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Added dynamic lair spawns, fixed equip exploit, fixed some bugs and client crashes, updated engine
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@@ -554,9 +554,9 @@ public class ObjectService implements INetworkDispatch {
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session.write(startScene.serialize());
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creature.makeAware(core.guildService.getGuildObject());
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creature.makeAware(creature);
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core.simulationService.handleZoneIn(client);
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creature.makeAware(creature);
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CmdSceneReady sceneReady = new CmdSceneReady();
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client.getSession().write(sceneReady.serialize());
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