Refactored loading a bit to fix an issue where objects "steal" fixed client object ids before the client object can be loaded,fixed 2 errors

This commit is contained in:
Light2
2014-03-28 18:22:21 +01:00
parent 1cd2a139db
commit 932302d1e9
5 changed files with 56 additions and 22 deletions
+2 -1
View File
@@ -377,8 +377,9 @@ public class NGECore {
objectService.loadBuildings();
terrainService.loadSnapShotObjects();
objectService.loadServerTemplates();
simulationService.insertSnapShotObjects();
simulationService.insertPersistentBuildings();
// Zone services that need to be loaded after the above
zoneDispatch.addService(simulationService);