Player Association Access added to datapad on creation, added guildId delta, changed getGuildList to return SWGSet<Guild>

This commit is contained in:
Waverunner
2014-05-14 17:12:46 -04:00
parent 4d5c05aa39
commit 8e6ac5213b
9 changed files with 69 additions and 43 deletions
+4
View File
@@ -60,6 +60,7 @@ import protocol.swg.ClientVerifyAndLockNameResponse;
import protocol.swg.CreateCharacterSuccess;
import protocol.swg.HeartBeatMessage;
import resources.objects.creature.CreatureObject;
import resources.objects.intangible.IntangibleObject;
import resources.objects.mission.MissionObject;
import resources.objects.player.PlayerObject;
import resources.objects.tangible.TangibleObject;
@@ -338,6 +339,9 @@ public class CharacterService implements INetworkDispatch {
object._add(defaultWeapon);
object.setWeaponId(defaultWeapon.getObjectID());
IntangibleObject pda = (IntangibleObject) core.objectService.createObject("object/intangible/data_item/shared_guild_stone.iff", object.getPlanet());
datapad.add(pda);
createStarterClothing(object, sharedRaceTemplate, clientCreateCharacter.getStarterProfession());
//core.scriptService.callScript("scripts/", "demo", "CreateStartingCharacter", core, object);