Fixed skillmod removal from resetLevel

This commit is contained in:
Treeku
2014-03-28 02:41:17 +00:00
parent 6a6e2ce138
commit 8636835068
+6 -6
View File
@@ -567,12 +567,12 @@ public class PlayerService implements INetworkDispatch {
player.setProfessionWheelPosition("");
core.skillModService.removeSkillMod(creature, "luck", creature.getSkillModBase("luck"));
core.skillModService.addSkillMod(creature, "precision", creature.getSkillModBase("precision"));
core.skillModService.addSkillMod(creature, "strength", creature.getSkillModBase("strength"));
core.skillModService.addSkillMod(creature, "constitution", creature.getSkillModBase("constitution"));
core.skillModService.addSkillMod(creature, "stamina", creature.getSkillModBase("stamina"));
core.skillModService.addSkillMod(creature, "agility", creature.getSkillModBase("agility"));
core.skillModService.deductSkillMod(creature, "luck", creature.getSkillModBase("luck"));
core.skillModService.deductSkillMod(creature, "precision", creature.getSkillModBase("precision"));
core.skillModService.deductSkillMod(creature, "strength", creature.getSkillModBase("strength"));
core.skillModService.deductSkillMod(creature, "constitution", creature.getSkillModBase("constitution"));
core.skillModService.deductSkillMod(creature, "stamina", creature.getSkillModBase("stamina"));
core.skillModService.deductSkillMod(creature, "agility", creature.getSkillModBase("agility"));
creature.setMaxHealth(1000);
creature.setHealth(1000);
creature.setMaxAction(300);