Object-orientated approach to storing the loot info

This commit is contained in:
CharonInferar
2014-04-08 02:12:36 +02:00
parent 0eedd5cc5f
commit 9526eee9d6
8 changed files with 139 additions and 27 deletions
+3
View File
@@ -59,6 +59,7 @@ import services.EquipmentService;
import services.GroupService;
import services.InstanceService;
import services.LoginService;
import services.LootService;
import services.MissionService;
import services.PlayerService;
import services.ScriptService;
@@ -175,6 +176,7 @@ public class NGECore {
public ResourceService resourceService;
public ConversationService conversationService;
public LootService lootService;
// Login Server
@@ -286,6 +288,7 @@ public class NGECore {
entertainmentService = new EntertainmentService(this);
devService = new DevService(this);
conversationService = new ConversationService(this);
lootService = new LootService(this);
if (config.keyExists("JYTHONCONSOLE.PORT")) {
int jythonPort = config.getInt("JYTHONCONSOLE.PORT");