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Refactored loading a bit to fix an issue where objects "steal" fixed client object ids before the client object can be loaded,fixed 2 errors
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@@ -566,7 +566,7 @@ public class PlayerService implements INetworkDispatch {
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try
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{
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for (SWGObject equipment : creature.getEquipmentList()) {
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for (SWGObject equipment : new ArrayList<SWGObject>(creature.getEquipmentList())) {
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if (equipment == null) {
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continue;
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}
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