From 9057ee082ec444340cea794c81765ea0a87015a9 Mon Sep 17 00:00:00 2001 From: Light2 Date: Tue, 1 Apr 2014 16:29:20 +0200 Subject: [PATCH] Changed AIs attack speed to be dependent on weapons attack speed --- src/services/spawn/SpawnService.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/services/spawn/SpawnService.java b/src/services/spawn/SpawnService.java index bc3fbef1..bd0aadd1 100644 --- a/src/services/spawn/SpawnService.java +++ b/src/services/spawn/SpawnService.java @@ -113,7 +113,7 @@ public class SpawnService { else creature.setLevel(mobileTemplate.getLevel()); WeaponObject defaultWeapon = (mobileTemplate.getWeaponTemplates().size() > 0) ? (WeaponObject) core.objectService.createObject(mobileTemplate.getWeaponTemplates().get(new Random().nextInt(mobileTemplate.getWeaponTemplates().size())), creature.getPlanet()) : (WeaponObject) core.objectService.createObject("object/weapon/creature/shared_creature_default_weapon.iff", creature.getPlanet()); - defaultWeapon.setAttackSpeed(2); + //defaultWeapon.setAttackSpeed(2); defaultWeapon.setDamageType("@obj_attr_n:armor_eff_kinetic"); defaultWeapon.setStringAttribute("cat_wpn_damage.damage", "0-0"); if(mobileTemplate.getAttackRange() > 0)