sys
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def setup(core, object):
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object.setIntAttribute('required_combat_level', 80)
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object.setStringAttribute('required_faction', 'Imperial')
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object.setStringAttribute('faction_restriction', 'Imperial')
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
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+1
-1
@@ -1,7 +1,7 @@
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import sys
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def setup(core, object):
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object.setStringAttribute('required_faction', 'Imperial')
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object.setStringAttribute('faction_restriction', 'Imperial')
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object.setStringAttribute('armor_category', '@obj_attr_n:armor_reconnaissance')
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object.setIntAttribute('cat_armor_standard_protection.kinetic', 4608)
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object.setIntAttribute('cat_armor_standard_protection.energy', 6608)
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+1
-1
@@ -1,7 +1,7 @@
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import sys
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def setup(core, object):
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object.setStringAttribute('required_faction', 'Imperial')
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object.setStringAttribute('faction_restriction', 'Imperial')
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object.setStringAttribute('armor_category', 'Reconnaissance')
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object.setIntAttribute('cat_armor_standard_protection.kinetic', 4608)
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object.setIntAttribute('cat_armor_standard_protection.energy', 6608)
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+1
-1
@@ -2,7 +2,7 @@ import sys
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def setup(core, object):
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object.setIntAttribute('required_combat_level', 80)
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object.setStringAttribute('required_faction', 'Imperial')
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object.setStringAttribute('faction_restriction', 'Imperial')
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
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+1
-1
@@ -1,6 +1,6 @@
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import sys
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def setup(core, object):
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object.setStringAttribute('required_faction', 'Imperial')
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object.setStringAttribute('faction_restriction', 'Imperial')
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object.setStringAttribute('armor_category', '@obj_attr_n:armor_reconnaissance')
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return
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+1
-1
@@ -2,7 +2,7 @@ import sys
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def setup(core, object):
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object.setIntAttribute('required_combat_level', 80)
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object.setStringAttribute('required_faction', 'Imperial')
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object.setStringAttribute('faction_restriction', 'Imperial')
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
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+1
-1
@@ -2,7 +2,7 @@ import sys
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def setup(core, object):
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object.setIntAttribute('required_combat_level', 80)
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object.setStringAttribute('required_faction', 'Imperial')
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object.setStringAttribute('faction_restriction', 'Imperial')
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
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+1
-1
@@ -1,7 +1,7 @@
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import sys
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def setup(core, object):
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object.setStringAttribute('required_faction', 'Imperial')
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object.setStringAttribute('faction_restriction', 'Imperial')
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object.setStringAttribute('armor_category', '@obj_attr_n:armor_reconnaissance')
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object.setIntAttribute('cat_armor_standard_protection.kinetic', 4608)
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object.setIntAttribute('cat_armor_standard_protection.energy', 6608)
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+1
-1
@@ -1,7 +1,7 @@
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import sys
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def setup(core, object):
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object.setStringAttribute('required_faction', 'Imperial')
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object.setStringAttribute('faction_restriction', 'Imperial')
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object.setStringAttribute('armor_category', '@obj_attr_n:armor_reconnaissance')
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object.setIntAttribute('cat_armor_standard_protection.kinetic', 4608)
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object.setIntAttribute('cat_armor_standard_protection.energy', 6608)
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+1
-1
@@ -2,7 +2,7 @@ import sys
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def setup(core, object):
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object.setIntAttribute('required_combat_level', 80)
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object.setStringAttribute('required_faction', 'Imperial')
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object.setStringAttribute('faction_restriction', 'Imperial')
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
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+1
-1
@@ -1,7 +1,7 @@
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import sys
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def setup(core, object):
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object.setStringAttribute('required_faction', 'Imperial')
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object.setStringAttribute('faction_restriction', 'Imperial')
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object.setStringAttribute('armor_category', '@obj_attr_n:armor_reconnaissance')
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object.setIntAttribute('cat_armor_standard_protection.kinetic', 4608)
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object.setIntAttribute('cat_armor_standard_protection.energy', 6608)
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+1
-1
@@ -2,7 +2,7 @@ import sys
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def setup(core, object):
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object.setIntAttribute('required_combat_level', 80)
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object.setStringAttribute('required_faction', 'Imperial')
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object.setStringAttribute('faction_restriction', 'Imperial')
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
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+1
-1
@@ -1,6 +1,6 @@
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import sys
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def setup(core, object):
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object.setStringAttribute('required_faction', 'Imperial')
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object.setStringAttribute('faction_restriction', 'Imperial')
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object.setStringAttribute('armor_category', '@obj_attr_n:armor_reconnaissance')
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return
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+1
-1
@@ -2,7 +2,7 @@ import sys
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def setup(core, object):
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object.setIntAttribute('required_combat_level', 80)
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object.setStringAttribute('required_faction', 'Imperial')
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object.setStringAttribute('faction_restriction', 'Imperial')
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
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+1
-1
@@ -1,7 +1,7 @@
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import sys
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def setup(core, object):
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object.setStringAttribute('required_faction', 'Imperial')
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object.setStringAttribute('faction_restriction', 'Imperial')
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object.setStringAttribute('armor_category', '@obj_attr_n:armor_reconnaissance')
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object.setIntAttribute('cat_armor_standard_protection.kinetic', 4608)
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object.setIntAttribute('cat_armor_standard_protection.energy', 6608)
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+1
-1
@@ -2,7 +2,7 @@ import sys
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def setup(core, object):
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object.setIntAttribute('required_combat_level', 80)
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object.setStringAttribute('required_faction', 'Imperial')
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object.setStringAttribute('faction_restriction', 'Imperial')
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
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+1
-1
@@ -1,7 +1,7 @@
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import sys
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def setup(core, object):
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object.setStringAttribute('required_faction', 'Imperial')
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object.setStringAttribute('faction_restriction', 'Imperial')
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object.setStringAttribute('armor_category', '@obj_attr_n:armor_reconnaissance')
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object.setIntAttribute('cat_armor_standard_protection.kinetic', 4608)
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object.setIntAttribute('cat_armor_standard_protection.energy', 6608)
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+1
-1
@@ -2,7 +2,7 @@ import sys
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def setup(core, object):
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object.setIntAttribute('required_combat_level', 80)
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object.setStringAttribute('required_faction', 'Imperial')
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object.setStringAttribute('faction_restriction', 'Imperial')
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
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object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
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+1
-1
@@ -2,5 +2,5 @@ import sys
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def setup(core, object):
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object.setIntAttribute('required_combat_level', 22)
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object.setStringAttribute('required_faction', 'Imperial')
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object.setStringAttribute('faction_restriction', 'Imperial')
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return
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