mirror of
https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-10-02 17:12:58 -04:00
Fixed a few bugs
- Fixed KBT90 - Added simulationService method for nearby players - Fixed an AI State issue
This commit is contained in:
@@ -214,6 +214,12 @@ def run(core, actor, target, commandString):
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if latarget.getAttachment('AI'):
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actor.sendSystemMessage('Checking AI progression %s' % latarget.getAttachment('AI').getProgressionMarker(), 0)
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elif command == 'checkwithdrawn':
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latargetID = long(actor.getIntendedTarget())
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latarget = core.objectService.getObject(latargetID)
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if latarget.getAttachment('isWithdrawn'):
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actor.sendSystemMessage('Checking AIisWithdrawn %s' % latarget.getAttachment('isWithdrawn'), 0)
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elif command == 'showbitmask':
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latargetID = long(actor.getIntendedTarget())
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latarget = core.objectService.getObject(latargetID)
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@@ -269,6 +275,15 @@ def run(core, actor, target, commandString):
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positionY = core.terrainService.getHeight(inst.getPlanetId(), inst.getPosition().x, inst.getPosition().z)
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instpos = Point3D(inst.getPosition().x,positionY+2, inst.getPosition().z)
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inst.setPosition(instpos)
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elif command == 'los':
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latargetID = long(actor.getIntendedTarget())
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latarget = core.objectService.getObject(latargetID)
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los = core.simulationService.checkLineOfSight(actor, latarget)
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if los:
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actor.sendSystemMessage('Line of sight between player and target', 0)
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else:
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actor.sendSystemMessage('NO Line of sight between player and target', 0)
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elif command == 'unknownAbilityPacket' and arg1:
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packet = UnknownAbilityPacket(arg1)
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@@ -0,0 +1,45 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from resources.datatables import WeaponType
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from resources.datatables import Difficulty
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from resources.datatables import Options
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from resources.datatables import FactionStatus
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCustomName('A demoralized imperial soldier')
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mobileTemplate.setLevel(90)
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mobileTemplate.setDifficulty(Difficulty.ELITE)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(True)
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mobileTemplate.setSocialGroup("imperial")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(False)
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mobileTemplate.setFaction("imperial")
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mobileTemplate.setFactionStatus(FactionStatus.Combatant)
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mobileTemplate.setAIEnabled(False)
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templates = Vector()
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templates.add('object/mobile/shared_dressed_stormtrooper_black_white.iff')
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templates.add('object/mobile/shared_dressed_stormtrooper_white_black.iff')
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templates.add('object/mobile/shared_dressed_stormtrooper_white_white.iff')
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templates.add('object/mobile/shared_dark_trooper.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedShot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('imp_invasion_demoralized_soldier', mobileTemplate)
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return
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@@ -0,0 +1,45 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from resources.datatables import WeaponType
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from resources.datatables import Difficulty
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from resources.datatables import Options
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from resources.datatables import FactionStatus
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCustomName('A disabled AT-ST')
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mobileTemplate.setLevel(90)
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mobileTemplate.setDifficulty(Difficulty.ELITE)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(True)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("imperial")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(False)
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mobileTemplate.setFaction("imperial")
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mobileTemplate.setFactionStatus(FactionStatus.Combatant)
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mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
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mobileTemplate.setAIEnabled(False)
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templates = Vector()
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templates.add('object/mobile/shared_atst.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector() # object/weapon/ranged/turret/shared_turret_heat.iff object/weapon/ranged/vehicle/shared_vehicle_atst_ranged.iff
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weapontemplate = WeaponTemplate('object/weapon/ranged/vehicle/shared_vehicle_atst_ranged.iff', WeaponType.CARBINE, 2.0, 55, 'energy')
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#weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_t21.iff', WeaponType.RIFLE, 1.0, 24, 'energy')
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('gcw_atst_attack_tower') #gcw_atst_attack_tower #rangedShot
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('imp_invasion_at_st', mobileTemplate)
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return
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@@ -0,0 +1,44 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from resources.datatables import WeaponType
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from resources.datatables import Difficulty
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from resources.datatables import Options
