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Bounty Hunter - Added Assault Damage
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@@ -2,7 +2,11 @@ import sys
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def setup(core, actor, target, command):
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if actor.getSkillMod('expertise_cooldown_line_dm'):
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command.setCooldown(command.getCooldown() - (actor.getSkillMod('expertise_cooldown_line_dm').getBase()/10))
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command.setCooldown(command.getCooldown() - (actor.getSkillModBase('expertise_cooldown_line_dm')/10))
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if actor.getSkillMod('expertise_damage_line_dm'):
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command.setAddedDamage(command.getAddedDamage() + ((command.getAddedDamage()*actor.getSkillModBase('expertise_damage_line_dm'))/100))
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return
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def run(core, actor, target, commandString):
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return
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