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https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-08-02 03:15:52 -04:00
Ironed out last of the bugs
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@@ -16,11 +16,11 @@ def addPlanetSpawns(core, planet):
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gateofficer1 = stcSvc.spawnObject('outbreak_imperial_officer_gate_keeper', 'dathomir', long(0), float(-5780), float(510), float(-6550), float(0.40), float(0.85))
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# Imperial Gate Troopers - Exit
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trooper1 = stcSvc.spawnObject('vic_dark_trooper_80', 'dathomir', long(0), float(-5775), float(510), float(-6553), float(0.36), float(0.85))
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trooper2 = stcSvc.spawnObject('vic_dark_trooper_80', 'dathomir', long(0), float(-5775), float(510), float(-6553), float(0.36), float(0.85))
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trooper3 = stcSvc.spawnObject('vic_dark_trooper_80', 'dathomir', long(0), float(-5775), float(510), float(-6553), float(0.36), float(0.85))
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trooper4 = stcSvc.spawnObject('vic_dark_trooper_80', 'dathomir', long(0), float(-5775), float(510), float(-6553), float(0.36), float(0.85))
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exittrooper1 = stcSvc.spawnObject('outbreak_facility_stormtrooper_survivor', 'dathomir', long(0), float(-5783), float(510), float(-6552), float(-1.38), float(0.85))
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trooper1 = stcSvc.spawnObject('vic_dark_trooper_80', 'dathomir', long(0), float(-5793), float(510), float(-6553), float(0.56), float(0.85))
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trooper2 = stcSvc.spawnObject('vic_dark_trooper_80', 'dathomir', long(0), float(-5784), float(510), float(-6560), float(0.28), float(0.85))
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trooper3 = stcSvc.spawnObject('vic_dark_trooper_80', 'dathomir', long(0), float(-5789), float(510), float(-6562), float(0.23), float(0.85))
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trooper4 = stcSvc.spawnObject('vic_dark_trooper_80', 'dathomir', long(0), float(-5794), float(510), float(-6557), float(0.32), float(0.85))
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exittrooper1 = stcSvc.spawnObject('outbreak_facility_stormtrooper_survivor', 'dathomir', long(0), float(-5783), float(510), float(-6552), float(0.38), float(0.85))
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# Camp Alpha -5915, -6645
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alphaguard1 = stcSvc.spawnObject('outbreak_mixed_guard_aggro', 'dathomir', long(0), float(-5917), float(560), float(-6640), float(0.42), float(0.85))
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@@ -51,5 +51,5 @@ def addPlanetSpawns(core, planet):
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# Camp Epsilon -7463 -7392
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# Rancor Boss
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rancorboss1 = stcSvc.spawnObject('outbreak_afflicted_rancor', 'dathomir', long(0), float(-7155), float(560), float(-6955), float(-1.29), float(0.85))
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#rancorboss1 = stcSvc.spawnObject('outbreak_afflicted_rancor', 'dathomir', long(0), float(-7155), float(560), float(-6955), float(-1.29), float(0.85))
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return
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