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Temp changes until tested more
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@@ -126,7 +126,7 @@ public class PlayerService implements INetworkDispatch {
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ServerTimeMessage time = new ServerTimeMessage(core.getGalacticTime() / 1000);
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IoBuffer packet = time.serialize();
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creature.getClient().getSession().write(packet);
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}, 5, 45, TimeUnit.SECONDS));
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}, 45, 45, TimeUnit.SECONDS));
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scheduleList.add(scheduler.scheduleAtFixedRate(() -> {
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if (creature.isInStealth() && !creature.getOption(Options.INVULNERABLE) && ((PlayerObject) creature.getSlottedObject("ghost")).getGodLevel() == 0) {
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