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Fixed an armour calculation bug
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@@ -221,7 +221,6 @@ public class EquipmentService implements INetworkDispatch {
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if(equipping)
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{
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if(item.getStringAttribute("cat_wpn_damage.wpn_category") != null) creature.addSkillMod("display_only_critical", getWeaponCriticalChance(creature, item));
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if(item.getStringAttribute("protection_level") != null) addForceProtection(creature, item);
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if(item.getStringAttribute("proc_name") != null) core.buffService.addBuffToCreature(creature, item.getStringAttribute("proc_name").replace("@ui_buff:", ""), creature);
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for(Entry<String, Object> e : attributes.entrySet())
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