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from resources.datatables import FactionStatus
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('crackdown_stormtrooper_hard')
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mobileTemplate.setLevel(90)
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mobileTemplate.setDifficulty(Difficulty.ELITE)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(True)
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mobileTemplate.setSocialGroup("imperial")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(False)
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mobileTemplate.setFaction("imperial")
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mobileTemplate.setFactionStatus(FactionStatus.Combatant)
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templates = Vector()
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templates.add('object/mobile/shared_dressed_stormtrooper_black_white.iff')
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templates.add('object/mobile/shared_dressed_stormtrooper_white_black.iff')
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templates.add('object/mobile/shared_dressed_stormtrooper_white_white.iff')
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templates.add('object/mobile/shared_dark_trooper.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedShot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('imp_invasion_soldier_cl90', mobileTemplate)
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return
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@@ -0,0 +1,46 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from resources.datatables import WeaponType
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from resources.datatables import Difficulty
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from resources.datatables import Options
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from resources.datatables import FactionStatus
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCreatureName('A demoralized rebel soldier')
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mobileTemplate.setLevel(90)
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mobileTemplate.setDifficulty(Difficulty.ELITE)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(True)
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mobileTemplate.setSocialGroup("rebel")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(True)
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mobileTemplate.setFaction("rebel")
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mobileTemplate.setFactionStatus(FactionStatus.Combatant)
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mobileTemplate.setAIEnabled(False)
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templates = Vector()
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templates.add('object/mobile/shared_dressed_rebel_commando_human_female_01.iff')
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templates.add('object/mobile/shared_dressed_rebel_commando_human_male_01.iff')
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templates.add('object/mobile/shared_dressed_rebel_commando_moncal_male_01.iff')
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templates.add('object/mobile/shared_dressed_rebel_commando_rodian_male_01.iff')
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templates.add('object/mobile/shared_dressed_rebel_commando_twilek_female_01.iff')
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templates.add('object/mobile/shared_dressed_rebel_commando_zabrak_female_01.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('rangedShot')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('rebel_invasion_demoralized_soldier', mobileTemplate)
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return
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@@ -0,0 +1,44 @@
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import sys
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from services.spawn import MobileTemplate
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from services.spawn import WeaponTemplate
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from resources.datatables import WeaponType
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from resources.datatables import Difficulty
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from resources.datatables import Options
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from resources.datatables import FactionStatus
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from java.util import Vector
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def addTemplate(core):
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mobileTemplate = MobileTemplate()
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mobileTemplate.setCustomName('A disabled AT-XT')
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mobileTemplate.setLevel(90)
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mobileTemplate.setDifficulty(Difficulty.ELITE)
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mobileTemplate.setMinSpawnDistance(4)
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mobileTemplate.setMaxSpawnDistance(8)
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mobileTemplate.setDeathblow(True)
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mobileTemplate.setScale(1)
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mobileTemplate.setSocialGroup("rebel")
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mobileTemplate.setAssistRange(0)
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mobileTemplate.setStalker(False)
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mobileTemplate.setFaction("rebel")
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mobileTemplate.setFactionStatus(FactionStatus.Combatant)
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mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
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mobileTemplate.setAIEnabled(False)
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templates = Vector()
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templates.add('object/mobile/shared_atxt.iff')
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mobileTemplate.setTemplates(templates)
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weaponTemplates = Vector()
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weapontemplate = WeaponTemplate('object/weapon/ranged/vehicle/shared_vehicle_atst_ranged.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
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weaponTemplates.add(weapontemplate)
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mobileTemplate.setWeaponTemplateVector(weaponTemplates)
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attacks = Vector()
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mobileTemplate.setDefaultAttack('gcw_atst_attack_tower')
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mobileTemplate.setAttacks(attacks)
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core.spawnService.addMobileTemplate('rebel_invasion_disabled_atxt', mobileTemplate)
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return
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