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https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-10-04 19:12:50 -04:00
Fixed profession skills not being given when creating character
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@@ -750,35 +750,36 @@ public class PlayerService implements INetworkDispatch {
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/*
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* Resets to level 1
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*/
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public void resetLevel(CreatureObject creature) {
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public void resetLevel(CreatureObject creature, boolean unequipItems) {
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PlayerObject player = (PlayerObject) creature.getSlottedObject("ghost");
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SWGObject inventory = creature.getSlottedObject("inventory");
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try {
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for (Long equipmentId : new ArrayList<Long>(creature.getEquipmentList())) {
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SWGObject equipment = core.objectService.getObject(equipmentId);
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if (equipment == null || equipment.getTemplate().startsWith("object/tangible/hair/")) {
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continue;
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}
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switch (equipment.getTemplate()) {
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case "object/tangible/inventory/shared_character_inventory.iff":
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case "object/tangible/inventory/shared_appearance_inventory.iff":
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case "object/tangible/datapad/shared_character_datapad.iff":
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case "object/tangible/bank/shared_character_bank.iff":
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case "object/tangible/mission_bag/shared_mission_bag.iff":
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case "object/weapon/creature/shared_creature_default_weapon.iff":
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continue;
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default:
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creature.transferTo(creature, inventory, equipment);
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}
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}
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} catch (Exception e) {
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e.printStackTrace();
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if (unequipItems) {
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try {
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for (Long equipmentId : new ArrayList<Long>(creature.getEquipmentList())) {
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SWGObject equipment = core.objectService.getObject(equipmentId);
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if (equipment == null || equipment.getTemplate().startsWith("object/tangible/hair/")) {
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continue;
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}
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switch (equipment.getTemplate()) {
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case "object/tangible/inventory/shared_character_inventory.iff":
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case "object/tangible/inventory/shared_appearance_inventory.iff":
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case "object/tangible/datapad/shared_character_datapad.iff":
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case "object/tangible/bank/shared_character_bank.iff":
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case "object/tangible/mission_bag/shared_mission_bag.iff":
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case "object/weapon/creature/shared_creature_default_weapon.iff":
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continue;
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default:
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creature.transferTo(creature, inventory, equipment);
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}
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}
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} catch (Exception e) {
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e.printStackTrace();
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}
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}
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//for (SWGObject equipment : creature.getAppearanceEquipmentList()) {
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//core.equipmentService.unequip(creature, equipment);
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//}
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@@ -862,7 +863,8 @@ public class PlayerService implements INetworkDispatch {
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if(level == 0) return;
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if (!(creature.getLevel() <= (short) 1)) resetLevel(creature);
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if (!(creature.getLevel() <= (short) 1)) resetLevel(creature, true);
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else resetLevel(creature, false);
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try {
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experienceTable = ClientFileManager.loadFile("datatables/player/player_level.iff", DatatableVisitor.class);
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