Fixed tangibles in weapon-slot issue

This commit is contained in:
Treeku
2014-05-03 06:17:34 +01:00
parent 9cb7b38aac
commit 87da836146
+2 -2
View File
@@ -91,9 +91,9 @@ public class CommandService implements INetworkDispatch {
return false;
}
WeaponObject weapon = (WeaponObject) core.objectService.getObject(actor.getWeaponId());
TangibleObject weapon = (TangibleObject) core.objectService.getObject(actor.getWeaponId());
if (weapon != null && weapon.getWeaponType() == command.getInvalidWeapon()) {
if (weapon != null && weapon instanceof WeaponObject && ((WeaponObject) weapon).getWeaponType() == command.getInvalidWeapon()) {
return false;
}