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Added dynamic lair spawns, fixed equip exploit, fixed some bugs and client crashes, updated engine
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@@ -25,6 +25,7 @@ import net.engio.mbassy.listener.Handler;
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import resources.common.collidables.AbstractCollidable;
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import resources.common.collidables.AbstractCollidable.EnterEvent;
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import resources.common.collidables.AbstractCollidable.ExitEvent;
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import services.SimulationService.MoveEvent;
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import engine.resources.scene.Planet;
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public class DynamicSpawnArea extends SpawnArea {
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