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https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-08-27 17:57:22 -04:00
NPCs added to the cave
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@@ -1,13 +1,45 @@
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import sys
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from engine.resources.scene import Point3D
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from resources.common import MathUtilities
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def setup():
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return
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def run(core, actor, target, commandString):
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#actor.sendSystemMessage('Cell ID %s' % actor.getContainer().getTemplate(), 0)
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#actor.sendSystemMessage('Cell ID ' + actor.getContainer().getTemplate(), 0)
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#actor.sendSystemMessage('CellNumber: ' + str(actor.getGrandparent().getCellNumberByObjectId(actor.getContainer().getObjectID())), 0)
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actor.sendSystemMessage('CellNumber: ' + str(actor.getContainer().getObjectID()), 0)
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actor.sendSystemMessage('CellNumber: ' + str(actor.getContainer().getObjectID()), 0)
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actor.sendSystemMessage('x: ' + str(actor.getPosition().x) , 0)
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actor.sendSystemMessage('y: ' + str(actor.getPosition().y) , 0)
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actor.sendSystemMessage('z: ' + str(actor.getPosition().z) , 0)
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actor.sendSystemMessage('qy: ' + str(actor.getOrientation().y) , 0)
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actor.sendSystemMessage('qw: ' + str(actor.getOrientation().w) , 0)
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actor.sendSystemMessage('targetID: ' + str(actor.getTargetId()) , 0) # 200336
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stcSvc = core.staticService
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#hunter1 = stcSvc.spawnObject('force_sensitive_crypt_crawler', 'dantooine', long(8535484), float(26), float(-41), float(-68), float(2.77), float(1.82))
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#hunter2 = stcSvc.spawnObject('untrained_wielder_of_the_dark_side', 'dantooine', long(8535484), float(23), float(-41), float(-65), float(1.52), float(2.94))
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#hunter3 = stcSvc.spawnObject('untrained_wielder_of_the_dark_side', 'dantooine', long(8535484), float(47), float(-48), float(-65), float(0.72), float(-0.68))
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#hunter4 = stcSvc.spawnObject('untrained_wielder_of_the_dark_side', 'dantooine', long(8535484), float(49.12), float(-47.48), float(-13.41), float(1), float(-0.05))
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#hunter5 = stcSvc.spawnObject('dark_force_crystal_hunter', 'dantooine', long(8535485), float(93.10), float(-61.87), float(-14.25), float(-0.7), float(0.7))
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#hunter6 = stcSvc.spawnObject('force_sensitive_crypt_crawler', 'dantooine', long(8535485), float(62.2), float(-69.0), float(-37.8), float(0.68), float(0.72))
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#hunter7 = stcSvc.spawnObject('dark_force_crystal_hunter', 'dantooine', long(8535484), float(52.14), float(-67.8), float(-42.9), float(0.51), float(0.86))
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#hunter8 = stcSvc.spawnObject('force_sensitive_crypt_crawler', 'dantooine', long(8535486), float(84.94), float(-77.09), float(-63.28), float(-0.19), float(0.98))
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#hunter9 = stcSvc.spawnObject('force_sensitive_crypt_crawler', 'dantooine', long(8535486), float(65.30), float(-76.16), float(-70.15), float(0.38), float(0.92))
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#hunter10 = stcSvc.spawnObject('untrained_wielder_of_the_dark_side', 'dantooine', long(8535486), float(65.636), float(-76.87), float(-81.40), float(-0.123), float(0.99))
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#hunter11 = stcSvc.spawnObject('dark_force_crystal_hunter', 'dantooine', long(8535487), float(80.34), float(-77.29), float(-92.77), float(-0.2), float(0.97))
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#hunter12 = stcSvc.spawnObject('dark_force_crystal_hunter', 'dantooine', long(8535487), float(80.34), float(-77.29), float(-92.77), float(-0.2), float(0.97))
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#objSvc = core.objectService
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#lotSvc = core.lootService
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#magSeal1 = objSvc.getObject(200336);
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#magSeal1Inv = magSeal1.getSlottedObject("inventory");
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#lotSvc.getContainerContent()
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#magSeal1Inv.
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lotSvc = core.lootService
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lotSvc.handleContainer(200336,'crystalcave1')
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if actor.getPosture() == 13 or actor.getPosture() == 14:
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return
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