Fixed faction restriction bug

This commit is contained in:
Iosnowore Kun
2014-11-09 12:31:45 -05:00
parent e4f91cece4
commit 6dccc7ba44
20 changed files with 20 additions and 20 deletions
@@ -2,7 +2,7 @@ import sys
def setup(core, object):
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
@@ -2,7 +2,7 @@ import sys
def setup(core, object):
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
@@ -1,7 +1,7 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_reconnaissance')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 4608)
object.setIntAttribute('cat_armor_standard_protection.energy', 6608)
@@ -1,7 +1,7 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setStringAttribute('armor_category', 'Reconnaissance')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 4608)
object.setIntAttribute('cat_armor_standard_protection.energy', 6608)
@@ -2,7 +2,7 @@ import sys
def setup(core, object):
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
@@ -1,6 +1,6 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_reconnaissance')
return
@@ -2,7 +2,7 @@ import sys
def setup(core, object):
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
@@ -2,7 +2,7 @@ import sys
def setup(core, object):
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
@@ -1,7 +1,7 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_reconnaissance')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 4608)
object.setIntAttribute('cat_armor_standard_protection.energy', 6608)
@@ -1,7 +1,7 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_reconnaissance')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 4608)
object.setIntAttribute('cat_armor_standard_protection.energy', 6608)
@@ -2,7 +2,7 @@ import sys
def setup(core, object):
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
@@ -1,7 +1,7 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_reconnaissance')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 4608)
object.setIntAttribute('cat_armor_standard_protection.energy', 6608)
@@ -2,7 +2,7 @@ import sys
def setup(core, object):
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
@@ -1,6 +1,6 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_reconnaissance')
return
@@ -2,7 +2,7 @@ import sys
def setup(core, object):
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
@@ -1,7 +1,7 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_reconnaissance')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 4608)
object.setIntAttribute('cat_armor_standard_protection.energy', 6608)
@@ -2,7 +2,7 @@ import sys
def setup(core, object):
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
@@ -1,7 +1,7 @@
import sys
def setup(core, object):
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setStringAttribute('armor_category', '@obj_attr_n:armor_reconnaissance')
object.setIntAttribute('cat_armor_standard_protection.kinetic', 4608)
object.setIntAttribute('cat_armor_standard_protection.energy', 6608)
@@ -2,7 +2,7 @@ import sys
def setup(core, object):
object.setIntAttribute('required_combat_level', 80)
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:constitution_modified', 15)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:luck_modified', 10)
object.setIntAttribute('cat_stat_mod_bonus.@stat_n:precision_modified', 20)
@@ -2,5 +2,5 @@ import sys
def setup(core, object):
object.setIntAttribute('required_combat_level', 22)
object.setStringAttribute('required_faction', 'Imperial')
object.setStringAttribute('faction_restriction', 'Imperial')
return