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fixed(?) buffs/debuffs on npcs
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@@ -100,8 +100,11 @@ public class BuffService implements INetworkDispatch {
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}
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final Buff buff = new Buff(buffName, target.getObjectID());
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buff.setTotalPlayTime(((PlayerObject) target.getSlottedObject("ghost")).getTotalPlayTime());
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if(target.getSlottedObject("ghost") != null)
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buff.setTotalPlayTime(((PlayerObject) target.getSlottedObject("ghost")).getTotalPlayTime());
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else
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buff.setTotalPlayTime(0);
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if(FileUtilities.doesFileExist("scripts/buffs/" + buffName + ".py"))
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core.scriptService.callScript("scripts/buffs/", buffName, "setup", core, buffer, buff);
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