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Refactored loading a bit to fix an issue where objects "steal" fixed client object ids before the client object can be loaded,fixed 2 errors
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@@ -377,8 +377,9 @@ public class NGECore {
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objectService.loadBuildings();
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terrainService.loadSnapShotObjects();
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objectService.loadServerTemplates();
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simulationService.insertSnapShotObjects();
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simulationService.insertPersistentBuildings();
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// Zone services that need to be loaded after the above
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zoneDispatch.addService(simulationService);
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