example of heroic jewelry stats

would need to move this out of demo.  but the basic idea how to create
them.
This commit is contained in:
Wefi
2013-09-14 18:29:37 -05:00
parent 9bb8abc5fa
commit 9ce6600a1f
3 changed files with 78 additions and 0 deletions
@@ -1,4 +1,25 @@
import sys
def setup(core, object):
return
def equip(core, actor, object):
##Heroism
if object.getStfName() == ('item_bracelet_r_set_hero_01_01'):
core.skillModService.addSkillMod(actor, 'strength_modified', 30)
core.skillModService.addSkillMod(actor, 'precision_modified', 30)
core.skillModService.addSkillMod(actor, 'luck_modified', 30)
return
return
def unequip(core, actor, object):
##Heroism
if object.getStfName() == ('item_bracelet_r_set_hero_01_01'):
core.skillModService.deductSkillMod(actor, 'strength_modified', 30)
core.skillModService.deductSkillMod(actor, 'precision_modified', 30)
core.skillModService.deductSkillMod(actor, 'luck_modified', 30)
return
return
@@ -1,4 +1,25 @@
import sys
def setup(core, object):
return
def equip(core, actor, object):
##Heroism
if object.getStfName() == ('item_necklace_set_hero_01_01'):
core.skillModService.addSkillMod(actor, 'strength_modified', 30)
core.skillModService.addSkillMod(actor, 'precision_modified', 30)
core.skillModService.addSkillMod(actor, 'luck_modified', 30)
return
return
def unequip(core, actor, object):
##Heroism
if object.getStfName() == ('item_necklace_set_hero_01_01'):
core.skillModService.deductSkillMod(actor, 'strength_modified', 30)
core.skillModService.deductSkillMod(actor, 'precision_modified', 30)
core.skillModService.deductSkillMod(actor, 'luck_modified', 30)
return
return