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https://github.com/ProjectSWGCore/NGECore2.git
synced 2026-10-16 06:13:45 -04:00
Moved Recruiter to Anchorhead
There was no Rebel Recruiter in Eisley, relocated to Anchorhead Cantina.
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@@ -0,0 +1,22 @@
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import sys
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# Project SWG: Mos Eisley: Static Spawns
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# (C)2014 ProjectSWG
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from resources.datatables import Options
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from resources.datatables import State
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def addPlanetSpawns(core, planet):
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stcSvc = core.staticService
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objSvc = core.objectService
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# TODO Check all NPCs for personalized scripting, change format.
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rebRecruiter = stcSvc.spawnObject('object/mobile/shared_dressed_rebel_recruiter_human_female_01.iff', 'tatooine', long(1213345), float(-2.2), float(0.4), float(-5.4), float(0), float(0))
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rebRecruiter.setOptionsBitmask(264)
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return
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@@ -5,7 +5,7 @@ import sys
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from resources.datatables import Options
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from resources.datatables import StateStatus
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from resources.datatables import State
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def addPlanetSpawns(core, planet):
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@@ -5,7 +5,7 @@ import sys
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from resources.datatables import Options
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from resources.datatables import StateStatus
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from resources.datatables import State
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def addPlanetSpawns(core, planet):
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@@ -317,8 +317,7 @@ def addPlanetSpawns(core, planet):
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impRecruiter = stcSvc.spawnObject('object/mobile/shared_dressed_imperial_officer_f.iff', 'tatooine', long(1280132), float(-6), float(1), float(9.2), float(0.70), float(0.71))
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impRecruiter.setOptionsBitmask(264)
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rebRecruiter = stcSvc.spawnObject('object/mobile/shared_dressed_rebel_recruiter_human_female_01.iff', 'tatooine', long(1082887), float(-30.5), float(-0.5), float(6.2), float(0.70), float(0.71))
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rebRecruiter.setOptionsBitmask(264)
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#Profession Counselor
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stcSvc.spawnObject('object/mobile/shared_respec_seller_f_1.iff', 'tatooine', long(0), float(3533.14), float(5), float(-4788.86), float(-0.3327), float(0.9288))
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@@ -1,6 +1,6 @@
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import sys
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from resources.datatables import Options
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from resources.datatables import StateStatus
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from resources.datatables import State
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def addPlanetSpawns(core, planet):
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########################################################
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