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Fixed a few bugs
- Fixed KBT90 - Added simulationService method for nearby players - Fixed an AI State issue
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@@ -1150,9 +1150,7 @@ public class CreatureObject extends TangibleObject implements Serializable {
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}
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//destination.getSession().write(messageBuilder.buildBaseline8());
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//destination.getSession().write(messageBuilder.buildBaseline9());
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if(destination != getClient()) {
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UpdatePVPStatusMessage upvpm = new UpdatePVPStatusMessage(getObjectID(), NGECore.getInstance().factionService.calculatePvpStatus((CreatureObject) destination.getParent(), this), getFaction());
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destination.getSession().write(upvpm.serialize());
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