Refactored odb system (read extended), added implementation of Dynamic World Spawns

ODB no longer uses DPL layer of Berkeley DB, persistent classes have to
implement the Serializable interface, annotations are no longer used,
use transient modifier for variables that should not be persistent.
Entity reference errors will no longer occur, however it is better to
use ids if the entity that is being referenced is stored in the db too!
(or you will have two different objects). DB is cached for 5 minutes
then it will write its log/cache to disk, transactions are no longer
used.
This commit is contained in:
Light2
2014-05-01 20:33:38 +02:00
parent 97743da840
commit 7d457101f3
68 changed files with 650 additions and 375 deletions
+114 -1
View File
@@ -21,28 +21,141 @@
******************************************************************************/
package services.spawn;
import java.util.Iterator;
import java.util.Random;
import java.util.Vector;
import resources.datatables.Posture;
import main.NGECore;
import net.engio.mbassy.listener.Handler;
import resources.common.collidables.AbstractCollidable;
import resources.common.collidables.AbstractCollidable.EnterEvent;
import resources.common.collidables.AbstractCollidable.ExitEvent;
import resources.objects.creature.CreatureObject;
import services.TerrainService;
import services.SimulationService.MoveEvent;
import services.ai.LairActor;
import engine.resources.objects.SWGObject;
import engine.resources.scene.Planet;
import engine.resources.scene.Point3D;
public class DynamicSpawnArea extends SpawnArea {
public DynamicSpawnArea(Planet planet, AbstractCollidable area) {
private DynamicSpawnGroup spawnGroup;
private Vector<CreatureObject> mobiles = new Vector<CreatureObject>();
public DynamicSpawnArea(Planet planet, AbstractCollidable area, DynamicSpawnGroup spawnGroup) {
super(planet, area);
this.spawnGroup = spawnGroup;
}
@Override
@Handler
public void onEnter(EnterEvent event) {
SWGObject object = event.object;
if(object == null || !(object instanceof CreatureObject))
return;
CreatureObject creature = (CreatureObject) object;
if(creature.getSlottedObject("ghost") == null)
return;
creature.getEventBus().subscribe(this);
// spawn some creatures
for(int i = 0; i < 5; i++)
spawnCreature(creature);
}
@Override
@Handler
public void onExit(ExitEvent event) {
SWGObject object = event.object;
if(object == null || !(object instanceof CreatureObject))
return;
CreatureObject creature = (CreatureObject) object;
if(creature.getSlottedObject("ghost") == null)
return;
creature.getEventBus().unsubscribe(this);
}
@Handler
public void onMove(MoveEvent event) {
SWGObject object = event.object;
if(object == null || !(object instanceof CreatureObject) || object.getContainer() != null)
return;
CreatureObject creature = (CreatureObject) object;
if(creature.getSlottedObject("ghost") == null)
return;
if(new Random().nextFloat() <= 0.25)
spawnCreature(creature);
}
private void spawnCreature(CreatureObject creature) {
NGECore core = NGECore.getInstance();
Iterator<CreatureObject> it = mobiles.iterator();
it.forEachRemaining(mobile -> {
if(mobile.getPosture() == Posture.Dead)
it.remove();
});
if(mobiles.size() >= spawnGroup.getMaxSpawns())
return;
boolean foundPos = false;
int tries = 0;
Point3D randomPosition = null;
while(!foundPos && ++tries < 10) {
randomPosition = getRandomPosition(creature.getWorldPosition(), 32.f, 200.f);
if(randomPosition == null)
return;
TerrainService terrainSvc = core.terrainService;
float height = terrainSvc.getHeight(getPlanet().getID(), randomPosition.x, randomPosition.z);
randomPosition.y = height;
for(CreatureObject mobile : mobiles) {
if(mobile.getWorldPosition().getDistance(randomPosition) > spawnGroup.getMinSpawnDistance())
foundPos = true;
}
if(!terrainSvc.canBuildAtPosition(creature, randomPosition.x, randomPosition.z))
foundPos = false;
}
if(!foundPos)
return;
Random random = new Random();
String mobileTemplate = spawnGroup.getMobiles().get(random.nextInt(spawnGroup.getMobiles().size()));
CreatureObject spawnedCreature = core.spawnService.spawnCreature(mobileTemplate, getPlanet().getName(), 0, randomPosition.x, randomPosition.y, randomPosition.z);
if(spawnedCreature != null)
mobiles.add(spawnedCreature);
}
}