Moved Recruiter to Anchorhead

There was no Rebel Recruiter in Eisley, relocated to Anchorhead Cantina.
This commit is contained in:
Levarrishawk
2014-05-04 04:42:30 -04:00
parent 8d8c7938c5
commit a37551678e
4 changed files with 26 additions and 5 deletions
@@ -0,0 +1,22 @@
import sys
# Project SWG: Mos Eisley: Static Spawns
# (C)2014 ProjectSWG
from resources.datatables import Options
from resources.datatables import State
def addPlanetSpawns(core, planet):
stcSvc = core.staticService
objSvc = core.objectService
# TODO Check all NPCs for personalized scripting, change format.
rebRecruiter = stcSvc.spawnObject('object/mobile/shared_dressed_rebel_recruiter_human_female_01.iff', 'tatooine', long(1213345), float(-2.2), float(0.4), float(-5.4), float(0), float(0))
rebRecruiter.setOptionsBitmask(264)
return
@@ -5,7 +5,7 @@ import sys
from resources.datatables import Options
from resources.datatables import StateStatus
from resources.datatables import State
def addPlanetSpawns(core, planet):
+2 -3
View File
@@ -5,7 +5,7 @@ import sys
from resources.datatables import Options
from resources.datatables import StateStatus
from resources.datatables import State
def addPlanetSpawns(core, planet):
@@ -317,8 +317,7 @@ def addPlanetSpawns(core, planet):
impRecruiter = stcSvc.spawnObject('object/mobile/shared_dressed_imperial_officer_f.iff', 'tatooine', long(1280132), float(-6), float(1), float(9.2), float(0.70), float(0.71))
impRecruiter.setOptionsBitmask(264)
rebRecruiter = stcSvc.spawnObject('object/mobile/shared_dressed_rebel_recruiter_human_female_01.iff', 'tatooine', long(1082887), float(-30.5), float(-0.5), float(6.2), float(0.70), float(0.71))
rebRecruiter.setOptionsBitmask(264)
#Profession Counselor
stcSvc.spawnObject('object/mobile/shared_respec_seller_f_1.iff', 'tatooine', long(0), float(3533.14), float(5), float(-4788.86), float(-0.3327), float(0.9288))
+1 -1
View File
@@ -1,6 +1,6 @@
import sys
from resources.datatables import Options
from resources.datatables import StateStatus
from resources.datatables import State
def addPlanetSpawns(core, planet):
########################################################