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https://github.com/ProjectSWGCore/NGECore2.git
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NGECore2 Code
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/*******************************************************************************
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* Copyright (c) 2013 <Project SWG>
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*
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* This File is part of NGECore2.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
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* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
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******************************************************************************/
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package protocol.swg;
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import java.nio.ByteOrder;
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import org.apache.mina.core.buffer.IoBuffer;
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import protocol.swg.SWGMessage;
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public class UpdateTransformMessage extends SWGMessage {
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private long objectId;
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private short x;
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private short y;
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private short z;
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private int movementCounter;
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private byte direction;
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private float speed;
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private byte combatFlag;
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public UpdateTransformMessage(long objectId, short x, short y, short z, int movementCounter, byte direction, float speed, byte combatFlag) {
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this.objectId = objectId;
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this.x = x;
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this.y = y;
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this.z = z;
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this.movementCounter = movementCounter;
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this.direction = direction;
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this.speed = speed;
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this.combatFlag = combatFlag;
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}
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public void deserialize(IoBuffer data) {
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}
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public IoBuffer serialize() {
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IoBuffer result = IoBuffer.allocate(42).order(ByteOrder.LITTLE_ENDIAN);
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result.putShort((short) 0x0A);
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result.putInt(0x1B24F808);
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result.putLong(objectId);
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result.putShort((short) x);
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result.putShort((short) y);
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result.putShort((short) z);
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result.putInt(movementCounter+1);
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result.put((byte) speed);
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result.put((byte) direction);
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result.put((byte) 0);
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result.put(combatFlag);
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result.flip();
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return result;
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}
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}
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