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Fixed a few bugs
- Fixed KBT90 - Added simulationService method for nearby players - Fixed an AI State issue
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@@ -143,7 +143,7 @@ public class TurretAttackState extends TurretAIState {
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target = (CreatureObject) actor.getFollowObject();
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if(target == null)
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{
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// creature.setLookAtTarget(0);
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// creature.setLookAtTarget(0); //Is only accessible from CreatureObject, not TANO
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// creature.setIntendedTarget(0);
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}
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