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calculatePvpStatus() used for everything, more...
This ensures nothing is ever missed out of the pvpStatus calculation, such as faction standing. It should calculate the following: On Leave/neutral players should be #16 Combatant players should be #35 Opposing faction SF players should be #55 Opposing Combatant NPCs should be #19 Ally SF NPCs (ie.; hoth commandos) should be #4 Enemy SF NPCs (ie. hoth resistance) should be #7 Same faction NPCs should be #0 (pink) Attackable NPCs should be #1 Aggressive NPCs should be #2 or #3 NPCs you have negative faction standing with should be #2 or #3
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@@ -1,3 +1,24 @@
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/*******************************************************************************
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* Copyright (c) 2013 <Project SWG>
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*
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* This File is part of NGECore2.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Using NGEngine to work with NGECore2 is making a combined work based on NGEngine.
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* Therefore all terms and conditions of the GNU Lesser General Public License cover the combination.
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******************************************************************************/
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package services.object;
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import com.sleepycat.persist.model.Entity;
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