diff --git a/scripts/expertise/expertise_of_medical_sup_1.py b/scripts/expertise/expertise_of_medical_sup_1.py index fe15a79d..3b3e1915 100644 --- a/scripts/expertise/expertise_of_medical_sup_1.py +++ b/scripts/expertise/expertise_of_medical_sup_1.py @@ -1,17 +1,17 @@ import sys def addAbilities(core, actor, player): - if actor.getLevel() >= 10: + if actor.getLevel() >= 18: actor.addAbility("of_medical_sup_1") - if actor.getLevel() >= 34: + if actor.getLevel() >= 30: actor.addAbility("of_medical_sup_2") - if actor.getLevel() >= 48: + if actor.getLevel() >= 44: actor.addAbility("of_medical_sup_3") - if actor.getLevel() >= 62: + if actor.getLevel() >= 58: actor.addAbility("of_medical_sup_4") - if actor.getLevel() >= 76: + if actor.getLevel() >= 72: actor.addAbility("of_medical_sup_5") - if actor.getLevel() >= 90: + if actor.getLevel() >= 86: actor.addAbility("of_medical_sup_6") return diff --git a/scripts/expertise/expertise_sm_general_bad_odds_1.py b/scripts/expertise/expertise_sm_general_bad_odds_1.py index fa70a2fc..5435e2e9 100644 --- a/scripts/expertise/expertise_sm_general_bad_odds_1.py +++ b/scripts/expertise/expertise_sm_general_bad_odds_1.py @@ -1,15 +1,15 @@ import sys def addAbilities(core, actor, player): - if actor.getLevel() >= 26: - actor.addAbility("sm_bad_odds_1") if actor.getLevel() >= 34: + actor.addAbility("sm_bad_odds_1") + if actor.getLevel() >= 46: actor.addAbility("sm_bad_odds_2") - if actor.getLevel() >= 48: + if actor.getLevel() >= 58: actor.addAbility("sm_bad_odds_3") - if actor.getLevel() >= 62: + if actor.getLevel() >= 74: actor.addAbility("sm_bad_odds_4") - if actor.getLevel() >= 76: + if actor.getLevel() >= 84: actor.addAbility("sm_bad_odds_5") return diff --git a/scripts/expertise/expertise_sm_path_shoot_first_1.py b/scripts/expertise/expertise_sm_path_shoot_first_1.py index 3cfcce30..3dbc049f 100644 --- a/scripts/expertise/expertise_sm_path_shoot_first_1.py +++ b/scripts/expertise/expertise_sm_path_shoot_first_1.py @@ -1,15 +1,15 @@ import sys def addAbilities(core, actor, player): - if actor.getLevel() >= 26: - actor.addAbility("sm_shoot_first_1") if actor.getLevel() >= 34: + actor.addAbility("sm_shoot_first_1") + if actor.getLevel() >= 46: actor.addAbility("sm_shoot_first_2") - if actor.getLevel() >= 48: - actor.addAbility("sm_shoot_first_3") if actor.getLevel() >= 62: + actor.addAbility("sm_shoot_first_3") + if actor.getLevel() >= 74: actor.addAbility("sm_shoot_first_4") - if actor.getLevel() >= 76: + if actor.getLevel() >= 90: actor.addAbility("sm_shoot_first_5") return