diff --git a/scripts/expertise/expertise_sp_cloaked_attacks_1.py b/scripts/expertise/expertise_sp_cloaked_attacks_1.py index d26c9bc6..9f979c33 100644 --- a/scripts/expertise/expertise_sp_cloaked_attacks_1.py +++ b/scripts/expertise/expertise_sp_cloaked_attacks_1.py @@ -1,51 +1,52 @@ import sys def addAbilities(core, actor, player): - if actor.getLevel() >= 4: - actor.addAbility("sp_hd_melee_0") - if actor.getLevel() >= 12: - actor.addAbility("sp_hd_melee_1") + if actor.getLevel() >= 10: + actor.addAbility("sp_stealth_melee_0") if actor.getLevel() >= 20: - actor.addAbility("sp_hd_melee_2") - if actor.getLevel() >= 30: - actor.addAbility("sp_hd_melee_3") - if actor.getLevel() >= 38: - actor.addAbility("sp_hd_melee_4") - if actor.getLevel() >= 52: - actor.addAbility("sp_hd_melee_5") - if actor.getLevel() >= 62: - actor.addAbility("sp_hd_melee_6") + actor.addAbility("sp_stealth_melee_1") + if actor.getLevel() >= 32: + actor.addAbility("sp_stealth_melee_2") + if actor.getLevel() >= 46: + actor.addAbility("sp_stealth_melee_3") + if actor.getLevel() >= 60: + actor.addAbility("sp_stealth_melee_4") + if actor.getLevel() >= 70: + actor.addAbility("sp_stealth_melee_5") + if actor.getLevel() >= 86: + actor.addAbility("sp_stealth_melee_6") - if actor.getLevel() >= 4: - actor.addAbility("sp_hd_range_0") - if actor.getLevel() >= 12: - actor.addAbility("sp_hd_range_1") + if actor.getLevel() >= 10: + actor.addAbility("sp_stealth_ranged_0") if actor.getLevel() >= 20: - actor.addAbility("sp_hd_range_2") - if actor.getLevel() >= 30: - actor.addAbility("sp_hd_range_3") - if actor.getLevel() >= 38: - actor.addAbility("sp_hd_range_4") - if actor.getLevel() >= 52: - actor.addAbility("sp_hd_range_5") - if actor.getLevel() >= 62: - actor.addAbility("sp_hd_range_6") + actor.addAbility("sp_stealth_ranged_1") + if actor.getLevel() >= 32: + actor.addAbility("sp_stealth_ranged_2") + if actor.getLevel() >= 46: + actor.addAbility("sp_stealth_ranged_3") + if actor.getLevel() >= 60: + actor.addAbility("sp_stealth_ranged_4") + if actor.getLevel() >= 70: + actor.addAbility("sp_stealth_ranged_5") + if actor.getLevel() >= 86: + actor.addAbility("sp_stealth_ranged_6") return def removeAbilities(core, actor, player): - actor.removeAbility("sp_hd_melee_0") - actor.removeAbility("sp_hd_melee_1") - actor.removeAbility("sp_hd_melee_2") - actor.removeAbility("sp_hd_melee_3") - actor.removeAbility("sp_hd_melee_4") - actor.removeAbility("sp_hd_melee_5") - actor.removeAbility("sp_hd_melee_6") + actor.removeAbility("sp_stealth_melee_0") + actor.removeAbility("sp_stealth_melee_1") + actor.removeAbility("sp_stealth_melee_2") + actor.removeAbility("sp_stealth_melee_3") + actor.removeAbility("sp_stealth_melee_4") + actor.removeAbility("sp_stealth_melee_5") + actor.removeAbility("sp_stealth_melee_6") - actor.removeAbility("sp_hd_range_0") - actor.removeAbility("sp_hd_range_1") - actor.removeAbility("sp_hd_range_2") - actor.removeAbility("sp_hd_range_3") - actor.removeAbility("sp_hd_range_4") - actor.removeAbility("sp_hd_range_5") - actor.removeAbility("sp_hd_range_6") + actor.removeAbility("sp_stealth_ranged_0") + actor.removeAbility("sp_stealth_ranged_1") + actor.removeAbility("sp_stealth_ranged_2") + actor.removeAbility("sp_stealth_ranged_3") + actor.removeAbility("sp_stealth_ranged_4") + actor.removeAbility("sp_stealth_ranged_5") + actor.removeAbility("sp_stealth_ranged_6") return +