Groups are working now

This commit is contained in:
Light2
2013-08-25 17:44:44 +02:00
parent 341b9519bf
commit 7025811b9b
14 changed files with 165 additions and 10 deletions
+7
View File
@@ -70,6 +70,7 @@ import main.NGECore;
import resources.objects.building.BuildingObject;
import resources.objects.cell.CellObject;
import resources.objects.creature.CreatureObject;
import resources.objects.group.GroupObject;
import resources.objects.guild.GuildObject;
import resources.objects.player.PlayerObject;
import resources.objects.staticobject.StaticObject;
@@ -173,8 +174,14 @@ public class ObjectService implements INetworkDispatch {
object = new GuildObject(core, objectID, planet, position, orientation, Template);
} else if(Template.startsWith("object/group")) {
object = new GroupObject(objectID);
} else if(Template.startsWith("object/waypoint")) {
object = new WaypointObject(objectID, planet, position);
} else {
return null;