Fixed crash caused by buildings, fixed weapon object superclass, added equipment and appearance equipment deltas

This commit is contained in:
Light2
2013-12-14 21:25:31 +01:00
parent 3fc02b8f1f
commit 896b342972
22 changed files with 298 additions and 109 deletions
@@ -43,14 +43,16 @@ public class BuildingMessageBuilder extends ObjectMessageBuilder {
buffer.putInt(0);
buffer.put(getAsciiString(building.getStfName()));
buffer.putInt(0);
buffer.putInt(255);
buffer.putInt(0xFF);
//buffer.putInt(0x64);
buffer.putInt(0);
buffer.putInt(0);
buffer.putShort((short) 0);
buffer.putInt(0);
buffer.putInt(0);
buffer.putInt(16777216);
// buffer.putInt(16777216);
buffer.putInt(0x100);
buffer.putInt(0);
buffer.putInt(0);
buffer.putInt(0x201C);
@@ -99,7 +101,29 @@ public class BuildingMessageBuilder extends ObjectMessageBuilder {
}
public IoBuffer buildBaseline8() {
IoBuffer buffer = bufferPool.allocate(2, false).order(ByteOrder.LITTLE_ENDIAN);
buffer.putShort((short) 0);
int size = buffer.position();
buffer = IoBuffer.allocate(size).put(buffer.array(), 0, size);
buffer.flip();
buffer = createBaseline("TANO", (byte) 8, buffer, size);
return buffer;
}
public IoBuffer buildBaseline9() {
IoBuffer buffer = bufferPool.allocate(2, false).order(ByteOrder.LITTLE_ENDIAN);
buffer.putShort((short) 0);
int size = buffer.position();
buffer = IoBuffer.allocate(size).put(buffer.array(), 0, size);
buffer.flip();
buffer = createBaseline("TANO", (byte) 9, buffer, size);
return buffer;
}
@Override
public void sendListDelta(byte viewType, short updateType, IoBuffer buffer) {
// TODO Auto-generated method stub