Refactored loading a bit to fix an issue where objects "steal" fixed client object ids before the client object can be loaded,fixed 2 errors

This commit is contained in:
Light2
2014-03-28 18:22:21 +01:00
parent 1cd2a139db
commit 932302d1e9
5 changed files with 56 additions and 22 deletions
+1 -1
View File
@@ -566,7 +566,7 @@ public class PlayerService implements INetworkDispatch {
try
{
for (SWGObject equipment : creature.getEquipmentList()) {
for (SWGObject equipment : new ArrayList<SWGObject>(creature.getEquipmentList())) {
if (equipment == null) {
continue;
}