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Added criticalChance to CombatCommand
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@@ -78,6 +78,7 @@ public class CombatCommand extends BaseSWGCommand {
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private float executeTime;
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private float warmupTime;
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private float vigorCost; // for commando kill meter and bm specials
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private float criticalChance;
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public CombatCommand(String commandName) {
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super(commandName);
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@@ -705,6 +706,14 @@ public class CombatCommand extends BaseSWGCommand {
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public void setVigorCost(float vigorCost) {
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this.vigorCost = vigorCost;
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}
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public float getCriticalChance() {
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return criticalChance;
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}
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public void setCriticalChance(float criticalChance) {
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this.criticalChance = criticalChance;
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}
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